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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief: grief point award changes
Increase stun award from 10 to 100 Change downed award from 5% of their points to 500 Change bleedout award from 10% of your points to 1000
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@ -303,9 +303,9 @@
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* Meleeing enemy players that are already stunned will push them
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* Stun fx is linked to the player
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* Stun fx shows in the correct position for projectiles
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* Stunning enemy players steals 10 points from them
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* Downing enemy players awards 5% of their current points
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* Bleeding out enemy players awards 10% of your current points to all teammates
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* Stunning enemy players steals 100 points from them
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* Downing enemy players awards 500 points
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* Bleeding out enemy players awards 1000 points to all teammates
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* Landing on top of an enemy player downs only the bottom player
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* Landing on top of an enemy player can be done at any stance
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* Increased max radius for landing on top of an enemy player by 33%
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@ -215,6 +215,9 @@ set_grief_vars()
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level.grief_score["B"] = 0;
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level.game_mode_griefed_time = 2.5;
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level.stun_fx_amount = 3;
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level.stun_award_points = 100;
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level.downed_award_points = 500;
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level.bleedout_award_points = 1000;
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}
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player_spawn_override()
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@ -497,9 +500,9 @@ revive_feed(reviver)
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add_grief_downed_score()
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{
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if(isDefined(self.score_lost_when_downed) && isDefined(self.last_griefed_by) && is_player_valid(self.last_griefed_by.attacker))
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if(isDefined(self.last_griefed_by) && is_player_valid(self.last_griefed_by.attacker))
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{
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self.last_griefed_by.attacker maps/mp/zombies/_zm_score::add_to_player_score(self.score_lost_when_downed);
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self.last_griefed_by.attacker maps/mp/zombies/_zm_score::add_to_player_score(level.downed_award_points);
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}
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}
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@ -510,8 +513,7 @@ add_grief_bleedout_score()
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{
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if(is_player_valid(player) && player.team != self.team)
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{
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points = round_up_to_ten(int(player.score * level.zombie_vars["penalty_no_revive"]));
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player maps/mp/zombies/_zm_score::add_to_player_score(points);
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player maps/mp/zombies/_zm_score::add_to_player_score(level.bleedout_award_points);
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}
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}
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}
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@ -1170,7 +1172,7 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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self thread do_game_mode_shellshock(is_melee, maps/mp/zombies/_zm_weapons::is_weapon_upgraded(sweapon));
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self playsound( "zmb_player_hit_ding" );
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self stun_score_steal(eattacker, 10);
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self stun_score_steal(eattacker, level.stun_award_points);
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if(!is_melee)
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{
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