mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-03 02:20:07 -05:00
Borough: fix new initial spawns not working on server
This commit is contained in:
@ -259,22 +259,10 @@ override_spawn_init()
|
|||||||
{
|
{
|
||||||
// remove existing initial spawns
|
// remove existing initial spawns
|
||||||
structs = getstructarray("initial_spawn", "script_noteworthy");
|
structs = getstructarray("initial_spawn", "script_noteworthy");
|
||||||
foreach(struct in structs)
|
array_delete(structs, true);
|
||||||
{
|
level.struct_class_names["script_noteworthy"]["initial_spawn"] = [];
|
||||||
if(isDefined(struct.script_string))
|
|
||||||
{
|
|
||||||
tokens = strtok(struct.script_string, " ");
|
|
||||||
foreach(token in tokens)
|
|
||||||
{
|
|
||||||
if(token == "zgrief_street")
|
|
||||||
{
|
|
||||||
struct.script_string = undefined;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// set new initial spawns to be same as respawns at zone_stables
|
// set new initial spawns to be same as respawns already on map
|
||||||
ind = 0;
|
ind = 0;
|
||||||
spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
|
spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
|
||||||
for(i = 0; i < spawn_points.size; i++)
|
for(i = 0; i < spawn_points.size; i++)
|
||||||
|
Reference in New Issue
Block a user