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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Add wallbuy weapon model to custom location wallbuys
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@ -169,23 +169,23 @@ register_map_initial_spawnpoint( spawnpoint_coordinates, spawnpoint_angles )
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wallbuy( weapon_angles, weapon_coordinates, chalk_fx, weapon_name, weapon_model, target, targetname )
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{
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tempmodel = spawn( "script_model", ( 0, 0, 0 ) );
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precachemodel( weapon_model );
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unitrigger_stub = spawnstruct();
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unitrigger_stub.origin = weapon_coordinates;
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unitrigger_stub.angles = weapon_angles;
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tempmodel.origin = weapon_coordinates;
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tempmodel.angles = weapon_angles;
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// move model foreward so it always shows in front of chalk
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wallmodel = spawn_weapon_model( weapon_name, undefined, weapon_coordinates + anglesToRight(weapon_angles) * -0.4, weapon_angles );
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wallmodel.targetname = target;
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mins = undefined;
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maxs = undefined;
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absmins = undefined;
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absmaxs = undefined;
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tempmodel setmodel( weapon_model );
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tempmodel useweaponhidetags( weapon_name );
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mins = tempmodel getmins();
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maxs = tempmodel getmaxs();
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absmins = tempmodel getabsmins();
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absmaxs = tempmodel getabsmaxs();
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wallmodel setmodel( weapon_model );
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wallmodel useweaponhidetags( weapon_name );
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mins = wallmodel getmins();
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maxs = wallmodel getmaxs();
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absmins = wallmodel getabsmins();
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absmaxs = wallmodel getabsmaxs();
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bounds = absmaxs - absmins;
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unitrigger_stub.script_length = bounds[ 0 ] * 0.25;
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unitrigger_stub.script_width = bounds[ 1 ];
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@ -237,7 +237,7 @@ wallbuy( weapon_angles, weapon_coordinates, chalk_fx, weapon_name, weapon_model,
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unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
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maps/mp/zombies/_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
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}
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tempmodel delete();
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wallmodel hide();
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thread playchalkfx( chalk_fx, weapon_coordinates, weapon_angles );
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}
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