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https://github.com/JezuzLizard/BO2-Reimagined.git
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Origins: solo doors cost same as coop
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@ -153,6 +153,7 @@
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* Moved Stamin-Up to Vulture Aid's location on Buried
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* Moved Stamin-Up to Vulture Aid's location on Buried
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### Origins
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### Origins
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* Door prices in solo now cost the same as in coop
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* Shovels automatically picked up
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* Shovels automatically picked up
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* Gramophone and records automatically picked up
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* Gramophone and records automatically picked up
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* Der Wunderfizz: all perks have an equal chance of being obtained
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* Der Wunderfizz: all perks have an equal chance of being obtained
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@ -137,6 +137,7 @@ post_all_players_spawned()
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level thread wallbuy_dynamic_increase_trigger_radius();
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level thread wallbuy_dynamic_increase_trigger_radius();
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level thread tomb_increase_solo_door_prices();
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level thread tomb_remove_shovels_from_map();
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level thread tomb_remove_shovels_from_map();
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level thread tomb_zombie_blood_dig_changes();
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level thread tomb_zombie_blood_dig_changes();
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@ -1887,6 +1888,38 @@ borough_move_staminup_machine()
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use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
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use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
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}
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}
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tomb_increase_solo_door_prices()
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
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{
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return;
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}
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flag_wait( "initial_blackscreen_passed" );
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if ( isDefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
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{
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a_door_buys = getentarray( "zombie_door", "targetname" );
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array_thread( a_door_buys, ::door_price_increase_for_solo );
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a_debris_buys = getentarray( "zombie_debris", "targetname" );
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array_thread( a_debris_buys, ::door_price_increase_for_solo );
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}
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}
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door_price_increase_for_solo()
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{
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self.zombie_cost += 250;
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if ( self.targetname == "zombie_door" )
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{
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self set_hint_string( self, "default_buy_door", self.zombie_cost );
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}
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else
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{
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self set_hint_string( self, "default_buy_debris", self.zombie_cost );
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}
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}
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tomb_remove_weighted_random_perks()
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tomb_remove_weighted_random_perks()
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{
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
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if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
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