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Call of Duty: Black Ops 2 Zombies - Reimagined
Created by: Jbleezy
Change Notes
Players
- Unlimited sprint
- 100% backwards speed, strafe speed, and sprint strafe speed
- Disabled melee lunging
- Start with semtex on maps that have semtex
Zombies
- Health capped at 1 million
- Removed walkers in high rounds
Screechers
- Decreased minimum number of melees to kill from 5 to 3
- Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
- Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
- No longer automatically runs away when player is first attacked on solo
- Removed hint when player is first attacked on solo
Weapons
B23R
- Changed weapon cost to 900 on all maps
Remington 870
- Changed weapon cost to 1200 on all maps
M1927
- Decreased ammo cost from 800 to 750
Jet Gun
- Kills whenever the right gauge is above 20%
- Kills multiple enemies significantly faster
- Must be firing weapon to kill
- Overheats while attempting to fire while meleeing
- Cools down twice as fast
- Cools down while not holding weapon
- No longer automatically switched to weapon when picked up
- No longer dropped to the ground when another buildable is taken
- No longer disassembles when overheated
- Weapon is taken when overheated
Sliquifier
- Kills on any round (normally stops killing after round 100)
- Removed additional goo created by chain kills
Wallbuys
- Increased trigger radius
Perks
- No longer deactivated if the perk machine is powered off
Speed Cola
- Aim twice as fast
- Switch weapons twice as fast
- Throw grenades twice as fast
Stamin-Up
- Move faster (normally only sprint faster)
Deadshot
- Move faster while aiming
- Decreased sprint recovery time
Electric Cherry
- Removed cooldown after being used multiple times in a row
Vulture-Aid
- Stink areas no longer activate while the player is moving
Powerups
Carpenter
- Removed
Buildables
- Automatically crafted (Tranzit, Die Rise, Buried)
- Parts automatically picked up (Mob of the Dead, Origins)
- Zombies no longer attack buildables (except Zombie Shield)
Electric Trap
- No longer needs to be powered by a Turbine
- Gets destroyed after being deployed for 60 seconds
- Kills on any round (normally stops killing after round 50)
- Kills immediately after being deployed (normally waits 2 seconds)
Turret
- No longer needs to be powered by a Turbine
- Gets destroyed after being deployed for 60 seconds
- No longer damages players if they have Juggernog
- Fixed a bug where the Turret sounds would continue playing after being picked up
Subsurface Resonator
- No longer needs to be powered by a Turbine
Bank
- Amount of points resets each game
- Removed sharing points with other players
Weapon Locker
- Stored weapon resets each game
Maps
Tranzit
- Any door that requires a Turbine to open is automatically open whenever the power is on
- Navcard table automatically crafted
Town
- Moved Stamin-Up to its location on Tranzit
Farm
- Zombies now spawn in the Center zone when in the Barn zone
- Survival: replaced Galvaknuckles wallbuy with Claymore wallbuy
- Grief: added Claymore wallbuy
Bus Depot
- Lava pit is now accessible
- Grief: Turbine doors closed
Die Rise
- Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone
- Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
- Navcard table automatically crafted
Mob of the Dead
- Acid Trap kills on any round (normally stops killing after round 158 on PC)
- Plane fuel automatically picked up
Buried
- Power automatically on
- Removed Turbine
- Removed Sloth barricades
- Sloth can no longer be unlocked
- Fountain portal automatically active
- Navcard table automatically crafted
Borough
- Moved Quick Revive to its location on Buried
- Moved Speed Cola to its location on Buried
- Moved Stamin-Up to Vulture Aid's location on Buried
Origins
- Door prices in solo now cost the same as in coop
- Shovels automatically picked up
- Gramophone and records automatically picked up
- Der Wunderfizz: all perks have an equal chance of being obtained
- Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
- Rituals of the Ancients: spend points challenge reward now gives a permament perk slot
- Soul boxes: decreased kill requirement from 30 to 20
- Perk bottle dig spots: visible and diggable without Zombie Blood
- Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
Description
Languages
GSC
67.7%
Lua
32%
Batchfile
0.3%