mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-22 05:00:54 -05:00
Tombstone: fix powerup not spawning if machine is powered off
This commit is contained in:
@ -78,6 +78,7 @@ main()
|
|||||||
replaceFunc(maps\mp\zombies\_zm_perks::perk_think, scripts\zm\replaced\_zm_perks::perk_think);
|
replaceFunc(maps\mp\zombies\_zm_perks::perk_think, scripts\zm\replaced\_zm_perks::perk_think);
|
||||||
replaceFunc(maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg, scripts\zm\replaced\_zm_perks::perk_set_max_health_if_jugg);
|
replaceFunc(maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg, scripts\zm\replaced\_zm_perks::perk_set_max_health_if_jugg);
|
||||||
replaceFunc(maps\mp\zombies\_zm_perks::initialize_custom_perk_arrays, scripts\zm\replaced\_zm_perks::initialize_custom_perk_arrays);
|
replaceFunc(maps\mp\zombies\_zm_perks::initialize_custom_perk_arrays, scripts\zm\replaced\_zm_perks::initialize_custom_perk_arrays);
|
||||||
|
replaceFunc(maps\mp\zombies\_zm_perks::turn_tombstone_on, scripts\zm\replaced\_zm_perks::turn_tombstone_on);
|
||||||
replaceFunc(maps\mp\zombies\_zm_perks::wait_for_player_to_take, scripts\zm\replaced\_zm_perks::wait_for_player_to_take);
|
replaceFunc(maps\mp\zombies\_zm_perks::wait_for_player_to_take, scripts\zm\replaced\_zm_perks::wait_for_player_to_take);
|
||||||
replaceFunc(maps\mp\zombies\_zm_power::standard_powered_items, scripts\zm\replaced\_zm_power::standard_powered_items);
|
replaceFunc(maps\mp\zombies\_zm_power::standard_powered_items, scripts\zm\replaced\_zm_power::standard_powered_items);
|
||||||
replaceFunc(maps\mp\zombies\_zm_powerups::powerup_grab, scripts\zm\replaced\_zm_powerups::powerup_grab);
|
replaceFunc(maps\mp\zombies\_zm_powerups::powerup_grab, scripts\zm\replaced\_zm_powerups::powerup_grab);
|
||||||
|
@ -508,6 +508,48 @@ turn_movefaster_on()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
turn_tombstone_on()
|
||||||
|
{
|
||||||
|
level endon( "tombstone_removed" );
|
||||||
|
|
||||||
|
while ( true )
|
||||||
|
{
|
||||||
|
machine = getentarray( "vending_tombstone", "targetname" );
|
||||||
|
machine_triggers = getentarray( "vending_tombstone", "target" );
|
||||||
|
|
||||||
|
for ( i = 0; i < machine.size; i++ )
|
||||||
|
machine[i] setmodel( level.machine_assets["tombstone"].off_model );
|
||||||
|
|
||||||
|
level thread do_initial_power_off_callback( machine, "tombstone" );
|
||||||
|
array_thread( machine_triggers, ::set_power_on, 0 );
|
||||||
|
|
||||||
|
level waittill( "tombstone_on" );
|
||||||
|
|
||||||
|
for ( i = 0; i < machine.size; i++ )
|
||||||
|
{
|
||||||
|
machine[i] setmodel( level.machine_assets["tombstone"].on_model );
|
||||||
|
machine[i] vibrate( vectorscale( ( 0, -1, 0 ), 100.0 ), 0.3, 0.4, 3 );
|
||||||
|
machine[i] playsound( "zmb_perks_power_on" );
|
||||||
|
machine[i] thread perk_fx( "tombstone_light" );
|
||||||
|
machine[i] thread play_loop_on_machine();
|
||||||
|
}
|
||||||
|
|
||||||
|
level notify( "specialty_scavenger_power_on" );
|
||||||
|
array_thread( machine_triggers, ::set_power_on, 1 );
|
||||||
|
|
||||||
|
if ( isdefined( level.machine_assets["tombstone"].power_on_callback ) )
|
||||||
|
array_thread( machine, level.machine_assets["tombstone"].power_on_callback );
|
||||||
|
|
||||||
|
level waittill( "tombstone_off" );
|
||||||
|
|
||||||
|
if ( isdefined( level.machine_assets["tombstone"].power_off_callback ) )
|
||||||
|
array_thread( machine, level.machine_assets["tombstone"].power_off_callback );
|
||||||
|
|
||||||
|
array_thread( machine, ::turn_perk_off );
|
||||||
|
players = get_players();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
give_movefaster()
|
give_movefaster()
|
||||||
{
|
{
|
||||||
self set_perk_clientfield("specialty_longersprint", 1);
|
self set_perk_clientfield("specialty_longersprint", 1);
|
||||||
|
Reference in New Issue
Block a user