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https://github.com/JezuzLizard/BO2-Reimagined.git
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Encounter: adjust push amounts
This commit is contained in:
@ -781,9 +781,10 @@
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* Unupgraded weapons stun enemy players for 0.375 seconds
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* Upgraded weapons stun enemy players for 0.5 seconds
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* Melee weapons stun enemy players for 0.75 seconds
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* Meleeing enemy players with an upgraded melee weapon pushes 25% more
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* Meleeing enemy players that are crouched pushes 25% less
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* Meleeing enemy players that are prone pushes 50% less
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* Meleeing enemy players with an upgraded melee weapon pushes 33% more
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* Meleeing enemy players that are in the air pushes 100% more
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* Meleeing enemy players that are crouched pushes 33% less
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* Meleeing enemy players that are prone pushes 66% less
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* Meleeing enemy players that are reviving pushes 50% less
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* Meleeing enemy players that are already stunned from weapons will push and restun them
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* Ballistic knife projectile pushes enemy players
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@ -795,7 +796,7 @@
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* Downing enemy players awards 500 points
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* Bleeding out enemy players awards 1000 points to all teammates
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* Landing on top of an enemy player that is prone downs them
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* Increased max radius for landing on top of an enemy player by 16.67%
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* Increased max radius for landing on top of an enemy player by 16.66%
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* Decreased max height for landing on top of an enemy player by 50%
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* M1911 upgraded: decreased stock ammo from 50 to 24
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* Powerups: decreased chance to drop from 3% to 2%
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@ -1830,32 +1830,40 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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{
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if (idamage >= 500)
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{
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if (self getStance() == "stand")
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if (!self isOnGround())
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{
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amount = 280; // 30 units
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amount = 185; // 64 air units
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}
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else if (self getStance() == "stand")
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{
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amount = 297.5; // 32 units
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}
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if (self getStance() == "crouch")
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{
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amount = 225; // 22.5 units
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amount = 215; // 21.33 units
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}
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else if (self getStance() == "prone")
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{
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amount = 166.25; // 15 units
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amount = 132.5; // 10.66 units
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}
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}
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else
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{
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if (self getStance() == "stand")
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if (!self isOnGround())
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{
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amount = 142.5; // 48 air units
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}
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else if (self getStance() == "stand")
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{
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amount = 235; // 24 units
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}
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if (self getStance() == "crouch")
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{
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amount = 187.5; // 18 units
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amount = 172.5; // 16 units
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}
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else if (self getStance() == "prone")
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{
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amount = 142.5; // 12 units
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amount = 112.5; // 8 units
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}
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}
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}
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@ -1863,32 +1871,40 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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{
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if (idamage >= 500)
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{
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if (self getStance() == "stand")
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if (!self isOnGround())
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{
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amount = 510; // 60 units
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amount = 350; // 128 air units
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}
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else if (self getStance() == "stand")
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{
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amount = 540; // 64 units
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}
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if (self getStance() == "crouch")
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{
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amount = 395; // 45 units
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amount = 377.5; // 42.66 units
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}
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else if (self getStance() == "prone")
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{
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amount = 280; // 30 units
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amount = 215; // 21.33 units
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}
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}
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else
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{
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if (self getStance() == "stand")
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if (!self isOnGround())
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{
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amount = 265; // 96 air units
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}
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else if (self getStance() == "stand")
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{
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amount = 420; // 48 units
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}
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if (self getStance() == "crouch")
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{
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amount = 327.5; // 36 units
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amount = 297.5; // 32 units
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}
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else if (self getStance() == "prone")
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{
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amount = 235; // 24 units
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amount = 172.5; // 16 units
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}
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}
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}
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