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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Encounter: decrease Claymore damage to 2000
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@ -63,15 +63,14 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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modname = remove_mod_from_methodofdeath( mod );
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modname = remove_mod_from_methodofdeath( mod );
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round_scalar = level.round_number;
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if(level.scr_zm_ui_gametype == "zgrief" && isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zrace")
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{
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round_scalar = 20;
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}
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if ( is_placeable_mine( self.damageweapon ) )
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if ( is_placeable_mine( self.damageweapon ) )
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{
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{
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damage = round_scalar * 150;
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damage = level.round_number * 100;
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if(level.scr_zm_ui_gametype == "zgrief" && isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zrace")
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{
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damage = 2000;
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}
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max_damage = 9000;
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max_damage = 9000;
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if(damage > max_damage)
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if(damage > max_damage)
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{
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{
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@ -93,7 +92,12 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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}
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}
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else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
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else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
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{
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{
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damage = round_scalar * 25;
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damage = level.round_number * 25;
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if(level.scr_zm_ui_gametype == "zgrief" && isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zrace")
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{
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damage = 500;
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}
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max_damage = 1500;
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max_damage = 1500;
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if(damage > max_damage)
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if(damage > max_damage)
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{
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{
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@ -113,7 +117,12 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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}
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}
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else if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
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else if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
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{
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{
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damage = round_scalar * 50;
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damage = level.round_number * 50;
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if(level.scr_zm_ui_gametype == "zgrief" && isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zrace")
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{
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damage = 1000;
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}
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max_damage = 3000;
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max_damage = 3000;
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if(damage > max_damage)
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if(damage > max_damage)
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{
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{
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