mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Encounter: adjust push amounts
This commit is contained in:
@ -781,9 +781,10 @@
|
|||||||
* Unupgraded weapons stun enemy players for 0.375 seconds
|
* Unupgraded weapons stun enemy players for 0.375 seconds
|
||||||
* Upgraded weapons stun enemy players for 0.5 seconds
|
* Upgraded weapons stun enemy players for 0.5 seconds
|
||||||
* Melee weapons stun enemy players for 0.75 seconds
|
* Melee weapons stun enemy players for 0.75 seconds
|
||||||
* Meleeing enemy players with an upgraded melee weapon pushes 25% more
|
* Meleeing enemy players with an upgraded melee weapon pushes 33% more
|
||||||
* Meleeing enemy players that are crouched pushes 25% less
|
* Meleeing enemy players that are in the air pushes 100% more
|
||||||
* Meleeing enemy players that are prone pushes 50% less
|
* Meleeing enemy players that are crouched pushes 33% less
|
||||||
|
* Meleeing enemy players that are prone pushes 66% less
|
||||||
* Meleeing enemy players that are reviving pushes 50% less
|
* Meleeing enemy players that are reviving pushes 50% less
|
||||||
* Meleeing enemy players that are already stunned from weapons will push and restun them
|
* Meleeing enemy players that are already stunned from weapons will push and restun them
|
||||||
* Ballistic knife projectile pushes enemy players
|
* Ballistic knife projectile pushes enemy players
|
||||||
@ -795,7 +796,7 @@
|
|||||||
* Downing enemy players awards 500 points
|
* Downing enemy players awards 500 points
|
||||||
* Bleeding out enemy players awards 1000 points to all teammates
|
* Bleeding out enemy players awards 1000 points to all teammates
|
||||||
* Landing on top of an enemy player that is prone downs them
|
* Landing on top of an enemy player that is prone downs them
|
||||||
* Increased max radius for landing on top of an enemy player by 16.67%
|
* Increased max radius for landing on top of an enemy player by 16.66%
|
||||||
* Decreased max height for landing on top of an enemy player by 50%
|
* Decreased max height for landing on top of an enemy player by 50%
|
||||||
* M1911 upgraded: decreased stock ammo from 50 to 24
|
* M1911 upgraded: decreased stock ammo from 50 to 24
|
||||||
* Powerups: decreased chance to drop from 3% to 2%
|
* Powerups: decreased chance to drop from 3% to 2%
|
||||||
|
@ -1830,32 +1830,40 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
|
|||||||
{
|
{
|
||||||
if (idamage >= 500)
|
if (idamage >= 500)
|
||||||
{
|
{
|
||||||
if (self getStance() == "stand")
|
if (!self isOnGround())
|
||||||
{
|
{
|
||||||
amount = 280; // 30 units
|
amount = 185; // 64 air units
|
||||||
|
}
|
||||||
|
else if (self getStance() == "stand")
|
||||||
|
{
|
||||||
|
amount = 297.5; // 32 units
|
||||||
}
|
}
|
||||||
if (self getStance() == "crouch")
|
if (self getStance() == "crouch")
|
||||||
{
|
{
|
||||||
amount = 225; // 22.5 units
|
amount = 215; // 21.33 units
|
||||||
}
|
}
|
||||||
else if (self getStance() == "prone")
|
else if (self getStance() == "prone")
|
||||||
{
|
{
|
||||||
amount = 166.25; // 15 units
|
amount = 132.5; // 10.66 units
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (self getStance() == "stand")
|
if (!self isOnGround())
|
||||||
|
{
|
||||||
|
amount = 142.5; // 48 air units
|
||||||
|
}
|
||||||
|
else if (self getStance() == "stand")
|
||||||
{
|
{
|
||||||
amount = 235; // 24 units
|
amount = 235; // 24 units
|
||||||
}
|
}
|
||||||
if (self getStance() == "crouch")
|
if (self getStance() == "crouch")
|
||||||
{
|
{
|
||||||
amount = 187.5; // 18 units
|
amount = 172.5; // 16 units
|
||||||
}
|
}
|
||||||
else if (self getStance() == "prone")
|
else if (self getStance() == "prone")
|
||||||
{
|
{
|
||||||
amount = 142.5; // 12 units
|
amount = 112.5; // 8 units
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1863,32 +1871,40 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
|
|||||||
{
|
{
|
||||||
if (idamage >= 500)
|
if (idamage >= 500)
|
||||||
{
|
{
|
||||||
if (self getStance() == "stand")
|
if (!self isOnGround())
|
||||||
{
|
{
|
||||||
amount = 510; // 60 units
|
amount = 350; // 128 air units
|
||||||
|
}
|
||||||
|
else if (self getStance() == "stand")
|
||||||
|
{
|
||||||
|
amount = 540; // 64 units
|
||||||
}
|
}
|
||||||
if (self getStance() == "crouch")
|
if (self getStance() == "crouch")
|
||||||
{
|
{
|
||||||
amount = 395; // 45 units
|
amount = 377.5; // 42.66 units
|
||||||
}
|
}
|
||||||
else if (self getStance() == "prone")
|
else if (self getStance() == "prone")
|
||||||
{
|
{
|
||||||
amount = 280; // 30 units
|
amount = 215; // 21.33 units
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (self getStance() == "stand")
|
if (!self isOnGround())
|
||||||
|
{
|
||||||
|
amount = 265; // 96 air units
|
||||||
|
}
|
||||||
|
else if (self getStance() == "stand")
|
||||||
{
|
{
|
||||||
amount = 420; // 48 units
|
amount = 420; // 48 units
|
||||||
}
|
}
|
||||||
if (self getStance() == "crouch")
|
if (self getStance() == "crouch")
|
||||||
{
|
{
|
||||||
amount = 327.5; // 36 units
|
amount = 297.5; // 32 units
|
||||||
}
|
}
|
||||||
else if (self getStance() == "prone")
|
else if (self getStance() == "prone")
|
||||||
{
|
{
|
||||||
amount = 235; // 24 units
|
amount = 172.5; // 16 units
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user