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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Rewrite pooled buildable code to never pick up or remove piece from player

This commit is contained in:
Jbleezy
2023-04-07 21:17:07 -07:00
parent a1020a977c
commit 3bb6e78d03
3 changed files with 225 additions and 177 deletions

View File

@ -185,8 +185,6 @@ onplayerspawned()
self thread weapon_locker_give_ammo_after_rounds();
self thread buildable_piece_remove_on_last_stand();
self thread war_machine_explode_on_impact();
self thread jetgun_heatval_changes();
@ -2671,15 +2669,9 @@ buildbuildable( buildable, craft = 0, solo_pool = 0, onuse )
level.zombie_buildables[stub.equipname].hint = "Hold ^3[{+activate}]^7 to craft " + stub get_equipment_display_name();
}
i = 0;
foreach (piece in stub.buildablezone.pieces)
{
piece maps\mp\zombies\_zm_buildables::piece_unspawn();
if (!craft && i > 0)
{
stub.buildablezone maps\mp\zombies\_zm_buildables::buildable_set_piece_built(piece);
}
i++;
}
return;
@ -2809,38 +2801,6 @@ removebuildable( buildable, poolname )
}
}
buildable_piece_remove_on_last_stand()
{
self endon( "disconnect" );
self thread buildable_get_last_piece();
while (1)
{
self waittill("entering_last_stand");
if (isDefined(self.last_piece))
{
self.last_piece maps\mp\zombies\_zm_buildables::piece_unspawn();
}
}
}
buildable_get_last_piece()
{
self endon( "disconnect" );
while (1)
{
if (!self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
self.last_piece = maps\mp\zombies\_zm_buildables::player_get_buildable_piece(0);
}
wait 0.05;
}
}
onuseplantobject_mtower( player )
{
level setclientfield( "sq_gl_b_vt", 1 );
@ -2852,14 +2812,6 @@ onuseplantobject_mtower( player )
self maps\mp\zombies\_zm_buildables::buildablestub_finish_build( player );
player playsound( "zmb_buildable_complete" );
players = get_players();
foreach (other_player in players)
{
slot = self.buildablestruct.buildable_slot;
piece = other_player player_get_buildable_piece( slot );
other_player player_destroy_piece( piece );
}
level thread unregister_tower_unitriggers();
}
@ -2875,14 +2827,6 @@ onuseplantobject_rtower( player )
self maps\mp\zombies\_zm_buildables::buildablestub_finish_build( player );
player playsound( "zmb_buildable_complete" );
players = get_players();
foreach (other_player in players)
{
slot = self.buildablestruct.buildable_slot;
piece = other_player player_get_buildable_piece( slot );
other_player player_destroy_piece( piece );
}
level thread unregister_tower_unitriggers();
}

View File

@ -18,8 +18,7 @@ buildable_place_think()
{
self waittill( "trigger", player );
slot = self.stub.buildablestruct.buildable_slot;
bind_to = self.stub.buildable_pool scripts\zm\replaced\_zm_buildables_pooled::pooledbuildable_stub_for_piece( player player_get_buildable_piece( slot ) );
bind_to = self.stub.buildable_pool scripts\zm\replaced\_zm_buildables_pooled::pooledbuildable_stub_for_equipname( self.stub );
if ( player != self.parent_player )
{
@ -34,7 +33,7 @@ buildable_place_think()
player thread ignore_triggers( 0.5 );
}
status = player maps\mp\zombies\_zm_buildables::player_can_build( self.stub.buildablezone );
status = player player_can_build( self.stub.buildablezone );
if ( !status )
{
self.stub.hint_string = "";
@ -51,7 +50,7 @@ buildable_place_think()
{
self.stub [[ self.stub.onbeginuse ]]( player );
}
result = self maps\mp\zombies\_zm_buildables::buildable_use_hold_think( player );
result = self buildable_use_hold_think( player );
team = player.pers[ "team" ];
if ( isDefined( self.stub.onenduse ) )
{
@ -309,6 +308,203 @@ buildable_place_think()
}
}
player_can_build( buildable, continuing )
{
if ( !isdefined( buildable ) )
return false;
if ( isdefined( continuing ) && continuing )
{
if ( buildable buildable_is_piece_built( buildable.pieces[0] ) )
return false;
}
else if ( buildable buildable_is_piece_built_or_building( buildable.pieces[0] ) )
return false;
if ( isdefined( buildable.stub ) && isdefined( buildable.stub.custom_buildablestub_update_prompt ) && isdefined( buildable.stub.playertrigger[0] ) && isdefined( buildable.stub.playertrigger[0].stub ) && !buildable.stub.playertrigger[0].stub [[ buildable.stub.custom_buildablestub_update_prompt ]]( self, 1, buildable.stub.playertrigger[0] ) )
return false;
return true;
}
buildable_use_hold_think( player, bind_stub = self.stub )
{
self thread buildable_play_build_fx( player );
self thread buildable_use_hold_think_internal( player, bind_stub );
retval = self waittill_any_return( "build_succeed", "build_failed" );
if ( retval == "build_succeed" )
return true;
return false;
}
buildable_use_hold_think_internal( player, bind_stub = self.stub )
{
wait 0.01;
if ( !isdefined( self ) )
{
self notify( "build_failed" );
if ( isdefined( player.buildableaudio ) )
{
player.buildableaudio delete();
player.buildableaudio = undefined;
}
return;
}
if ( !isdefined( self.usetime ) )
self.usetime = int( 3000 );
self.build_time = self.usetime;
self.build_start_time = gettime();
build_time = self.build_time;
build_start_time = self.build_start_time;
player disable_player_move_states( 1 );
player increment_is_drinking();
orgweapon = player getcurrentweapon();
build_weapon = "zombie_builder_zm";
if ( isdefined( bind_stub.build_weapon ) )
build_weapon = bind_stub.build_weapon;
player giveweapon( build_weapon );
player switchtoweapon( build_weapon );
bind_stub.buildablezone buildable_set_piece_building( bind_stub.buildablezone.pieces[0] );
player thread player_progress_bar( build_start_time, build_time, bind_stub.building_prompt );
if ( isdefined( level.buildable_build_custom_func ) )
player thread [[ level.buildable_build_custom_func ]]( self.stub );
while ( isdefined( self ) && player player_continue_building( bind_stub.buildablezone, self.stub ) && gettime() - self.build_start_time < self.build_time )
wait 0.05;
player notify( "buildable_progress_end" );
player maps\mp\zombies\_zm_weapons::switch_back_primary_weapon( orgweapon );
player takeweapon( "zombie_builder_zm" );
if ( isdefined( player.is_drinking ) && player.is_drinking )
player decrement_is_drinking();
player enable_player_move_states();
if ( isdefined( self ) && player player_continue_building( bind_stub.buildablezone, self.stub ) && gettime() - self.build_start_time >= self.build_time )
{
buildable_clear_piece_building( bind_stub.buildablezone.pieces[0] );
self notify( "build_succeed" );
}
else
{
if ( isdefined( player.buildableaudio ) )
{
player.buildableaudio delete();
player.buildableaudio = undefined;
}
buildable_clear_piece_building( bind_stub.buildablezone.pieces[0] );
self notify( "build_failed" );
}
}
player_continue_building( buildablezone, build_stub = buildablezone.stub )
{
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() || self in_revive_trigger() )
return false;
if ( self isthrowinggrenade() )
return false;
if ( !self player_can_build( buildablezone, 1 ) )
return false;
if ( isdefined( self.screecher ) )
return false;
if ( !self usebuttonpressed() )
return false;
if ( !buildablezone buildable_is_piece_building( buildablezone.pieces[0] ) )
return false;
trigger = build_stub maps\mp\zombies\_zm_unitrigger::unitrigger_trigger( self );
if ( build_stub.script_unitrigger_type == "unitrigger_radius_use" )
{
torigin = build_stub unitrigger_origin();
porigin = self geteye();
radius_sq = 2.25 * build_stub.test_radius_sq;
if ( distance2dsquared( torigin, porigin ) > radius_sq )
return false;
}
else if ( !isdefined( trigger ) || !trigger istouching( self ) )
return false;
if ( isdefined( build_stub.require_look_at ) && build_stub.require_look_at && !self is_player_looking_at( trigger.origin, 0.4 ) )
return false;
return true;
}
player_build( buildable, pieces )
{
foreach ( piece in buildable.pieces )
{
buildable buildable_set_piece_built( piece );
}
if ( isdefined( buildable.stub.model ) )
{
for ( i = 0; i < buildable.pieces.size; i++ )
{
if ( isdefined( buildable.pieces[i].part_name ) )
{
buildable.stub.model notsolid();
if ( !( isdefined( buildable.pieces[i].built ) && buildable.pieces[i].built ) )
{
buildable.stub.model hidepart( buildable.pieces[i].part_name );
continue;
}
buildable.stub.model show();
buildable.stub.model showpart( buildable.pieces[i].part_name );
}
}
}
if ( isplayer( self ) )
self track_buildable_pieces_built( buildable );
if ( buildable buildable_all_built() )
{
self player_finish_buildable( buildable );
buildable.stub buildablestub_finish_build( self );
if ( isplayer( self ) )
self track_buildables_built( buildable );
if ( isdefined( level.buildable_built_custom_func ) )
self thread [[ level.buildable_built_custom_func ]]( buildable );
alias = sndbuildablecompletealias( buildable.buildable_name );
self playsound( alias );
}
else
{
self playsound( "zmb_buildable_piece_add" );
assert( isdefined( level.zombie_buildables[buildable.buildable_name].building ), "Missing builing hint" );
if ( isdefined( level.zombie_buildables[buildable.buildable_name].building ) )
return level.zombie_buildables[buildable.buildable_name].building;
}
return "";
}
model_go_away(weaponname)
{
self hide();

View File

@ -66,25 +66,6 @@ randomize_pooled_buildables( poolname )
}
}
pooledbuildable_has_piece( piece )
{
return isdefined( self pooledbuildable_stub_for_piece( piece ) );
}
pooledbuildable_stub_for_piece( piece )
{
foreach ( stub in self.stubs )
{
if ( isdefined( stub.bound_to_buildable ) )
continue;
if ( stub.buildablezone buildable_has_piece( piece ) )
return stub;
}
return undefined;
}
pooledbuildabletrigger_update_prompt( player )
{
can_use = self.stub pooledbuildablestub_update_prompt( player, self );
@ -129,18 +110,7 @@ pooledbuildablestub_update_prompt( player, trigger )
if ( !( isdefined( self.built ) && self.built ) )
{
if (is_true(self.solo_pool))
{
foreach (stub in level.buildable_stubs)
{
if (stub.buildablezone.buildable_name == self.equipname)
{
piece = stub.buildablezone.pieces[0];
break;
}
}
}
else
if (!is_true(self.solo_pool))
{
if (level.buildables_available.size > 1)
{
@ -169,71 +139,12 @@ pooledbuildablestub_update_prompt( player, trigger )
{
self.buildables_available_index = 0;
}
foreach (stub in level.buildable_stubs)
{
if (stub.buildablezone.buildable_name == level.buildables_available[self.buildables_available_index])
{
piece = stub.buildablezone.pieces[0];
break;
}
}
}
slot = self.buildablestruct.buildable_slot;
player maps\mp\zombies\_zm_buildables::player_set_buildable_piece(piece, slot);
if ( !isdefined( player player_get_buildable_piece( slot ) ) )
{
if ( isdefined( level.zombie_buildables[self.equipname].hint_more ) )
self.hint_string = level.zombie_buildables[self.equipname].hint_more;
else
self.hint_string = &"ZOMBIE_BUILD_PIECE_MORE";
if ( isdefined( level.custom_buildable_need_part_vo ) )
player thread [[ level.custom_buildable_need_part_vo ]]();
return 0;
}
else if ( isdefined( self.bound_to_buildable ) && !self.bound_to_buildable.buildablezone buildable_has_piece( player player_get_buildable_piece( slot ) ) )
{
if ( isdefined( level.zombie_buildables[self.bound_to_buildable.equipname].hint_wrong ) )
self.hint_string = level.zombie_buildables[self.bound_to_buildable.equipname].hint_wrong;
else
self.hint_string = &"ZOMBIE_BUILD_PIECE_WRONG";
if ( isdefined( level.custom_buildable_wrong_part_vo ) )
player thread [[ level.custom_buildable_wrong_part_vo ]]();
return 0;
}
else if ( !isdefined( self.bound_to_buildable ) && !self.buildable_pool pooledbuildable_has_piece( player player_get_buildable_piece( slot ) ) )
{
if ( isdefined( level.zombie_buildables[self.equipname].hint_wrong ) )
self.hint_string = level.zombie_buildables[self.equipname].hint_wrong;
else
self.hint_string = &"ZOMBIE_BUILD_PIECE_WRONG";
return 0;
}
else if ( isdefined( self.bound_to_buildable ) )
{
assert( isdefined( level.zombie_buildables[self.equipname].hint ), "Missing buildable hint" );
if ( isdefined( level.zombie_buildables[self.equipname].hint ) )
self.hint_string = level.zombie_buildables[self.equipname].hint;
else
self.hint_string = "Missing buildable hint";
}
else
{
assert( isdefined( level.zombie_buildables[self.equipname].hint ), "Missing buildable hint" );
if ( isdefined( level.zombie_buildables[self.equipname].hint ) )
self.hint_string = level.zombie_buildables[self.equipname].hint;
else
self.hint_string = "Missing buildable hint";
}
if ( isdefined( level.zombie_buildables[self.equipname].hint ) )
self.hint_string = level.zombie_buildables[self.equipname].hint;
else
self.hint_string = "Missing buildable hint";
}
else
return trigger [[ self.original_prompt_and_visibility_func ]]( player );
@ -517,8 +428,7 @@ pooled_buildable_place_think()
continue;
}
slot = bind_to.buildablestruct.buildable_slot;
bind_to = self.stub.buildable_pool pooledbuildable_stub_for_piece( player player_get_buildable_piece( slot ) );
bind_to = self.stub.buildable_pool pooledbuildable_stub_for_equipname( level.buildables_available[self.stub.buildables_available_index] );
if ( !isdefined( bind_to ) || isdefined( self.stub.bound_to_buildable ) && self.stub.bound_to_buildable != bind_to || isdefined( bind_to.bound_to_buildable ) && self.stub != bind_to.bound_to_buildable )
{
@ -531,7 +441,7 @@ pooled_buildable_place_think()
continue;
}
status = player player_can_build( bind_to.buildablezone );
status = player scripts\zm\replaced\_zm_buildables::player_can_build( bind_to.buildablezone );
if ( !status )
{
@ -546,7 +456,7 @@ pooled_buildable_place_think()
if ( isdefined( bind_to.onbeginuse ) )
self.stub [[ bind_to.onbeginuse ]]( player );
result = self buildable_use_hold_think( player, bind_to );
result = self scripts\zm\replaced\_zm_buildables::buildable_use_hold_think( player, bind_to );
team = player.pers["team"];
if ( result )
@ -572,12 +482,9 @@ pooled_buildable_place_think()
if ( isdefined( self.stub.onuse ) )
self.stub [[ self.stub.onuse ]]( player );
if ( isdefined( player player_get_buildable_piece( slot ) ) )
{
prompt = player player_build( self.stub.buildablezone );
self.stub.hint_string = self.stub.trigger_hintstring;
self pooledbuildabletrigger_update_prompt( player );
}
prompt = player scripts\zm\replaced\_zm_buildables::player_build( self.stub.buildablezone );
self.stub.hint_string = self.stub.trigger_hintstring;
self pooledbuildabletrigger_update_prompt( player );
}
}
@ -598,6 +505,20 @@ pooled_buildable_place_think()
scripts\zm\replaced\_zm_buildables::buildable_place_think();
}
pooledbuildable_stub_for_equipname( equipname )
{
foreach ( stub in self.stubs )
{
if ( isdefined( stub.bound_to_buildable ) )
continue;
if ( stub.equipname == equipname )
return stub;
}
return undefined;
}
choose_open_buildable( player )
{
self endon( "kill_choose_open_buildable" );
@ -658,19 +579,6 @@ choose_open_buildable( player )
if ( got_input )
{
piece = undefined;
foreach (stub in level.buildable_stubs)
{
if (stub.buildablezone.buildable_name == level.buildables_available[self.buildables_available_index])
{
piece = stub.buildablezone.pieces[0];
break;
}
}
slot = self.buildablestruct.buildable_slot;
player maps\mp\zombies\_zm_buildables::player_set_buildable_piece(piece, slot);
equipname = level.buildables_available[self.buildables_available_index];
self.hint_string = level.zombie_buildables[equipname].hint;
self.playertrigger[num] sethintstring(self.hint_string);