mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Grief: remove round number HUD
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@ -182,7 +182,6 @@ round_end(winner, force_win)
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level notify( "restart_round" );
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level notify( "restart_round" );
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level.round_number++;
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level.round_number++;
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setroundsplayed(level.round_number);
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level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "grief_restarted" );
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level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "grief_restarted" );
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if(isDefined(winner))
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if(isDefined(winner))
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@ -51,8 +51,6 @@ init()
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setteamscore("axis", 0);
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setteamscore("axis", 0);
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setteamscore("allies", 0);
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setteamscore("allies", 0);
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setroundsplayed(level.round_number); // don't show first round animation
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if(isDefined(level.zombie_weapons["willy_pete_zm"]))
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if(isDefined(level.zombie_weapons["willy_pete_zm"]))
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{
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{
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register_tactical_grenade_for_level( "willy_pete_zm" );
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register_tactical_grenade_for_level( "willy_pete_zm" );
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@ -65,6 +63,7 @@ init()
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level thread set_grief_vars();
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level thread set_grief_vars();
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level thread round_start_wait(5, true);
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level thread round_start_wait(5, true);
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level thread unlimited_zombies();
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level thread unlimited_zombies();
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level thread remove_round_number();
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level thread remove_status_icons_on_end_game();
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level thread remove_status_icons_on_end_game();
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level thread random_map_rotation();
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level thread random_map_rotation();
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level thread spawn_bots(7);
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level thread spawn_bots(7);
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@ -1602,6 +1601,18 @@ func_should_drop_meat()
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return 1;
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return 1;
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}
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}
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remove_round_number()
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{
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level endon("end_game");
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while(1)
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{
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level waittill("start_of_round");
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setroundsplayed(0);
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}
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}
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remove_status_icons_on_end_game()
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remove_status_icons_on_end_game()
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{
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{
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level waittill("end_game");
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level waittill("end_game");
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