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https://github.com/JezuzLizard/BO2-Reimagined.git
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Ballistic Knife: give max ammo on melee weapon purchase
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@ -19,6 +19,7 @@
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#include scripts/zm/replaced/_zm_equipment;
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#include scripts/zm/replaced/_zm_equipment;
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#include scripts/zm/replaced/_zm_spawner;
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#include scripts/zm/replaced/_zm_spawner;
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#include scripts/zm/replaced/_zm_ai_basic;
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#include scripts/zm/replaced/_zm_ai_basic;
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#include scripts/zm/replaced/_zm_melee_weapon;
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#include scripts/zm/replaced/_zm_weap_ballistic_knife;
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#include scripts/zm/replaced/_zm_weap_ballistic_knife;
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#include scripts/zm/replaced/_zm_weap_claymore;
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#include scripts/zm/replaced/_zm_weap_claymore;
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@ -62,6 +63,7 @@ main()
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replaceFunc(maps/mp/zombies/_zm_equipment::placed_equipment_think, scripts/zm/replaced/_zm_equipment::placed_equipment_think);
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replaceFunc(maps/mp/zombies/_zm_equipment::placed_equipment_think, scripts/zm/replaced/_zm_equipment::placed_equipment_think);
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replaceFunc(maps/mp/zombies/_zm_spawner::head_should_gib, scripts/zm/replaced/_zm_spawner::head_should_gib);
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replaceFunc(maps/mp/zombies/_zm_spawner::head_should_gib, scripts/zm/replaced/_zm_spawner::head_should_gib);
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replaceFunc(maps/mp/zombies/_zm_ai_basic::inert_wakeup, scripts/zm/replaced/_zm_ai_basic::inert_wakeup);
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replaceFunc(maps/mp/zombies/_zm_ai_basic::inert_wakeup, scripts/zm/replaced/_zm_ai_basic::inert_wakeup);
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replaceFunc(maps/mp/zombies/_zm_melee_weapon::change_melee_weapon, scripts/zm/replaced/_zm_melee_weapon::change_melee_weapon);
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replaceFunc(maps/mp/zombies/_zm_weap_ballistic_knife::watch_use_trigger, scripts/zm/replaced/_zm_weap_ballistic_knife::watch_use_trigger);
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replaceFunc(maps/mp/zombies/_zm_weap_ballistic_knife::watch_use_trigger, scripts/zm/replaced/_zm_weap_ballistic_knife::watch_use_trigger);
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replaceFunc(maps/mp/zombies/_zm_weap_claymore::claymore_detonation, scripts/zm/replaced/_zm_weap_claymore::claymore_detonation);
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replaceFunc(maps/mp/zombies/_zm_weap_claymore::claymore_detonation, scripts/zm/replaced/_zm_weap_claymore::claymore_detonation);
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}
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}
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70
scripts/zm/replaced/_zm_melee_weapon.gsc
Normal file
70
scripts/zm/replaced/_zm_melee_weapon.gsc
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@ -0,0 +1,70 @@
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps/mp/zombies/_zm_melee_weapon;
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#include maps/mp/zombies/_zm_weapons;
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change_melee_weapon( weapon_name, current_weapon )
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{
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current_melee_weapon = self get_player_melee_weapon();
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if ( isDefined( current_melee_weapon ) && current_melee_weapon != weapon_name )
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{
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self takeweapon( current_melee_weapon );
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unacquire_weapon_toggle( current_melee_weapon );
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}
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self set_player_melee_weapon( weapon_name );
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had_ballistic = 0;
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had_ballistic_upgraded = 0;
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ballistic_was_primary = 0;
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old_ballistic = undefined;
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ballistic_ammo_clip = 0;
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ballistic_ammo_stock = 0;
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primaryweapons = self getweaponslistprimaries();
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i = 0;
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while ( i < primaryweapons.size )
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{
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primary_weapon = primaryweapons[ i ];
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if ( issubstr( primary_weapon, "knife_ballistic_" ) )
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{
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had_ballistic = 1;
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if ( primary_weapon == current_weapon )
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{
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ballistic_was_primary = 1;
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}
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old_ballistic = primary_weapon;
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ballistic_ammo_clip = self getWeaponAmmoClip( primary_weapon );
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ballistic_ammo_stock = self getWeaponAmmoStock( primary_weapon );
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self notify( "zmb_lost_knife" );
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self takeweapon( primary_weapon );
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unacquire_weapon_toggle( primary_weapon );
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if ( issubstr( primary_weapon, "upgraded" ) )
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{
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had_ballistic_upgraded = 1;
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}
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}
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i++;
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}
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if ( had_ballistic )
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{
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if ( had_ballistic_upgraded )
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{
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new_ballistic = level.ballistic_upgraded_weapon_name[ weapon_name ];
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if ( ballistic_was_primary )
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{
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current_weapon = new_ballistic;
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}
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self giveweapon( new_ballistic, 0, self maps/mp/zombies/_zm_weapons::get_pack_a_punch_weapon_options( new_ballistic ) );
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}
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else
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{
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new_ballistic = level.ballistic_weapon_name[ weapon_name ];
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if ( ballistic_was_primary )
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{
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current_weapon = new_ballistic;
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}
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self giveweapon( new_ballistic, 0 );
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}
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self giveMaxAmmo( new_ballistic );
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}
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return current_weapon;
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}
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