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Die Rise: remove elevator call move wait
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@ -148,6 +148,9 @@ elevator_think( elevator )
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elevator.body setanim( level.perk_elevators_anims[elevator.body.perk_type][1] );
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}
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if ( isdefined( elevator.body.force_starting_floor ) )
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skipinitialwait = 1;
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next = elevator_next_floor( elevator, next, 0 );
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if ( isdefined( elevator.floors["" + ( next + 1 )] ) )
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