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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Denizens: fix blur overlay not going away
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@ -175,7 +175,7 @@ screecher_detach( player )
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player takeweapon( "screecher_arms_zm" );
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player takeweapon( "screecher_arms_zm" );
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// if ( !getdvarint( _hash_E7EF8EB7 ) )
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// if ( !getdvarint( _hash_E7EF8EB7 ) )
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// player stoppoisoning();
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player stoppoisoning();
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if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( player.intermission ) && player.intermission ) )
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if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( player.intermission ) && player.intermission ) )
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player decrement_is_drinking();
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player decrement_is_drinking();
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@ -257,7 +257,7 @@ screecher_cleanup()
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player takeweapon( "screecher_arms_zm" );
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player takeweapon( "screecher_arms_zm" );
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// if ( !getdvarint( _hash_E7EF8EB7 ) )
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// if ( !getdvarint( _hash_E7EF8EB7 ) )
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// player stoppoisoning();
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player stoppoisoning();
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if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( player.intermission ) && player.intermission ) )
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if ( !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && !( isdefined( player.intermission ) && player.intermission ) )
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player decrement_is_drinking();
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player decrement_is_drinking();
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