mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Tombstone changes
Powerup no longer removed when revived No longer automatically get perks back when revived (must pick up powerup) Change powerup fx color to blue
This commit is contained in:
@ -118,9 +118,6 @@ onplayerspawned()
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self thread additionalprimaryweapon_restore_weapons();
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self thread additionalprimaryweapon_indicator();
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self thread tombstone_save_perks();
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self thread tombstone_restore_perks();
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self thread whos_who_spawn_changes();
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self thread electric_cherry_unlimited();
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@ -4159,10 +4156,10 @@ disable_sniper_scope_sway()
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tombstone_spawn()
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{
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self endon("disconnect");
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self endon("player_revived");
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self waittill("bled_out");
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if(isDefined(self.tombstone_powerup))
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{
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self.tombstone_powerup tombstone_remove();
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}
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dc = spawn( "script_model", self.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
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dc.angles = self.angles;
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@ -4174,43 +4171,69 @@ tombstone_spawn()
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dc.icon = dc_icon;
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dc.script_noteworthy = "player_tombstone_model";
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dc.player = self;
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self.tombstone_powerup = dc;
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self thread maps/mp/zombies/_zm_tombstone::tombstone_clear();
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dc thread maps/mp/zombies/_zm_tombstone::tombstone_wobble();
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dc thread tombstone_wobble();
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dc thread maps/mp/zombies/_zm_tombstone::tombstone_revived( self );
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result = self waittill_any_return( "player_revived", "spawned_player", "disconnect" );
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if ( result == "player_revived" || result == "disconnect" )
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if (result == "disconnect")
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{
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dc notify( "tombstone_timedout" );
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dc_icon unlink();
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dc_icon delete();
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dc delete();
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dc tombstone_remove();
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return;
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}
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else if(result == "player_revived")
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{
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tombstone = level.tombstones[self.tombstone_index];
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if(tombstone.perk.size == 1)
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{
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dc tombstone_remove();
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return;
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}
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tombstone tombstone_perks_only();
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}
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dc thread tombstone_timeout();
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dc thread tombstone_grab();
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}
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tombstone_wobble()
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{
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self endon( "tombstone_grabbed" );
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self endon( "tombstone_timedout" );
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if ( isDefined( self ) )
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{
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playfxontag( level._effect[ "powerup_on_solo" ], self, "tag_origin" );
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self playsound( "zmb_tombstone_spawn" );
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self playloopsound( "zmb_tombstone_looper" );
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}
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while ( isDefined( self ) )
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{
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self rotateyaw( 360, 3 );
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wait 2.9;
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}
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}
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tombstone_timeout()
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{
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self endon( "tombstone_grabbed" );
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player = self.player;
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result = player waittill_any_return("bled_out", "disconnect");
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self thread maps/mp/zombies/_zm_tombstone::playtombstonetimeraudio();
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if (result != "disconnect")
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{
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player playsoundtoplayer( "zmb_tombstone_timer_out", player );
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}
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self notify( "tombstone_timedout" );
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self.icon unlink();
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self.icon delete();
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self delete();
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player waittill("bled_out");
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self tombstone_remove();
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}
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tombstone_grab()
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{
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self endon( "tombstone_timedout" );
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wait 1;
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while ( isDefined( self ) )
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{
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players = get_players();
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@ -4229,8 +4252,8 @@ tombstone_grab()
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dist = distance( players[ i ].origin, self.origin );
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if ( dist < 64 )
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{
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playfx( level._effect[ "powerup_grabbed" ], self.origin );
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playfx( level._effect[ "powerup_grabbed_wave" ], self.origin );
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playfx( level._effect[ "powerup_grabbed_solo" ], self.origin );
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playfx( level._effect[ "powerup_grabbed_wave_solo" ], self.origin );
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players[ i ] maps/mp/zombies/_zm_tombstone::tombstone_give();
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wait 0.1;
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playsoundatposition( "zmb_tombstone_grab", self.origin );
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@ -4250,96 +4273,22 @@ tombstone_grab()
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}
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}
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tombstone_save_perks()
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tombstone_perks_only()
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{
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self endon("disconnect");
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while (1)
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{
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self waittill_any("perk_acquired", "perk_lost");
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if ( self maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
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{
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continue;
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}
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if (isDefined(self.a_restoring_perks))
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{
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continue;
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}
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if (self hasPerk("specialty_scavenger"))
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{
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if ( isDefined( self.perks_active ) )
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{
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self.a_saved_perks = [];
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self.a_saved_perks = arraycopy( self.perks_active );
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}
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else
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{
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self.a_saved_perks = self maps/mp/zombies/_zm_perks::get_perk_array( 0 );
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}
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}
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else
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{
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self.a_saved_perks = undefined;
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}
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}
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self.weapon = [];
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self.hasriotshield = undefined;
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self.hasclaymore = undefined;
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self.hasemp = undefined;
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self.grenade = undefined;
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self.zombie_cymbal_monkey_count = undefined;
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}
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tombstone_restore_perks()
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tombstone_remove()
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{
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self endon("disconnect");
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while (1)
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{
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self waittill( "player_revived" );
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discard_tombstone = 0;
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if ( isDefined( self.a_saved_perks ) && self.a_saved_perks.size >= 2 )
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{
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i = 0;
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while ( i < self.a_saved_perks.size )
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{
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perk = self.a_saved_perks[ i ];
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if ( perk == "specialty_scavenger" )
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{
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discard_tombstone = 1;
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}
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i++;
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}
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self.a_restoring_perks = 1;
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size = self.a_saved_perks.size;
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i = 0;
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while ( i < size )
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{
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perk = self.a_saved_perks[ i ];
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if ( perk == "specialty_scavenger" && discard_tombstone == 1 )
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{
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i++;
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continue;
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}
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if ( !(perk == "specialty_quickrevive" && flag("solo_game")) )
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{
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if ( self hasperk( perk ) )
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{
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i++;
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continue;
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}
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}
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self maps/mp/zombies/_zm_perks::give_perk( perk );
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wait_network_frame();
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i++;
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}
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self.a_restoring_perks = undefined;
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}
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self.a_saved_perks = undefined;
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}
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self notify( "tombstone_timedout" );
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self.icon unlink();
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self.icon delete();
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self delete();
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}
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additionalprimaryweapon_save_weapons()
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