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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Increase level of detail at longer distances

This commit is contained in:
Jbleezy
2021-12-26 22:51:58 -08:00
parent 1088a44f29
commit ebd0b28c24
2 changed files with 13 additions and 9 deletions

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@ -12,6 +12,16 @@
## Change Notes
## General
* Increased level of detail at longer distances
* In-game menu no longer disabled instantly when the game ends
## HUD
* Enemy counter displayed on top left of screen
* Timer displayed on top right of screen
* Health bar displayed on bottom left of screen
* Current zone displayed on bottom left of screen
## Players
* Unlimited sprint
* Self revives in solo are active whenever the player has at least 1 perk
@ -35,15 +45,6 @@
* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
* Removed enemy player name fade in time
## HUD
* Enemy counter displayed on top left of screen
* Timer displayed on top right of screen
* Health bar displayed on bottom left of screen
* Current zone displayed on bottom left of screen
## Settings
* In-game menu no longer disabled instantly when the game ends
## Zombies
* Health capped at 1 million
* Removed walkers in high rounds

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@ -252,6 +252,9 @@ set_dvars()
self setClientDvar( "aim_automelee_enabled", 0 );
self setClientDvar( "g_friendlyfireDist", 0 );
self setClientDvar( "r_lodBiasRigid", -1000 );
self setClientDvar( "r_lodBiasSkinned", -1000 );
}
set_perks()