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EMP Grenade: optimize player shellshock

This commit is contained in:
Jbleezy
2022-01-05 12:25:46 -08:00
parent 7cf39e6309
commit ee724a5019

View File

@ -51,7 +51,7 @@ emp_players(origin, radius, owner)
{ {
if(distancesquared(origin, player.origin) < rsquared) if(distancesquared(origin, player.origin) < rsquared)
{ {
player thread player_emp_on_and_off(2); player shellshock( "frag_grenade_mp", 2 );
if(is_player_valid(player)) if(is_player_valid(player))
{ {
@ -65,19 +65,6 @@ emp_players(origin, radius, owner)
} }
} }
player_emp_on_and_off(time)
{
self notify("player_emp_on_and_off");
self endon("player_emp_on_and_off");
self endon("disconnect");
self maps/mp/zombies/_zm_weap_emp_bomb::player_emp_on();
wait time + 0.05; // stops shellshock too early
self maps/mp/zombies/_zm_weap_emp_bomb::player_emp_off();
}
player_perk_pause_and_unpause_all_perks(time) player_perk_pause_and_unpause_all_perks(time)
{ {
self notify("player_perk_pause_and_unpause_all_perks"); self notify("player_perk_pause_and_unpause_all_perks");