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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Grief: better team randomization

This commit is contained in:
Jbleezy
2021-12-31 19:35:44 -08:00
parent b2449595fc
commit e80e7f9bf5

View File

@ -77,22 +77,42 @@ set_team()
self.team_set = true;
teamplayersallies = countplayers("allies");
teamplayersallies = countplayers("allies") - 1; // always sets self to "allies" initially
teamplayersaxis = countplayers("axis");
if(teamplayersallies > teamplayersaxis)
if(teamplayersallies == teamplayersaxis)
{
self.team = "axis";
self.sessionteam = "axis";
self.pers["team"] = "axis";
self._encounters_team = "A";
if(cointoss())
{
self.team = "axis";
self.sessionteam = "axis";
self.pers["team"] = "axis";
self._encounters_team = "A";
}
else
{
self.team = "allies";
self.sessionteam = "allies";
self.pers["team"] = "allies";
self._encounters_team = "B";
}
}
else
{
self.team = "allies";
self.sessionteam = "allies";
self.pers["team"] = "allies";
self._encounters_team = "B";
if(teamplayersallies > teamplayersaxis)
{
self.team = "axis";
self.sessionteam = "axis";
self.pers["team"] = "axis";
self._encounters_team = "A";
}
else
{
self.team = "allies";
self.sessionteam = "allies";
self.pers["team"] = "allies";
self._encounters_team = "B";
}
}
self [[ level.givecustomcharacters ]]();