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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 13:49:33 -05:00
HUD: add foreground to fade to black/white
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parent
85c80fd35c
commit
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@ -13,6 +13,7 @@ main()
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replaceFunc(maps\mp\animscripts\traverse\zm_shared::dotraverse, scripts\zm\replaced\zm_shared::dotraverse);
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replaceFunc(maps\mp\gametypes_zm\_damagefeedback::onplayerconnect, scripts\zm\replaced\_damagefeedback::onplayerconnect);
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replaceFunc(maps\mp\gametypes_zm\_globallogic_player::callback_playerconnect, scripts\zm\replaced\_globallogic_player::callback_playerconnect);
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replaceFunc(maps\mp\gametypes_zm\_hud::fadetoblackforxsec, scripts\zm\replaced\_hud::fadetoblackforxsec);
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replaceFunc(maps\mp\gametypes_zm\_hud_message::onplayerconnect, scripts\zm\replaced\_hud_message::onplayerconnect);
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replaceFunc(maps\mp\gametypes_zm\_zm_gametype::hide_gump_loading_for_hotjoiners, scripts\zm\replaced\_zm_gametype::hide_gump_loading_for_hotjoiners);
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replaceFunc(maps\mp\zombies\_zm::init_fx, scripts\zm\replaced\_zm::init_fx);
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57
scripts/zm/replaced/_hud.gsc
Normal file
57
scripts/zm/replaced/_hud.gsc
Normal file
@ -0,0 +1,57 @@
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#include maps\mp\gametypes_zm\_hud;
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fadetoblackforxsec(startwait, blackscreenwait, fadeintime, fadeouttime, shadername, n_sort)
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{
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if (!isdefined(n_sort))
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n_sort = 50;
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wait(startwait);
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if (!isdefined(self))
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return;
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if (!isdefined(self.blackscreen))
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self.blackscreen = newclienthudelem(self);
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self.blackscreen.x = 0;
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self.blackscreen.y = 0;
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self.blackscreen.horzalign = "fullscreen";
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self.blackscreen.vertalign = "fullscreen";
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self.blackscreen.foreground = 1;
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self.blackscreen.hidewhendead = 0;
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self.blackscreen.hidewheninmenu = 1;
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self.blackscreen.sort = n_sort;
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if (isdefined(shadername))
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self.blackscreen setshader(shadername, 640, 480);
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else
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self.blackscreen setshader("black", 640, 480);
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self.blackscreen.alpha = 0;
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if (fadeintime > 0)
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self.blackscreen fadeovertime(fadeintime);
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self.blackscreen.alpha = 1;
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wait(fadeintime);
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if (!isdefined(self.blackscreen))
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return;
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wait(blackscreenwait);
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if (!isdefined(self.blackscreen))
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return;
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if (fadeouttime > 0)
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self.blackscreen fadeovertime(fadeouttime);
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self.blackscreen.alpha = 0;
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wait(fadeouttime);
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if (isdefined(self.blackscreen))
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{
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self.blackscreen destroy();
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self.blackscreen = undefined;
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}
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}
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