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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Add wallbuy weapon model to custom location wallbuys

This commit is contained in:
Jbleezy
2022-01-12 06:22:20 -08:00
parent 26f7159713
commit ef9f539e69

View File

@ -169,23 +169,23 @@ register_map_initial_spawnpoint( spawnpoint_coordinates, spawnpoint_angles )
wallbuy( weapon_angles, weapon_coordinates, chalk_fx, weapon_name, weapon_model, target, targetname )
{
tempmodel = spawn( "script_model", ( 0, 0, 0 ) );
precachemodel( weapon_model );
unitrigger_stub = spawnstruct();
unitrigger_stub.origin = weapon_coordinates;
unitrigger_stub.angles = weapon_angles;
tempmodel.origin = weapon_coordinates;
tempmodel.angles = weapon_angles;
// move model foreward so it always shows in front of chalk
wallmodel = spawn_weapon_model( weapon_name, undefined, weapon_coordinates + anglesToRight(weapon_angles) * -0.4, weapon_angles );
wallmodel.targetname = target;
mins = undefined;
maxs = undefined;
absmins = undefined;
absmaxs = undefined;
tempmodel setmodel( weapon_model );
tempmodel useweaponhidetags( weapon_name );
mins = tempmodel getmins();
maxs = tempmodel getmaxs();
absmins = tempmodel getabsmins();
absmaxs = tempmodel getabsmaxs();
wallmodel setmodel( weapon_model );
wallmodel useweaponhidetags( weapon_name );
mins = wallmodel getmins();
maxs = wallmodel getmaxs();
absmins = wallmodel getabsmins();
absmaxs = wallmodel getabsmaxs();
bounds = absmaxs - absmins;
unitrigger_stub.script_length = bounds[ 0 ] * 0.25;
unitrigger_stub.script_width = bounds[ 1 ];
@ -237,7 +237,7 @@ wallbuy( weapon_angles, weapon_coordinates, chalk_fx, weapon_name, weapon_model,
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
maps/mp/zombies/_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::weapon_spawn_think );
}
tempmodel delete();
wallmodel hide();
thread playchalkfx( chalk_fx, weapon_coordinates, weapon_angles );
}