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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Denizen: change player melee damage properly
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@ -78,9 +78,9 @@
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### Denizens
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* Decreased maximum amount that can be spawned at once from 2 to 1
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* Decreased minimum number of melees to kill from 5 to 3
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* Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
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* Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
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* Decreased number of melees to kill from 5 to 3
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* Decreased number of melees to kill with Bowie Knife from 3 to 2
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* Decreased number of melees to kill with Galvaknuckles from 2 to 1
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* No longer automatically runs away when player is first attacked in solo
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* Removed hint when player is first attacked in solo
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@ -10,6 +10,49 @@
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_stats;
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screecher_melee_damage( player )
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{
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melee_score = 0;
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if ( player hasweapon( "tazer_knuckles_zm" ) )
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{
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melee_score = 30;
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}
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else if ( player hasweapon( "bowie_knife_zm" ) )
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{
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melee_score = 15;
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}
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else
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{
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melee_score = 10;
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}
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if ( self.screecher_score > 0 )
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{
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if ( melee_score > self.screecher_score )
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{
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self.screecher_score = 0;
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}
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else
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{
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self.screecher_score -= melee_score;
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}
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}
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if ( self.screecher_score <= 0 )
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{
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self.player_score += melee_score;
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}
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self playsound( "zmb_vocals_screecher_pain" );
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if ( level.zombie_vars[player.team]["zombie_insta_kill"] )
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self.player_score = 30;
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else
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player thread do_player_general_vox( "general", "screecher_cut" );
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self screecher_check_score();
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}
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screecher_detach( player )
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{
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self endon( "death" );
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@ -23,6 +23,7 @@ main()
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replaceFunc(maps\mp\zm_transit_utility::solo_tombstone_removal, scripts\zm\replaced\zm_transit_utility::solo_tombstone_removal);
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replaceFunc(maps\mp\zm_transit_bus::bussetup, scripts\zm\replaced\zm_transit_bus::bussetup);
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replaceFunc(maps\mp\zm_transit_bus::busscheduleadd, scripts\zm\replaced\zm_transit_bus::busscheduleadd);
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replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_melee_damage, scripts\zm\replaced\_zm_ai_screecher::screecher_melee_damage);
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replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_detach, scripts\zm\replaced\_zm_ai_screecher::screecher_detach);
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replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_cleanup, scripts\zm\replaced\_zm_ai_screecher::screecher_cleanup);
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replaceFunc(maps\mp\zombies\_zm_riotshield::doriotshielddeploy, scripts\zm\replaced\_zm_riotshield::doriotshielddeploy);
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@ -57,7 +58,6 @@ init()
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level.grenade_safe_to_bounce = ::grenade_safe_to_bounce;
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level.object_touching_lava = maps\mp\zm_transit_lava::object_touching_lava;
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screecher_spawner_changes();
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zombie_spawn_location_changes();
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cornfield_add_collision();
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cornfield_spawn_path_nodes();
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@ -111,17 +111,6 @@ transit_special_weapon_magicbox_check(weapon)
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return 1;
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}
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screecher_spawner_changes()
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{
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level.screecher_spawners = getentarray( "screecher_zombie_spawner", "script_noteworthy" );
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array_thread( level.screecher_spawners, ::add_spawn_function, ::screecher_prespawn_decrease_health );
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}
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screecher_prespawn_decrease_health()
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{
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self.player_score = 12;
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}
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electric_door_changes()
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{
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if( is_classic() && level.scr_zm_map_start_location == "transit" )
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