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Mule Kick: don't show third weapon indicator on last stand

Mule Kick: destroy third weapon indicator on intermission
This commit is contained in:
Jbleezy
2023-03-22 22:05:33 -07:00
parent 3dd8a62c11
commit e3dd067616

View File

@ -3900,9 +3900,18 @@ additionalprimaryweapon_indicator()
hud.hidewheninmenu = 1;
hud setShader("specialty_additionalprimaryweapon_zombies", 24, 24);
hud thread destroy_on_intermission();
while (1)
{
self waittill_any("weapon_change", "specialty_additionalprimaryweapon_stop", "spawned_player");
self waittill_any("weapon_change", "specialty_additionalprimaryweapon_stop", "player_downed", "spawned_player");
if (!is_player_valid(self))
{
hud fadeOverTime(0.5);
hud.alpha = 0;
continue;
}
if (self hasPerk("specialty_additionalprimaryweapon") && isDefined(self.a_saved_weapon) && self getCurrentWeapon() == self.a_saved_weapon["name"])
{