mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-25 06:30:22 -05:00
Grief: always use initial spawn point
This commit is contained in:
@ -307,6 +307,7 @@
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* Added text when rounds are won/lost
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* Added text when rounds are won/lost
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* Added new audio when enemy players bleed out
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* Added new audio when enemy players bleed out
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* Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
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* Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
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* Players always respawn at initial spawn points
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* Fixed an issue where players initially spawned in the incorrect positions
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* Fixed an issue where players initially spawned in the incorrect positions
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* Random map rotation
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* Random map rotation
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* 20000 health Brutus
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* 20000 health Brutus
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@ -28,45 +28,41 @@ onspawnplayer( predictedspawn )
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{
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{
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self scripts/zm/main/_zm_reimagined_zgrief::set_team();
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self scripts/zm/main/_zm_reimagined_zgrief::set_team();
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if ( flag( "start_zombie_round_logic" ) )
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location = level.scr_zm_map_start_location;
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if ( ( location == "default" || location == "" ) && isDefined( level.default_start_location ) )
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{
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{
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spawnpoint = maps/mp/zombies/_zm::check_for_valid_spawn_near_team( self, 1 );
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location = level.default_start_location;
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}
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}
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if ( !isDefined( spawnpoint ) )
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match_string = level.scr_zm_ui_gametype + "_" + location;
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spawnpoints = [];
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structs = getstructarray( "initial_spawn", "script_noteworthy" );
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if ( isdefined( structs ) )
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{
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{
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match_string = "";
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for ( i = 0; i < structs.size; i++ )
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location = level.scr_zm_map_start_location;
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if ( ( location == "default" || location == "" ) && isDefined( level.default_start_location ) )
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{
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{
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location = level.default_start_location;
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if ( isdefined( structs[ i ].script_string ) )
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}
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match_string = level.scr_zm_ui_gametype + "_" + location;
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spawnpoints = [];
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structs = getstructarray( "initial_spawn", "script_noteworthy" );
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if ( isdefined( structs ) )
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{
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for ( i = 0; i < structs.size; i++ )
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{
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{
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if ( isdefined( structs[ i ].script_string ) )
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tokens = strtok( structs[ i ].script_string, " " );
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foreach ( token in tokens )
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{
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{
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tokens = strtok( structs[ i ].script_string, " " );
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if ( token == match_string )
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foreach ( token in tokens )
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{
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{
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if ( token == match_string )
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spawnpoints[ spawnpoints.size ] = structs[ i ];
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{
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spawnpoints[ spawnpoints.size ] = structs[ i ];
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}
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}
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}
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}
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}
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}
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}
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}
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}
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if ( !isDefined( spawnpoints ) || spawnpoints.size == 0 )
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{
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spawnpoints = getstructarray( "initial_spawn_points", "targetname" );
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}
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spawnpoint = maps/mp/zombies/_zm::getfreespawnpoint( spawnpoints, self );
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}
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}
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if ( !isDefined( spawnpoints ) || spawnpoints.size == 0 )
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{
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spawnpoints = getstructarray( "initial_spawn_points", "targetname" );
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}
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spawnpoint = maps/mp/zombies/_zm::getfreespawnpoint( spawnpoints, self );
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if ( predictedspawn )
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if ( predictedspawn )
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{
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{
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self predictspawnpoint( spawnpoint.origin, spawnpoint.angles );
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self predictspawnpoint( spawnpoint.origin, spawnpoint.angles );
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@ -77,6 +73,7 @@ onspawnplayer( predictedspawn )
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self spawn( spawnpoint.origin, spawnpoint.angles, "zsurvival" );
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self spawn( spawnpoint.origin, spawnpoint.angles, "zsurvival" );
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}
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}
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}
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}
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self.entity_num = self getentitynumber();
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self.entity_num = self getentitynumber();
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self thread maps/mp/zombies/_zm::onplayerspawned();
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self thread maps/mp/zombies/_zm::onplayerspawned();
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self thread maps/mp/zombies/_zm::player_revive_monitor();
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self thread maps/mp/zombies/_zm::player_revive_monitor();
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@ -91,11 +88,13 @@ onspawnplayer( predictedspawn )
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self.zombification_time = 0;
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self.zombification_time = 0;
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self.enabletext = 1;
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self.enabletext = 1;
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self thread maps/mp/zombies/_zm_blockers::rebuild_barrier_reward_reset();
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self thread maps/mp/zombies/_zm_blockers::rebuild_barrier_reward_reset();
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if ( !is_true( level.host_ended_game ) )
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if ( !is_true( level.host_ended_game ) )
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{
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{
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self freeze_player_controls( 0 );
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self freeze_player_controls( 0 );
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self enableweapons();
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self enableweapons();
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}
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}
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if ( isDefined( level.game_mode_spawn_player_logic ) )
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if ( isDefined( level.game_mode_spawn_player_logic ) )
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{
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{
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spawn_in_spectate = [[ level.game_mode_spawn_player_logic ]]();
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spawn_in_spectate = [[ level.game_mode_spawn_player_logic ]]();
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@ -104,5 +103,6 @@ onspawnplayer( predictedspawn )
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self delay_thread( 0.05, maps/mp/zombies/_zm::spawnspectator );
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self delay_thread( 0.05, maps/mp/zombies/_zm::spawnspectator );
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}
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}
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}
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}
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pixendevent();
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pixendevent();
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}
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}
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