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Denizen: change player melee damage properly
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@ -10,6 +10,49 @@
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_stats;
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screecher_melee_damage( player )
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{
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melee_score = 0;
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if ( player hasweapon( "tazer_knuckles_zm" ) )
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{
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melee_score = 30;
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}
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else if ( player hasweapon( "bowie_knife_zm" ) )
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{
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melee_score = 15;
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}
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else
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{
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melee_score = 10;
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}
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if ( self.screecher_score > 0 )
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{
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if ( melee_score > self.screecher_score )
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{
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self.screecher_score = 0;
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}
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else
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{
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self.screecher_score -= melee_score;
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}
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}
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if ( self.screecher_score <= 0 )
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{
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self.player_score += melee_score;
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}
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self playsound( "zmb_vocals_screecher_pain" );
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if ( level.zombie_vars[player.team]["zombie_insta_kill"] )
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self.player_score = 30;
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else
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player thread do_player_general_vox( "general", "screecher_cut" );
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self screecher_check_score();
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}
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screecher_detach( player )
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{
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self endon( "death" );
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