mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Ballistic Knife: give max ammo on melee weapon purchase
This commit is contained in:
@ -19,6 +19,7 @@
|
||||
#include scripts/zm/replaced/_zm_equipment;
|
||||
#include scripts/zm/replaced/_zm_spawner;
|
||||
#include scripts/zm/replaced/_zm_ai_basic;
|
||||
#include scripts/zm/replaced/_zm_melee_weapon;
|
||||
#include scripts/zm/replaced/_zm_weap_ballistic_knife;
|
||||
#include scripts/zm/replaced/_zm_weap_claymore;
|
||||
|
||||
@ -62,6 +63,7 @@ main()
|
||||
replaceFunc(maps/mp/zombies/_zm_equipment::placed_equipment_think, scripts/zm/replaced/_zm_equipment::placed_equipment_think);
|
||||
replaceFunc(maps/mp/zombies/_zm_spawner::head_should_gib, scripts/zm/replaced/_zm_spawner::head_should_gib);
|
||||
replaceFunc(maps/mp/zombies/_zm_ai_basic::inert_wakeup, scripts/zm/replaced/_zm_ai_basic::inert_wakeup);
|
||||
replaceFunc(maps/mp/zombies/_zm_melee_weapon::change_melee_weapon, scripts/zm/replaced/_zm_melee_weapon::change_melee_weapon);
|
||||
replaceFunc(maps/mp/zombies/_zm_weap_ballistic_knife::watch_use_trigger, scripts/zm/replaced/_zm_weap_ballistic_knife::watch_use_trigger);
|
||||
replaceFunc(maps/mp/zombies/_zm_weap_claymore::claymore_detonation, scripts/zm/replaced/_zm_weap_claymore::claymore_detonation);
|
||||
}
|
||||
|
70
scripts/zm/replaced/_zm_melee_weapon.gsc
Normal file
70
scripts/zm/replaced/_zm_melee_weapon.gsc
Normal file
@ -0,0 +1,70 @@
|
||||
#include maps\mp\_utility;
|
||||
#include common_scripts\utility;
|
||||
#include maps\mp\zombies\_zm_utility;
|
||||
#include maps/mp/zombies/_zm_melee_weapon;
|
||||
#include maps/mp/zombies/_zm_weapons;
|
||||
|
||||
change_melee_weapon( weapon_name, current_weapon )
|
||||
{
|
||||
current_melee_weapon = self get_player_melee_weapon();
|
||||
if ( isDefined( current_melee_weapon ) && current_melee_weapon != weapon_name )
|
||||
{
|
||||
self takeweapon( current_melee_weapon );
|
||||
unacquire_weapon_toggle( current_melee_weapon );
|
||||
}
|
||||
self set_player_melee_weapon( weapon_name );
|
||||
had_ballistic = 0;
|
||||
had_ballistic_upgraded = 0;
|
||||
ballistic_was_primary = 0;
|
||||
old_ballistic = undefined;
|
||||
ballistic_ammo_clip = 0;
|
||||
ballistic_ammo_stock = 0;
|
||||
primaryweapons = self getweaponslistprimaries();
|
||||
i = 0;
|
||||
while ( i < primaryweapons.size )
|
||||
{
|
||||
primary_weapon = primaryweapons[ i ];
|
||||
if ( issubstr( primary_weapon, "knife_ballistic_" ) )
|
||||
{
|
||||
had_ballistic = 1;
|
||||
if ( primary_weapon == current_weapon )
|
||||
{
|
||||
ballistic_was_primary = 1;
|
||||
}
|
||||
old_ballistic = primary_weapon;
|
||||
ballistic_ammo_clip = self getWeaponAmmoClip( primary_weapon );
|
||||
ballistic_ammo_stock = self getWeaponAmmoStock( primary_weapon );
|
||||
self notify( "zmb_lost_knife" );
|
||||
self takeweapon( primary_weapon );
|
||||
unacquire_weapon_toggle( primary_weapon );
|
||||
if ( issubstr( primary_weapon, "upgraded" ) )
|
||||
{
|
||||
had_ballistic_upgraded = 1;
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if ( had_ballistic )
|
||||
{
|
||||
if ( had_ballistic_upgraded )
|
||||
{
|
||||
new_ballistic = level.ballistic_upgraded_weapon_name[ weapon_name ];
|
||||
if ( ballistic_was_primary )
|
||||
{
|
||||
current_weapon = new_ballistic;
|
||||
}
|
||||
self giveweapon( new_ballistic, 0, self maps/mp/zombies/_zm_weapons::get_pack_a_punch_weapon_options( new_ballistic ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
new_ballistic = level.ballistic_weapon_name[ weapon_name ];
|
||||
if ( ballistic_was_primary )
|
||||
{
|
||||
current_weapon = new_ballistic;
|
||||
}
|
||||
self giveweapon( new_ballistic, 0 );
|
||||
}
|
||||
self giveMaxAmmo( new_ballistic );
|
||||
}
|
||||
return current_weapon;
|
||||
}
|
Reference in New Issue
Block a user