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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Grief: headstomp at any stance

This commit is contained in:
Jbleezy
2021-12-27 05:31:05 -08:00
parent ebd0b28c24
commit a5b2d1fa42
3 changed files with 7 additions and 5 deletions

View File

@ -288,9 +288,11 @@
* Stunning enemy players steals 10 points from them
* Downing enemy players awards 5% of their current points
* Bleeding out enemy players awards 10% of your current points to all teammates
* Landing on top of an enemy player that is prone downs the bottom player
* Landing on top of an enemy player downs only the bottom player
* Landing on top of an enemy player can be done at any stance
* Increased max radius for landing on top of an enemy player by 33%
* Decreased max height for landing on top of an enemy player by 40%
* Decreased max height for landing on top of an enemy player that is prone by 40%
* Decreased max height for landing on top of an enemy player that is crouched by 13%
* Added kill feed (includes downs, revives, and bleed outs)
* Added player kills on scoreboard
* Added player downed and bled out icons on scoreboard

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@ -253,8 +253,8 @@ set_dvars()
self setClientDvar( "g_friendlyfireDist", 0 );
self setClientDvar( "r_lodBiasRigid", -1000 );
self setClientDvar( "r_lodBiasSkinned", -1000 );
self setClientDvar( "r_lodBiasRigid", -1000 );
self setClientDvar( "r_lodBiasSkinned", -1000 );
}
set_perks()

View File

@ -366,7 +366,7 @@ headstomp_watcher()
players = get_players();
foreach(player in players)
{
if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && player getStance() == "prone" && self.origin[2] > player.origin[2])
if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && self.origin[2] > player.origin[2])
{
max_horz_dist = 24;
max_vert_dist = 68;