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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 15:48:05 -05:00

Buried: add Maze location

This commit is contained in:
Jbleezy
2023-03-18 15:34:13 -07:00
parent 4d115f3407
commit f5154a1446
8 changed files with 305 additions and 23 deletions

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@ -504,6 +504,13 @@
* Buildables can spawn at Church bench
* Added better randomization for buildables
#### Maze
* Added Grief game mode
* Wallbuys: M14, Olympia, B23R, MP5, PDW, M16
* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Stamin-Up, Mule Kick
* Pack-a-Punch
* Perk and wallbuy locations within the maze are randomized each game
### Origins
* Door prices in solo cost the same as in coop
* Players can go prone on the tank
@ -657,6 +664,9 @@
### Grief on Docks
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cellblock; set ui_zm_mapstartlocation_fake docks```
### Grief on Maze
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation street; set ui_zm_mapstartlocation_fake maze```
## Launching New Game Modes
* By default, a random game mode will be chosen when launching Grief

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@ -21,6 +21,8 @@ init()
wait_network_frame();
level notify( "tombstone_on" );
wait_network_frame();
level notify( "additionalprimaryweapon_on" );
wait_network_frame();
level notify( "Pack_A_Punch_on" );
}

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@ -0,0 +1,235 @@
#include maps\mp\gametypes_zm\_zm_gametype;
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\zombies\_zm_magicbox;
#include maps\mp\zombies\_zm_equip_subwoofer;
#include maps\mp\zombies\_zm_equip_springpad;
#include maps\mp\zombies\_zm_equip_turbine;
#include maps\mp\zombies\_zm_equip_headchopper;
#include maps\mp\zm_buried_buildables;
#include maps\mp\zm_buried_gamemodes;
#include maps\mp\zombies\_zm_race_utility;
#include maps\mp\zombies\_zm_utility;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_zonemgr;
#include scripts\zm\locs\loc_common;
struct_init()
{
og_perk_structs = [];
structs = getstructarray( "zm_perk_machine", "targetname" );
level.struct_class_names[ "targetname" ][ "zm_perk_machine" ] = [];
foreach (struct in structs)
{
if (isdefined(struct.script_string) && isSubStr(struct.script_string, "zclassic"))
{
if (struct.script_noteworthy == "specialty_longersprint" || struct.script_noteworthy == "specialty_weapupgrade")
{
scripts\zm\replaced\utility::register_perk_struct( struct.script_noteworthy, struct.model, struct.origin, struct.angles );
}
}
else if (isdefined(struct.script_string) && isSubStr(struct.script_string, "maze"))
{
if (struct.script_noteworthy == "specialty_armorvest")
{
struct.origin += anglesToRight(struct.angles) * 24;
struct.origin += anglesToForward(struct.angles) * -16;
}
else if (struct.script_noteworthy == "specialty_quickrevive")
{
struct.origin += anglesToRight(struct.angles) * 32;
struct.origin += anglesToForward(struct.angles) * -12;
}
else if (struct.script_noteworthy == "specialty_fastreload")
{
struct.origin += anglesToRight(struct.angles) * 24;
struct.origin += anglesToForward(struct.angles) * -16;
}
else if (struct.script_noteworthy == "specialty_rof")
{
struct.origin += anglesToRight(struct.angles) * 20;
struct.origin += anglesToForward(struct.angles) * -12;
}
og_perk_structs[og_perk_structs.size] = struct;
}
}
for (i = 0; i < og_perk_structs.size; i++)
{
rand = randomint(og_perk_structs.size);
if (rand != i)
{
temp_origin = og_perk_structs[i].origin;
temp_angles = og_perk_structs[i].angles;
og_perk_structs[i].origin = og_perk_structs[rand].origin;
og_perk_structs[i].angles = og_perk_structs[rand].angles;
og_perk_structs[rand].origin = temp_origin;
og_perk_structs[rand].angles = temp_angles;
}
}
foreach (struct in og_perk_structs)
{
scripts\zm\replaced\utility::register_perk_struct( struct.script_noteworthy, struct.model, struct.origin, struct.angles );
}
scripts\zm\replaced\utility::register_perk_struct( "specialty_additionalprimaryweapon", "zombie_vending_three_gun", (3414, 853, 52), (0, 90, 0) );
for(i = 0; i < level.struct_class_names["targetname"]["player_respawn_point"].size; i++)
{
if(level.struct_class_names["targetname"]["player_respawn_point"][i].script_noteworthy != "zone_mansion_backyard" && level.struct_class_names["targetname"]["player_respawn_point"][i].script_noteworthy != "zone_maze" && level.struct_class_names["targetname"]["player_respawn_point"][i].script_noteworthy != "zone_maze_staircase")
{
level.struct_class_names["targetname"]["player_respawn_point"][i].script_string = "none";
}
else
{
level.struct_class_names["targetname"]["player_respawn_point"][i].script_string = "zgrief_street";
}
}
initialpoints = getstructarray( "initial_spawn", "script_noteworthy" );
level.struct_class_names[ "script_noteworthy" ][ "initial_spawn" ] = [];
foreach (point in initialpoints)
{
if(isDefined(point.script_string) && isSubStr(point.script_string, "zgrief_maze"))
{
scripts\zm\replaced\utility::register_map_initial_spawnpoint( point.origin, point.angles, point.script_int );
}
}
}
precache()
{
precachemodel( "zm_collision_buried_street_grief" );
precachemodel( "p6_zm_bu_buildable_bench_tarp" );
level.chalk_buildable_pieces_hide = 1;
griefbuildables = array( "chalk", "turbine", "springpad_zm", "subwoofer_zm" );
maps\mp\zm_buried_buildables::include_buildables( griefbuildables );
maps\mp\zm_buried_buildables::init_buildables( griefbuildables );
maps\mp\zombies\_zm_equip_turbine::init();
maps\mp\zombies\_zm_equip_turbine::init_animtree();
maps\mp\zombies\_zm_equip_springpad::init( &"ZM_BURIED_EQ_SP_PHS", &"ZM_BURIED_EQ_SP_HTS" );
maps\mp\zombies\_zm_equip_subwoofer::init( &"ZM_BURIED_EQ_SW_PHS", &"ZM_BURIED_EQ_SW_HTS" );
maps\mp\zm_buried_fountain::init_fountain();
setdvar( "disableLookAtEntityLogic", 1 );
start_chest_zbarrier = getEnt( "start_chest_zbarrier", "script_noteworthy" );
start_chest_zbarrier.origin = (4127.04, 1271.74, 17);
start_chest_zbarrier.angles = (0, 270, 0);
start_chest = spawnStruct();
start_chest.origin = start_chest_zbarrier.origin;
start_chest.angles = start_chest_zbarrier.angles;
start_chest.script_noteworthy = "start_chest";
start_chest.zombie_cost = 950;
collision = spawn( "script_model", start_chest_zbarrier.origin, 1 );
collision.angles = start_chest_zbarrier.angles;
collision setmodel( "collision_clip_32x32x128" );
collision disconnectpaths();
collision = spawn( "script_model", start_chest_zbarrier.origin - ( 0, 32, 0 ), 1 );
collision.angles = start_chest_zbarrier.angles;
collision setmodel( "collision_clip_32x32x128" );
collision disconnectpaths();
collision = spawn( "script_model", start_chest_zbarrier.origin + ( 0, 32, 0 ), 1 );
collision.angles = start_chest_zbarrier.angles;
collision setmodel( "collision_clip_32x32x128" );
collision disconnectpaths();
start_chest2_zbarrier = getEnt( "tunnels_chest1_zbarrier", "script_noteworthy" );
start_chest2_zbarrier.origin = (5605.74, 276.96, 17);
start_chest2_zbarrier.angles = (0, 180, 0);
start_chest2 = spawnStruct();
start_chest2.origin = start_chest2_zbarrier.origin;
start_chest2.angles = start_chest2_zbarrier.angles;
start_chest2.script_noteworthy = "tunnels_chest1";
start_chest2.zombie_cost = 950;
collision = spawn( "script_model", start_chest2_zbarrier.origin, 1 );
collision.angles = start_chest2_zbarrier.angles;
collision setmodel( "collision_clip_32x32x128" );
collision disconnectpaths();
collision = spawn( "script_model", start_chest2_zbarrier.origin - ( 32, 0, 0 ), 1 );
collision.angles = start_chest2_zbarrier.angles;
collision setmodel( "collision_clip_32x32x128" );
collision disconnectpaths();
collision = spawn( "script_model", start_chest2_zbarrier.origin + ( 32, 0, 0 ), 1 );
collision.angles = start_chest2_zbarrier.angles;
collision setmodel( "collision_clip_32x32x128" );
collision disconnectpaths();
level.chests = [];
level.chests[0] = start_chest;
level.chests[1] = start_chest2;
}
main()
{
level.buildables_built["pap"] = 1;
level.equipment_team_pick_up = 1;
level thread maps\mp\zombies\_zm_buildables::think_buildables();
maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "street" );
maps\mp\zombies\_zm_magicbox::treasure_chest_init( random( array( "start_chest", "tunnels_chest1" ) ) );
deleteslothbarricades();
powerswitchstate( 1 );
flag_set("mansion_door1");
level.zones["zone_mansion"].is_enabled = 0;
maps\mp\zombies\_zm::spawn_kill_brush( (4919, 575, -511), 128, 300 );
maps\mp\zombies\_zm::spawn_kill_brush( (6751, 568, -785), 256, 400 );
init_wallbuys();
disable_player_spawn_locations();
disable_mansion();
scripts\zm\locs\loc_common::init();
}
init_wallbuys()
{
og_weapon_structs = [];
structs = getstructarray( "weapon_upgrade", "targetname" );
foreach (struct in structs)
{
if (isDefined(struct.script_noteworthy) && isSubStr(struct.script_noteworthy, "maze"))
{
struct.origin += anglesToRight(struct.angles) * 32;
og_weapon_structs[og_weapon_structs.size] = struct;
}
}
og_weapon_structs = array_randomize(og_weapon_structs);
scripts\zm\replaced\utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", og_weapon_structs[0].origin, og_weapon_structs[0].angles );
scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", og_weapon_structs[1].origin, og_weapon_structs[1].angles );
scripts\zm\replaced\utility::wallbuy( "beretta93r_zm", "beretta93r", "weapon_upgrade", og_weapon_structs[2].origin, og_weapon_structs[2].angles );
scripts\zm\replaced\utility::wallbuy( "mp5k_zm", "mp5", "weapon_upgrade", og_weapon_structs[3].origin, og_weapon_structs[3].angles );
scripts\zm\replaced\utility::wallbuy( "pdw57_zm", "pdw57", "weapon_upgrade", og_weapon_structs[4].origin, og_weapon_structs[4].angles );
scripts\zm\replaced\utility::wallbuy( "m16_zm", "m16", "weapon_upgrade", og_weapon_structs[5].origin, og_weapon_structs[5].angles );
}
disable_player_spawn_locations()
{
spawn_points = getstructarray( "player_respawn_point", "targetname" );
foreach(spawn_point in spawn_points)
{
if(spawn_point.script_noteworthy != "zone_mansion_backyard" && spawn_point.script_noteworthy != "zone_maze" && spawn_point.script_noteworthy != "zone_maze_staircase")
{
spawn_point.script_noteworthy = "none";
}
}
}
disable_mansion()
{
model = spawn( "script_model", (3386.42, 548.859, 239.727));
model.angles = (0, -90, 0);
model setmodel("p6_zm_bu_sloth_blocker_medium");
model = spawn( "script_model", (3396.1, 556.795, 246.125));
model.angles = (0, 90, 0);
model setmodel("collision_clip_wall_128x128x10");
model = spawn( "script_model", (3490.37, 1045.68, 56.6861));
model.angles = (0, -96, 8);
model setmodel("p6_zm_bu_sloth_blocker_medium");
model = spawn( "script_model", (3364.03, 1123.32, 51.4592));
model.angles = (0, 0, 0);
model setmodel("collision_clip_256x256x256");
}

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@ -9,6 +9,7 @@
#include maps\mp\zm_alcatraz_gamemodes;
#include scripts\zm\replaced\zm_alcatraz_grief_cellblock;
#include scripts\zm\locs\zm_prison_loc_docks;
init()
{

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@ -14,15 +14,24 @@
#include maps\mp\zm_buried_gamemodes;
#include scripts\zm\replaced\zm_buried_grief_street;
#include scripts\zm\locs\zm_buried_loc_maze;
init()
{
add_map_gamemode( "zclassic", maps\mp\zm_buried::zclassic_preinit, undefined, undefined );
add_map_gamemode( "zcleansed", maps\mp\zm_buried::zcleansed_preinit, undefined, undefined );
add_map_gamemode( "zgrief", maps\mp\zm_buried::zgrief_preinit, undefined, undefined );
add_map_location_gamemode( "zclassic", "processing", maps\mp\zm_buried_classic::precache, maps\mp\zm_buried_classic::main );
add_map_location_gamemode( "zcleansed", "street", maps\mp\zm_buried_turned_street::precache, maps\mp\zm_buried_turned_street::main );
add_map_location_gamemode( "zgrief", "street", scripts\zm\replaced\zm_buried_grief_street::precache, scripts\zm\replaced\zm_buried_grief_street::main );
if (getDvar("ui_zm_mapstartlocation_fake") == "maze")
{
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "street", scripts\zm\locs\zm_buried_loc_maze::struct_init );
}
}
buildbuildable( buildable )

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@ -14,6 +14,12 @@
precache()
{
if (getDvar("ui_zm_mapstartlocation_fake") == "maze")
{
scripts\zm\locs\zm_buried_loc_maze::precache();
return;
}
precachemodel( "collision_wall_128x128x10_standard" );
precachemodel( "collision_wall_256x256x10_standard" );
precachemodel( "collision_wall_512x512x10_standard" );
@ -43,26 +49,14 @@ precache()
maps\mp\zombies\_zm_equip_headchopper::init( &"ZM_BURIED_EQ_HC_PHS", &"ZM_BURIED_EQ_HC_HTS" );
}
street_treasure_chest_init()
{
start_chest = getstruct( "start_chest", "script_noteworthy" );
court_chest = getstruct( "courtroom_chest1", "script_noteworthy" );
jail_chest = getstruct( "jail_chest1", "script_noteworthy" );
gun_chest = getstruct( "gunshop_chest", "script_noteworthy" );
setdvar( "disableLookAtEntityLogic", 1 );
level.chests = [];
level.chests[ level.chests.size ] = start_chest;
level.chests[ level.chests.size ] = court_chest;
level.chests[ level.chests.size ] = jail_chest;
level.chests[ level.chests.size ] = gun_chest;
chest_names = array("start_chest", "courtroom_chest1", "jail_chest1", "gunshop_chest");
chest_name = random(chest_names);
maps\mp\zombies\_zm_magicbox::treasure_chest_init( chest_name );
}
main()
{
if (getDvar("ui_zm_mapstartlocation_fake") == "maze")
{
scripts\zm\locs\zm_buried_loc_maze::main();
return;
}
level.buildables_built[ "pap" ] = 1;
level.equipment_team_pick_up = 1;
level.zones["zone_mansion"].is_enabled = 0;
@ -70,9 +64,7 @@ main()
maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "street" );
street_treasure_chest_init();
deleteslothbarricades();
disable_tunnels();
powerswitchstate( 1 );
level.enemy_location_override_func = ::enemy_location_override;
spawnmapcollision( "zm_collision_buried_street_grief" );
@ -103,6 +95,24 @@ enemy_location_override( zombie, enemy )
return location;
}
street_treasure_chest_init()
{
start_chest = getstruct( "start_chest", "script_noteworthy" );
court_chest = getstruct( "courtroom_chest1", "script_noteworthy" );
jail_chest = getstruct( "jail_chest1", "script_noteworthy" );
gun_chest = getstruct( "gunshop_chest", "script_noteworthy" );
setdvar( "disableLookAtEntityLogic", 1 );
level.chests = [];
level.chests[ level.chests.size ] = start_chest;
level.chests[ level.chests.size ] = court_chest;
level.chests[ level.chests.size ] = jail_chest;
level.chests[ level.chests.size ] = gun_chest;
chest_names = array("start_chest", "courtroom_chest1", "jail_chest1", "gunshop_chest");
chest_name = random(chest_names);
maps\mp\zombies\_zm_magicbox::treasure_chest_init( chest_name );
}
builddynamicwallbuys()
{
builddynamicwallbuy( "morgue", "pdw57_zm" );

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@ -611,7 +611,7 @@ player_spawn_override()
}
}
}
else if(level.script == "zm_prison" && level.scr_zm_map_start_location == "cellblock")
else if(level.script == "zm_prison" && level.scr_zm_map_start_location == "cellblock" && getDvar("ui_zm_mapstartlocation_fake") != "docks")
{
foreach(spawnpoint in spawnpoints)
{
@ -632,7 +632,7 @@ player_spawn_override()
spawnpoint.origin += (0, 0, -16);
}
}
else if(level.script == "zm_buried" && level.scr_zm_map_start_location == "street")
else if(level.script == "zm_buried" && level.scr_zm_map_start_location == "street" && getDvar("ui_zm_mapstartlocation_fake") != "maze")
{
// remove existing initial spawns
array_delete(structs, true);
@ -2935,7 +2935,14 @@ containment_get_zones()
{
if(level.scr_zm_map_start_location == "street")
{
containment_zones = array("zone_street_lightwest", "zone_street_darkwest", "zone_street_darkeast", "zone_stables", "zone_general_store", "zone_gun_store", "zone_underground_bar", "zone_underground_courthouse", "zone_toy_store", "zone_candy_store", "zone_street_fountain", "zone_church_main", "zone_mansion_lawn");
if (getDvar("ui_zm_mapstartlocation_fake") == "maze")
{
containment_zones = array("zone_mansion_backyard", "zone_maze_staircase");
}
else
{
containment_zones = array("zone_street_lightwest", "zone_street_darkwest", "zone_street_darkeast", "zone_stables", "zone_general_store", "zone_gun_store", "zone_underground_bar", "zone_underground_courthouse", "zone_toy_store", "zone_candy_store", "zone_street_fountain", "zone_church_main", "zone_mansion_lawn");
}
}
}

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@ -564,6 +564,10 @@ get_name_for_loc(locname)
{
return &"ZMUI_STREET_LOC";
}
else if (locname == "maze")
{
return "Maze";
}
return "";
}
@ -582,6 +586,10 @@ get_image_for_loc(mapname, locname)
{
return "loadscreen_zm_prison_zgrief_cellblock";
}
else if (locname == "maze")
{
return "loadscreen_zm_buried_zgrief_street";
}
return "loadscreen_" + mapname + "_zgrief_" + locname;
}