mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-21 04:30:32 -05:00
Encounter: landing on enemy player only downs bottom player
This commit is contained in:
@ -486,8 +486,7 @@
|
||||
* Meleeing enemy players steals 100 points from them
|
||||
* Downing enemy players awards 500 points
|
||||
* Bleeding out enemy players awards 1000 points to all teammates
|
||||
* Landing on top of an enemy player downs both players
|
||||
* Landing on top of an enemy player only occurs if the bottom player is prone
|
||||
* Landing on top of an enemy player that is prone downs them
|
||||
* Increased max radius for landing on top of an enemy player by 16.67%
|
||||
* Decreased max height for landing on top of an enemy player by 50%
|
||||
* Max Ammo: decreased amount of ammo given from max stock to one clip
|
||||
|
@ -1025,9 +1025,6 @@ headstomp_watcher()
|
||||
{
|
||||
if(distance2d(self.origin, player.origin) <= 21 && (self.origin[2] - player_top_origin[2]) <= 15)
|
||||
{
|
||||
self store_player_damage_info(player, "none", "MOD_FALLING");
|
||||
self dodamage( 1000, (0, 0, 0) );
|
||||
|
||||
player store_player_damage_info(self, "none", "MOD_FALLING");
|
||||
player dodamage( 1000, (0, 0, 0) );
|
||||
}
|
||||
|
Reference in New Issue
Block a user