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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 13:49:33 -05:00

HUD: add foreground to fade to black/white

This commit is contained in:
Jbleezy 2024-06-05 21:06:20 -07:00
parent 85c80fd35c
commit f369bd416b
2 changed files with 58 additions and 0 deletions

View File

@ -13,6 +13,7 @@ main()
replaceFunc(maps\mp\animscripts\traverse\zm_shared::dotraverse, scripts\zm\replaced\zm_shared::dotraverse);
replaceFunc(maps\mp\gametypes_zm\_damagefeedback::onplayerconnect, scripts\zm\replaced\_damagefeedback::onplayerconnect);
replaceFunc(maps\mp\gametypes_zm\_globallogic_player::callback_playerconnect, scripts\zm\replaced\_globallogic_player::callback_playerconnect);
replaceFunc(maps\mp\gametypes_zm\_hud::fadetoblackforxsec, scripts\zm\replaced\_hud::fadetoblackforxsec);
replaceFunc(maps\mp\gametypes_zm\_hud_message::onplayerconnect, scripts\zm\replaced\_hud_message::onplayerconnect);
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::hide_gump_loading_for_hotjoiners, scripts\zm\replaced\_zm_gametype::hide_gump_loading_for_hotjoiners);
replaceFunc(maps\mp\zombies\_zm::init_fx, scripts\zm\replaced\_zm::init_fx);

View File

@ -0,0 +1,57 @@
#include maps\mp\gametypes_zm\_hud;
fadetoblackforxsec(startwait, blackscreenwait, fadeintime, fadeouttime, shadername, n_sort)
{
if (!isdefined(n_sort))
n_sort = 50;
wait(startwait);
if (!isdefined(self))
return;
if (!isdefined(self.blackscreen))
self.blackscreen = newclienthudelem(self);
self.blackscreen.x = 0;
self.blackscreen.y = 0;
self.blackscreen.horzalign = "fullscreen";
self.blackscreen.vertalign = "fullscreen";
self.blackscreen.foreground = 1;
self.blackscreen.hidewhendead = 0;
self.blackscreen.hidewheninmenu = 1;
self.blackscreen.sort = n_sort;
if (isdefined(shadername))
self.blackscreen setshader(shadername, 640, 480);
else
self.blackscreen setshader("black", 640, 480);
self.blackscreen.alpha = 0;
if (fadeintime > 0)
self.blackscreen fadeovertime(fadeintime);
self.blackscreen.alpha = 1;
wait(fadeintime);
if (!isdefined(self.blackscreen))
return;
wait(blackscreenwait);
if (!isdefined(self.blackscreen))
return;
if (fadeouttime > 0)
self.blackscreen fadeovertime(fadeouttime);
self.blackscreen.alpha = 0;
wait(fadeouttime);
if (isdefined(self.blackscreen))
{
self.blackscreen destroy();
self.blackscreen = undefined;
}
}