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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief: better team randomization
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@ -77,22 +77,42 @@ set_team()
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self.team_set = true;
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self.team_set = true;
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teamplayersallies = countplayers("allies");
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teamplayersallies = countplayers("allies") - 1; // always sets self to "allies" initially
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teamplayersaxis = countplayers("axis");
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teamplayersaxis = countplayers("axis");
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if(teamplayersallies > teamplayersaxis)
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if(teamplayersallies == teamplayersaxis)
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{
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{
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self.team = "axis";
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if(cointoss())
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self.sessionteam = "axis";
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{
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self.pers["team"] = "axis";
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self.team = "axis";
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self._encounters_team = "A";
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self.sessionteam = "axis";
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self.pers["team"] = "axis";
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self._encounters_team = "A";
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}
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else
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{
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self.team = "allies";
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self.sessionteam = "allies";
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self.pers["team"] = "allies";
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self._encounters_team = "B";
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}
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}
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}
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else
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else
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{
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{
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self.team = "allies";
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if(teamplayersallies > teamplayersaxis)
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self.sessionteam = "allies";
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{
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self.pers["team"] = "allies";
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self.team = "axis";
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self._encounters_team = "B";
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self.sessionteam = "axis";
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self.pers["team"] = "axis";
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self._encounters_team = "A";
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}
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else
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{
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self.team = "allies";
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self.sessionteam = "allies";
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self.pers["team"] = "allies";
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self._encounters_team = "B";
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}
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}
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}
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self [[ level.givecustomcharacters ]]();
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self [[ level.givecustomcharacters ]]();
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