mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-09 23:02:53 -05:00
EMP Grenade: fix not taking away Stamin-Up when downed
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@ -103,6 +103,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_perks::turn_tombstone_on, scripts\zm\replaced\_zm_perks::turn_tombstone_on);
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replaceFunc(maps\mp\zombies\_zm_perks::wait_for_player_to_take, scripts\zm\replaced\_zm_perks::wait_for_player_to_take);
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replaceFunc(maps\mp\zombies\_zm_perks::check_player_has_perk, scripts\zm\replaced\_zm_perks::check_player_has_perk);
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replaceFunc(maps\mp\zombies\_zm_perks::set_perk_clientfield, scripts\zm\replaced\_zm_perks::set_perk_clientfield);
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replaceFunc(maps\mp\zombies\_zm_perks::perk_pause, scripts\zm\replaced\_zm_perks::perk_pause);
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replaceFunc(maps\mp\zombies\_zm_perks::perk_unpause, scripts\zm\replaced\_zm_perks::perk_unpause);
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replaceFunc(maps\mp\zombies\_zm_buildables::player_progress_bar_update, scripts\zm\replaced\_zm_buildables::player_progress_bar_update);
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@ -832,6 +832,10 @@ perk_think( perk )
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{
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arrayremovevalue( self.perks_active, perk, 0 );
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}
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if ( isDefined( self.disabled_perks ) && isDefined( self.disabled_perks[perk] ) )
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{
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self.disabled_perks[perk] = undefined;
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}
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self notify( "perk_lost" );
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}
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@ -911,6 +915,48 @@ perk_set_max_health_if_jugg( perk, set_premaxhealth, clamp_health_to_max_health
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}
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}
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set_perk_clientfield( perk, state )
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{
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switch ( perk )
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{
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case "specialty_additionalprimaryweapon":
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self setclientfieldtoplayer( "perk_additional_primary_weapon", state );
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break;
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case "specialty_deadshot":
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self setclientfieldtoplayer( "perk_dead_shot", state );
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break;
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case "specialty_flakjacket":
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self setclientfieldtoplayer( "perk_dive_to_nuke", state );
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break;
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case "specialty_rof":
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self setclientfieldtoplayer( "perk_double_tap", state );
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break;
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case "specialty_armorvest":
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self setclientfieldtoplayer( "perk_juggernaut", state );
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break;
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case "specialty_movefaster":
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self setclientfieldtoplayer( "perk_marathon", state );
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break;
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case "specialty_quickrevive":
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self setclientfieldtoplayer( "perk_quick_revive", state );
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break;
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case "specialty_fastreload":
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self setclientfieldtoplayer( "perk_sleight_of_hand", state );
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break;
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case "specialty_scavenger":
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self setclientfieldtoplayer( "perk_tombstone", state );
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break;
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case "specialty_finalstand":
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self setclientfieldtoplayer( "perk_chugabud", state );
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break;
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default:
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break;
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}
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if ( isdefined( level._custom_perks[perk] ) && isdefined( level._custom_perks[perk].clientfield_set ) )
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self [[ level._custom_perks[perk].clientfield_set ]]( state );
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}
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initialize_custom_perk_arrays()
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{
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if(!isDefined(level._custom_perks))
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@ -924,8 +970,6 @@ initialize_custom_perk_arrays()
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level._custom_perks["specialty_movefaster"].hint_string = &"ZOMBIE_PERK_MARATHON";
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level._custom_perks["specialty_movefaster"].perk_bottle = "zombie_perk_bottle_marathon";
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level._custom_perks["specialty_movefaster"].perk_machine_thread = ::turn_movefaster_on;
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level._custom_perks["specialty_movefaster"].player_thread_give = ::give_movefaster;
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level._custom_perks["specialty_movefaster"].player_thread_take = ::take_movefaster;
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struct = spawnStruct();
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struct.script_noteworthy = "specialty_longersprint";
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@ -1195,23 +1239,6 @@ turn_tombstone_on()
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}
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}
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give_movefaster()
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{
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self set_perk_clientfield("specialty_longersprint", 1);
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}
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take_movefaster()
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{
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if (IsDefined(self.disabled_perks) && IsDefined(self.disabled_perks["specialty_movefaster"]) && self.disabled_perks["specialty_movefaster"])
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{
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self set_perk_clientfield("specialty_longersprint", 2);
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}
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else
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{
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self set_perk_clientfield( "specialty_longersprint", 0 );
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}
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}
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wait_for_player_to_take( player, weapon, packa_timer, upgrade_as_attachment )
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{
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current_weapon = self.current_weapon;
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@ -238,9 +238,9 @@ player_perk_pause( perk )
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{
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self.disabled_perks = [];
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}
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if ( !is_true( self.disabled_perks[ perk ] ) )
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if ( !is_true( self.disabled_perks[ perk ] ) && self hasperk( perk ) )
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{
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self.disabled_perks[ perk ] = self hasperk( perk );
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self.disabled_perks[ perk ] = 1;
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}
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if ( self.disabled_perks[ perk ] )
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{
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@ -285,7 +285,7 @@ player_perk_unpause( perk )
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if ( isDefined( self.disabled_perks ) && is_true( self.disabled_perks[ perk ] ) )
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{
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self.disabled_perks[ perk ] = 0;
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self.disabled_perks[ perk ] = undefined;
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self maps\mp\zombies\_zm_perks::set_perk_clientfield( perk, 1 );
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self setperk( perk );
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if ( issubstr( perk, "specialty_scavenger" ) )
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