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https://github.com/JezuzLizard/BO2-Reimagined.git
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Players ignored by enemies for 1 second after being revived
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@ -43,6 +43,7 @@
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* Fall damage no longer increases when max health is increased
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* Removed blur when getting damaged
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* No longer killed when landing on top of another player
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* Ignored by enemies for 1 second after being revived
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* Weapon is no longer switched after reviving if player switched weapons during revive
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* Can shoot while looking at other players
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* Increased mantle speed
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@ -92,6 +92,8 @@ onplayerspawned()
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self thread bleedout_bar_hud();
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self thread zone_hud();
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self thread ignoreme_after_revived();
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self thread fall_velocity_check();
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self thread melee_weapon_switch_watcher();
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@ -1750,6 +1752,21 @@ set_lethal_grenade_init()
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level.zombie_lethal_grenade_player_init = "sticky_grenade_zm";
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}
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ignoreme_after_revived()
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{
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self endon( "disconnect" );
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while(1)
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{
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self waittill( "player_revived", reviver );
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self.ignoreme = 1;
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wait 1;
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self.ignoreme = 0;
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}
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}
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fall_velocity_check()
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{
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