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Powerups: add last powerup fx
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@ -2,6 +2,42 @@
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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get_next_powerup()
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{
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powerup = level.zombie_powerup_array[level.zombie_powerup_index];
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level.zombie_powerup_index++;
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if ( level.zombie_powerup_index >= level.zombie_powerup_array.size )
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{
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level.zombie_powerup_index = 0;
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randomize_powerups();
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level thread play_fx_on_powerup_dropped();
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}
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return powerup;
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}
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play_fx_on_powerup_dropped()
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{
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level waittill( "powerup_dropped", powerup );
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if ( powerup.solo )
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{
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playfx( level._effect["powerup_grabbed_solo"], powerup.origin );
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playfx( level._effect["powerup_grabbed_wave_solo"], powerup.origin );
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}
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else if ( powerup.caution )
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{
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playfx( level._effect["powerup_grabbed_caution"], powerup.origin );
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playfx( level._effect["powerup_grabbed_wave_caution"], powerup.origin );
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}
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else
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{
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playfx( level._effect["powerup_grabbed"], powerup.origin );
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playfx( level._effect["powerup_grabbed_wave"], powerup.origin );
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}
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}
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powerup_grab( powerup_team )
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{
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if ( isdefined( self ) && self.zombie_grabbable )
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