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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Search & Rezurrect: add alive player count HUD
Optimize grief_score_hud code Add get_number_of_valid_players_team function
This commit is contained in:
@ -812,7 +812,6 @@
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* Added teammate head icons
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* Added kill feed (includes downs, revives, and bleed outs)
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* Added player kills on scoreboard (replaces headshots)
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* Added new audio when enemy players bleed out
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* Spawn points are assigned to a team
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* Properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment on respawn
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* Can only spectate own team
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@ -830,8 +829,10 @@
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* Tie round if both teams die within 5 seconds of eachother
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* Players start each round with at least 10000 points
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* Bleeding out enemy players awards 1000 points to all teammates
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* Amount of players alive on each team shown on HUD
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* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
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* Last player alive audio only plays for the player who is alive instead of every player on the team
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* Audio plays when enemy players bleed out
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* Players do not get their weapons back on the next round if they bled out
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* Teams switch spawn points each round
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* Players respawn at initial spawn points
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@ -130,150 +130,140 @@ grief_gamemode_hud_destroy_on_intermission()
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grief_score_hud()
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{
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level.grief_score_hud = [];
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level.grief_score_hud["axis"] = spawnStruct();
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level.grief_score_hud["allies"] = spawnStruct();
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if(level.script == "zm_prison")
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{
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game["icons"]["axis"] = "faction_inmates";
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game["icons"]["allies"] = "faction_guards";
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}
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level.grief_score_hud["axis"].icon["axis"] = newTeamHudElem("axis");
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level.grief_score_hud["axis"].icon["axis"].alignx = "center";
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level.grief_score_hud["axis"].icon["axis"].aligny = "top";
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level.grief_score_hud["axis"].icon["axis"].horzalign = "user_center";
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level.grief_score_hud["axis"].icon["axis"].vertalign = "user_top";
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level.grief_score_hud["axis"].icon["axis"].x -= 72.5;
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level.grief_score_hud["axis"].icon["axis"].y += 16;
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level.grief_score_hud["axis"].icon["axis"].hidewheninmenu = 1;
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level.grief_score_hud["axis"].icon["axis"].foreground = 1;
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level.grief_score_hud["axis"].icon["axis"].alpha = 0;
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level.grief_score_hud["axis"].icon["axis"] setShader(game["icons"]["axis"], 32, 32);
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level.grief_score_hud = [];
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level.grief_score_hud["axis"].icon["allies"] = newTeamHudElem("axis");
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level.grief_score_hud["axis"].icon["allies"].alignx = "center";
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level.grief_score_hud["axis"].icon["allies"].aligny = "top";
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level.grief_score_hud["axis"].icon["allies"].horzalign = "user_center";
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level.grief_score_hud["axis"].icon["allies"].vertalign = "user_top";
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level.grief_score_hud["axis"].icon["allies"].x += 72.5;
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level.grief_score_hud["axis"].icon["allies"].y += 16;
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level.grief_score_hud["axis"].icon["allies"].hidewheninmenu = 1;
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level.grief_score_hud["axis"].icon["allies"].foreground = 1;
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level.grief_score_hud["axis"].icon["allies"].alpha = 0;
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level.grief_score_hud["axis"].icon["allies"] setShader(game["icons"]["allies"], 32, 32);
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foreach (team1 in level.teams)
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{
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level.grief_score_hud[team1] = spawnStruct();
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level.grief_score_hud["axis"].score["axis"] = newTeamHudElem("axis");
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level.grief_score_hud["axis"].score["axis"].alignx = "center";
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level.grief_score_hud["axis"].score["axis"].aligny = "top";
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level.grief_score_hud["axis"].score["axis"].horzalign = "user_center";
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level.grief_score_hud["axis"].score["axis"].vertalign = "user_top";
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level.grief_score_hud["axis"].score["axis"].x -= 27.5;
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level.grief_score_hud["axis"].score["axis"].y += 10;
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level.grief_score_hud["axis"].score["axis"].fontscale = 3.5;
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level.grief_score_hud["axis"].score["axis"].color = (0.21, 0, 0);
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level.grief_score_hud["axis"].score["axis"].hidewheninmenu = 1;
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level.grief_score_hud["axis"].score["axis"].foreground = 1;
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level.grief_score_hud["axis"].score["axis"].alpha = 0;
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level.grief_score_hud["axis"].score["axis"] setValue(0);
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foreach (team2 in level.teams)
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{
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level.grief_score_hud[team1].icon[team2] = newTeamHudElem(team1);
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level.grief_score_hud[team1].icon[team2].alignx = "center";
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level.grief_score_hud[team1].icon[team2].aligny = "top";
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level.grief_score_hud[team1].icon[team2].horzalign = "user_center";
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level.grief_score_hud[team1].icon[team2].vertalign = "user_top";
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level.grief_score_hud[team1].icon[team2].y += 16;
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level.grief_score_hud[team1].icon[team2].width = 32;
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level.grief_score_hud[team1].icon[team2].height = 32;
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level.grief_score_hud[team1].icon[team2].hidewheninmenu = 1;
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level.grief_score_hud[team1].icon[team2].foreground = 1;
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level.grief_score_hud[team1].icon[team2].alpha = 0;
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level.grief_score_hud[team1].icon[team2] setShader(game["icons"][team2], level.grief_score_hud[team1].icon[team2].width, level.grief_score_hud[team1].icon[team2].height);
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level.grief_score_hud["axis"].score["allies"] = newTeamHudElem("axis");
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level.grief_score_hud["axis"].score["allies"].alignx = "center";
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level.grief_score_hud["axis"].score["allies"].aligny = "top";
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level.grief_score_hud["axis"].score["allies"].horzalign = "user_center";
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level.grief_score_hud["axis"].score["allies"].vertalign = "user_top";
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level.grief_score_hud["axis"].score["allies"].x += 27.5;
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level.grief_score_hud["axis"].score["allies"].y += 10;
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level.grief_score_hud["axis"].score["allies"].fontscale = 3.5;
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level.grief_score_hud["axis"].score["allies"].color = (0.21, 0, 0);
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level.grief_score_hud["axis"].score["allies"].hidewheninmenu = 1;
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level.grief_score_hud["axis"].score["allies"].foreground = 1;
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level.grief_score_hud["axis"].score["allies"].alpha = 0;
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level.grief_score_hud["axis"].score["allies"] setValue(0);
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level.grief_score_hud[team1].score[team2] = newTeamHudElem(team1);
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level.grief_score_hud[team1].score[team2].alignx = "center";
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level.grief_score_hud[team1].score[team2].aligny = "top";
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level.grief_score_hud[team1].score[team2].horzalign = "user_center";
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level.grief_score_hud[team1].score[team2].vertalign = "user_top";
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level.grief_score_hud[team1].score[team2].y += 10;
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level.grief_score_hud[team1].score[team2].fontscale = 3.5;
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level.grief_score_hud[team1].score[team2].color = (0.21, 0, 0);
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level.grief_score_hud[team1].score[team2].hidewheninmenu = 1;
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level.grief_score_hud[team1].score[team2].foreground = 1;
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level.grief_score_hud[team1].score[team2].alpha = 0;
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level.grief_score_hud[team1].score[team2] setValue(0);
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level.grief_score_hud["allies"].icon["axis"] = newTeamHudElem("allies");
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level.grief_score_hud["allies"].icon["axis"].alignx = "center";
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level.grief_score_hud["allies"].icon["axis"].aligny = "top";
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level.grief_score_hud["allies"].icon["axis"].horzalign = "user_center";
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level.grief_score_hud["allies"].icon["axis"].vertalign = "user_top";
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level.grief_score_hud["allies"].icon["axis"].x += 72.5;
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level.grief_score_hud["allies"].icon["axis"].y += 16;
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level.grief_score_hud["allies"].icon["axis"].hidewheninmenu = 1;
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level.grief_score_hud["allies"].icon["axis"].foreground = 1;
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level.grief_score_hud["allies"].icon["axis"].alpha = 0;
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level.grief_score_hud["allies"].icon["axis"] setShader(game["icons"]["axis"], 32, 32);
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level.grief_score_hud[team1].player_count[team2] = newTeamHudElem(team1);
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level.grief_score_hud[team1].player_count[team2].alignx = "center";
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level.grief_score_hud[team1].player_count[team2].aligny = "top";
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level.grief_score_hud[team1].player_count[team2].horzalign = "user_center";
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level.grief_score_hud[team1].player_count[team2].vertalign = "user_top";
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level.grief_score_hud[team1].player_count[team2].y += 50;
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level.grief_score_hud[team1].player_count[team2].width = 32;
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level.grief_score_hud[team1].player_count[team2].height = 32;
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level.grief_score_hud[team1].player_count[team2].color = (0.21, 0, 0);
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level.grief_score_hud[team1].player_count[team2].hidewheninmenu = 1;
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level.grief_score_hud[team1].player_count[team2].foreground = 1;
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level.grief_score_hud[team1].player_count[team2].archived = 0;
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level.grief_score_hud[team1].player_count[team2].alpha = 0;
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level.grief_score_hud["allies"].icon["allies"] = newTeamHudElem("allies");
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level.grief_score_hud["allies"].icon["allies"].alignx = "center";
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level.grief_score_hud["allies"].icon["allies"].aligny = "top";
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level.grief_score_hud["allies"].icon["allies"].horzalign = "user_center";
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level.grief_score_hud["allies"].icon["allies"].vertalign = "user_top";
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level.grief_score_hud["allies"].icon["allies"].x -= 72.5;
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level.grief_score_hud["allies"].icon["allies"].y += 16;
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level.grief_score_hud["allies"].icon["allies"].hidewheninmenu = 1;
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level.grief_score_hud["allies"].icon["allies"].foreground = 1;
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level.grief_score_hud["allies"].icon["allies"].alpha = 0;
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level.grief_score_hud["allies"].icon["allies"] setShader(game["icons"]["allies"], 32, 32);
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if (team1 == team2)
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{
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level.grief_score_hud[team1].icon[team2].x -= 72.5;
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level.grief_score_hud[team1].score[team2].x -= 27.5;
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level.grief_score_hud[team1].player_count[team2].x -= 27.5;
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}
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else
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{
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level.grief_score_hud[team1].icon[team2].x += 72.5;
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level.grief_score_hud[team1].score[team2].x += 27.5;
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level.grief_score_hud[team1].player_count[team2].x += 27.5;
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}
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level.grief_score_hud["allies"].score["axis"] = newTeamHudElem("allies");
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level.grief_score_hud["allies"].score["axis"].alignx = "center";
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level.grief_score_hud["allies"].score["axis"].aligny = "top";
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level.grief_score_hud["allies"].score["axis"].horzalign = "user_center";
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level.grief_score_hud["allies"].score["axis"].vertalign = "user_top";
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level.grief_score_hud["allies"].score["axis"].x += 27.5;
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level.grief_score_hud["allies"].score["axis"].y += 10;
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level.grief_score_hud["allies"].score["axis"].fontscale = 3.5;
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level.grief_score_hud["allies"].score["axis"].color = (0.21, 0, 0);
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level.grief_score_hud["allies"].score["axis"].hidewheninmenu = 1;
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level.grief_score_hud["allies"].score["axis"].foreground = 1;
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level.grief_score_hud["allies"].score["axis"].alpha = 0;
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level.grief_score_hud["allies"].score["axis"] setValue(0);
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level.grief_score_hud["allies"].score["allies"] = newTeamHudElem("allies");
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level.grief_score_hud["allies"].score["allies"].alignx = "center";
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level.grief_score_hud["allies"].score["allies"].aligny = "top";
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level.grief_score_hud["allies"].score["allies"].horzalign = "user_center";
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level.grief_score_hud["allies"].score["allies"].vertalign = "user_top";
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level.grief_score_hud["allies"].score["allies"].x -= 27.5;
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level.grief_score_hud["allies"].score["allies"].y += 10;
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level.grief_score_hud["allies"].score["allies"].fontscale = 3.5;
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level.grief_score_hud["allies"].score["allies"].color = (0.21, 0, 0);
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level.grief_score_hud["allies"].score["allies"].hidewheninmenu = 1;
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level.grief_score_hud["allies"].score["allies"].foreground = 1;
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level.grief_score_hud["allies"].score["allies"].alpha = 0;
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level.grief_score_hud["allies"].score["allies"] setValue(0);
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level.grief_score_hud[team1].player_count[team2].init_x = level.grief_score_hud[team1].player_count[team2].x;
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}
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}
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level thread grief_score_hud_wait_and_show();
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level thread grief_score_hud_destroy_on_intermission();
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level thread grief_score_hud_destroy_player_count_on_end_game();
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}
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grief_score_hud_wait_and_show()
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{
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flag_wait( "hud_visible" );
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level.grief_score_hud["axis"].icon["axis"].alpha = 1;
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level.grief_score_hud["axis"].icon["allies"].alpha = 1;
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level.grief_score_hud["axis"].score["axis"].alpha = 1;
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level.grief_score_hud["axis"].score["allies"].alpha = 1;
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level.grief_score_hud["allies"].icon["axis"].alpha = 1;
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level.grief_score_hud["allies"].icon["allies"].alpha = 1;
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level.grief_score_hud["allies"].score["axis"].alpha = 1;
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level.grief_score_hud["allies"].score["allies"].alpha = 1;
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foreach (team1 in level.teams)
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{
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foreach (team2 in level.teams)
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{
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level.grief_score_hud[team1].icon[team2].alpha = 1;
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level.grief_score_hud[team1].score[team2].alpha = 1;
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}
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}
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}
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grief_score_hud_destroy_on_intermission()
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{
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level waittill("intermission");
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level.grief_score_hud["axis"].icon["axis"] destroy();
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level.grief_score_hud["axis"].icon["allies"] destroy();
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level.grief_score_hud["axis"].score["axis"] destroy();
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level.grief_score_hud["axis"].score["allies"] destroy();
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level.grief_score_hud["allies"].icon["axis"] destroy();
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level.grief_score_hud["allies"].icon["allies"] destroy();
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level.grief_score_hud["allies"].score["axis"] destroy();
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level.grief_score_hud["allies"].score["allies"] destroy();
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foreach (team1 in level.teams)
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{
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foreach (team2 in level.teams)
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{
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level.grief_score_hud[team1].icon[team2] destroy();
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level.grief_score_hud[team1].score[team2] destroy();
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}
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}
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}
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grief_score_hud_destroy_player_count_on_end_game()
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{
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level waittill("end_game");
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foreach (team1 in level.teams)
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{
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foreach (team2 in level.teams)
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{
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level.grief_score_hud[team1].player_count[team2] destroy();
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}
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}
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}
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grief_score_hud_set_player_count(team, num)
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{
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foreach (team1 in level.teams)
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{
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if (num == 0)
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{
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level.grief_score_hud[team1].player_count[team].alpha = 0;
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continue;
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}
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level.grief_score_hud[team1].player_count[team].alpha = 1;
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offset = (4 - num) * (level.grief_score_hud[team1].player_count[team].width / 9);
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level.grief_score_hud[team1].player_count[team].x = level.grief_score_hud[team1].player_count[team].init_x + offset;
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level.grief_score_hud[team1].player_count[team] setShader("hud_chalk_" + num, level.grief_score_hud[team1].player_count[team].width, level.grief_score_hud[team1].player_count[team].height);
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}
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}
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set_grief_vars()
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@ -738,6 +728,11 @@ on_player_revived()
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self.head_icon.alpha = 1;
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self revive_feed( reviver );
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if (level.scr_zm_ui_gametype_obj == "zsnr")
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{
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grief_score_hud_set_player_count(self.team, get_number_of_valid_players_team(self.team));
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}
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}
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}
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@ -948,6 +943,14 @@ round_start_wait(time, initial)
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}
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}
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if (level.scr_zm_ui_gametype_obj == "zsnr")
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{
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foreach (team in level.teams)
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{
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grief_score_hud_set_player_count(team, get_number_of_valid_players_team(team));
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}
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}
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zombie_spawn_time = time + 10;
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level thread zombie_spawn_wait(zombie_spawn_time);
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@ -1022,6 +1025,27 @@ zombie_spawn_wait(time)
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flag_set("spawn_zombies");
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}
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get_number_of_valid_players_team(team, excluded_player)
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{
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num_player_valid = 0;
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players = get_players(team);
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foreach (player in players)
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{
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if (isDefined(excluded_player) && player == excluded_player)
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{
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continue;
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}
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if (is_player_valid(player))
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{
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num_player_valid += 1;
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}
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}
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return num_player_valid;
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}
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update_players_on_downed(excluded_player)
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{
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if(level.scr_zm_ui_gametype_obj != "zsnr")
|
||||
@ -1029,80 +1053,45 @@ update_players_on_downed(excluded_player)
|
||||
return;
|
||||
}
|
||||
|
||||
players_remaining = 0;
|
||||
other_players_remaining = 0;
|
||||
last_player = undefined;
|
||||
other_team = undefined;
|
||||
team = excluded_player.team;
|
||||
other_team = getOtherTeam(team);
|
||||
players = get_players(team);
|
||||
other_players = get_players(other_team);
|
||||
players_remaining = get_number_of_valid_players_team(team, excluded_player);
|
||||
other_players_remaining = get_number_of_valid_players_team(other_team, excluded_player);
|
||||
|
||||
players = get_players();
|
||||
i = 0;
|
||||
while ( i < players.size )
|
||||
grief_score_hud_set_player_count(excluded_player.team, players_remaining);
|
||||
|
||||
foreach (player in other_players)
|
||||
{
|
||||
player = players[i];
|
||||
if ( player == excluded_player )
|
||||
if (players_remaining == 0)
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( is_player_valid( player ) )
|
||||
{
|
||||
if ( player.team == excluded_player.team )
|
||||
if (other_players_remaining >= 1)
|
||||
{
|
||||
players_remaining++;
|
||||
last_player = player;
|
||||
}
|
||||
else
|
||||
{
|
||||
other_players_remaining++;
|
||||
player thread show_grief_hud_msg( &"ZOMBIE_ZGRIEF_ALL_PLAYERS_DOWN" );
|
||||
player thread show_grief_hud_msg( &"ZOMBIE_ZGRIEF_SURVIVE", undefined, 30, 1 );
|
||||
}
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
while ( i < players.size )
|
||||
{
|
||||
player = players[i];
|
||||
|
||||
if ( player == excluded_player )
|
||||
else
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( player.team != excluded_player.team )
|
||||
{
|
||||
other_team = player.team;
|
||||
if ( players_remaining < 1 )
|
||||
{
|
||||
if( other_players_remaining >= 1 )
|
||||
{
|
||||
player thread show_grief_hud_msg( &"ZOMBIE_ZGRIEF_ALL_PLAYERS_DOWN" );
|
||||
player thread show_grief_hud_msg( &"ZOMBIE_ZGRIEF_SURVIVE", undefined, 30, 1 );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player thread show_grief_hud_msg( &"ZOMBIE_ZGRIEF_PLAYER_BLED_OUT", players_remaining );
|
||||
}
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
if ( players_remaining == 1 )
|
||||
{
|
||||
if(isDefined(last_player))
|
||||
{
|
||||
last_player thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer( "last_player" );
|
||||
player thread show_grief_hud_msg( &"ZOMBIE_ZGRIEF_PLAYER_BLED_OUT", players_remaining );
|
||||
}
|
||||
}
|
||||
|
||||
if ( !isDefined( other_team ) )
|
||||
if (players_remaining == 1)
|
||||
{
|
||||
return;
|
||||
foreach (player in players)
|
||||
{
|
||||
if (player == excluded_player)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (is_player_valid(player))
|
||||
{
|
||||
player thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer( "last_player" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog( players_remaining + "_player_left", other_team );
|
||||
@ -1115,28 +1104,17 @@ update_players_on_bleedout(excluded_player)
|
||||
return;
|
||||
}
|
||||
|
||||
other_team = undefined;
|
||||
team = excluded_player.team;
|
||||
other_team = getOtherTeam(team);
|
||||
players = get_players(team);
|
||||
team_bledout = 0;
|
||||
players = get_players();
|
||||
|
||||
foreach(player in players)
|
||||
{
|
||||
if(player.team == excluded_player.team)
|
||||
if(player == excluded_player || player.sessionstate != "playing" || is_true(player.playersuicided))
|
||||
{
|
||||
if(player == excluded_player || player.sessionstate != "playing" || is_true(player.playersuicided))
|
||||
{
|
||||
team_bledout++;
|
||||
}
|
||||
team_bledout++;
|
||||
}
|
||||
else
|
||||
{
|
||||
other_team = player.team;
|
||||
}
|
||||
}
|
||||
|
||||
if(!isDefined(other_team))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog(team_bledout + "_player_down", other_team);
|
||||
@ -3089,8 +3067,11 @@ increment_score(team, amount = 1, show_lead_msg = true)
|
||||
level.grief_score[encounters_team] = get_gamemode_winning_score();
|
||||
}
|
||||
|
||||
level.grief_score_hud["axis"].score[team] setValue(level.grief_score[encounters_team]);
|
||||
level.grief_score_hud["allies"].score[team] setValue(level.grief_score[encounters_team]);
|
||||
foreach (hud_team in level.teams)
|
||||
{
|
||||
level.grief_score_hud[hud_team].score[team] setValue(level.grief_score[encounters_team]);
|
||||
}
|
||||
|
||||
setteamscore(team, level.grief_score[encounters_team]);
|
||||
|
||||
if(level.grief_score[encounters_team] >= get_gamemode_winning_score())
|
||||
|
Reference in New Issue
Block a user