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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Encounter on MOTD: Brutus can lock items

This commit is contained in:
Jbleezy
2023-03-22 18:03:56 -07:00
parent 9515b32b6b
commit f941f19517
3 changed files with 315 additions and 0 deletions

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@ -471,6 +471,7 @@
* Grief: added Smoke Grenades to the Mystery Box
* Grief: added Richtofen Head meat powerup model
* Grief: Brutus spawns every 4-6 minutes
* Grief: Brutus can lock perks and the Mystery Box
#### Docks
* Added Grief game mode

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@ -4,6 +4,318 @@
#include maps\mp\zombies\_zm_ai_brutus;
#include maps\mp\zombies\_zm_score;
init()
{
level.brutus_spawners = getentarray( "brutus_zombie_spawner", "script_noteworthy" );
if ( level.brutus_spawners.size == 0 )
return;
array_thread( level.brutus_spawners, ::add_spawn_function, ::brutus_prespawn );
for ( i = 0; i < level.brutus_spawners.size; i++ )
{
level.brutus_spawners[i].is_enabled = 1;
level.brutus_spawners[i].script_forcespawn = 1;
}
level.brutus_spawn_positions = getstructarray( "brutus_location", "script_noteworthy" );
level thread setup_interaction_matrix();
level.sndbrutusistalking = 0;
level.brutus_health = 500;
level.brutus_health_increase = 1000;
level.brutus_round_count = 0;
level.brutus_last_spawn_round = 0;
level.brutus_count = 0;
level.brutus_max_count = 1;
level.brutus_damage_percent = 0.1;
level.brutus_helmet_shots = 5;
level.brutus_team_points_for_death = 500;
level.brutus_player_points_for_death = 250;
level.brutus_points_for_helmet = 250;
level.brutus_alarm_chance = 100;
level.brutus_min_alarm_chance = 100;
level.brutus_alarm_chance_increment = 10;
level.brutus_max_alarm_chance = 200;
level.brutus_min_round_fq = 4;
level.brutus_max_round_fq = 7;
level.brutus_reset_dist_sq = 262144;
level.brutus_aggro_dist_sq = 16384;
level.brutus_aggro_earlyout = 12;
level.brutus_blocker_pieces_req = 1;
level.brutus_zombie_per_round = 1;
level.brutus_players_in_zone_spawn_point_cap = 120;
level.brutus_teargas_duration = 7;
level.player_teargas_duration = 2;
level.brutus_teargas_radius = 64;
level.num_pulls_since_brutus_spawn = 0;
level.brutus_min_pulls_between_box_spawns = 4;
level.brutus_explosive_damage_for_helmet_pop = 1500;
level.brutus_explosive_damage_increase = 600;
level.brutus_failed_paths_to_teleport = 4;
level.brutus_do_prologue = 1;
level.brutus_min_spawn_delay = 10.0;
level.brutus_max_spawn_delay = 60.0;
level.brutus_respawn_after_despawn = 1;
level.brutus_in_grief = 0;
if ( getdvar( "ui_gametype" ) == "zgrief" )
level.brutus_in_grief = 1;
level.brutus_shotgun_damage_mod = 1.5;
level.brutus_custom_goalradius = 48;
registerclientfield( "actor", "helmet_off", 9000, 1, "int" );
registerclientfield( "actor", "brutus_lock_down", 9000, 1, "int" );
level thread maps\mp\zombies\_zm_ai_brutus::brutus_spawning_logic();
level thread maps\mp\zombies\_zm_ai_brutus::get_brutus_interest_points();
level.custom_perk_validation = maps\mp\zombies\_zm_ai_brutus::check_perk_machine_valid;
level.custom_craftable_validation = maps\mp\zombies\_zm_ai_brutus::check_craftable_table_valid;
level.custom_plane_validation = maps\mp\zombies\_zm_ai_brutus::check_plane_valid;
}
setup_interaction_matrix()
{
level.interaction_types = [];
level.interaction_types["magic_box"] = spawnstruct();
level.interaction_types["magic_box"].priority = 0;
level.interaction_types["magic_box"].animstate = "zm_lock_magicbox";
level.interaction_types["magic_box"].notify_name = "box_lock_anim";
level.interaction_types["magic_box"].action_notetrack = "locked";
level.interaction_types["magic_box"].end_notetrack = "lock_done";
level.interaction_types["magic_box"].validity_func = ::is_magic_box_valid;
level.interaction_types["magic_box"].get_func = ::get_magic_boxes;
level.interaction_types["magic_box"].value_func = ::get_dist_score;
level.interaction_types["magic_box"].interact_func = ::magic_box_lock;
level.interaction_types["magic_box"].spawn_bias = 1000;
level.interaction_types["magic_box"].num_times_to_scale = 1;
level.interaction_types["magic_box"].unlock_cost = 2000;
level.interaction_types["perk_machine"] = spawnstruct();
level.interaction_types["perk_machine"].priority = 1;
level.interaction_types["perk_machine"].animstate = "zm_lock_perk_machine";
level.interaction_types["perk_machine"].notify_name = "perk_lock_anim";
level.interaction_types["perk_machine"].action_notetrack = "locked";
level.interaction_types["perk_machine"].validity_func = ::is_perk_machine_valid;
level.interaction_types["perk_machine"].get_func = ::get_perk_machines;
level.interaction_types["perk_machine"].value_func = ::get_dist_score;
level.interaction_types["perk_machine"].interact_func = ::perk_machine_lock;
level.interaction_types["perk_machine"].spawn_bias = 800;
level.interaction_types["perk_machine"].num_times_to_scale = 3;
level.interaction_types["perk_machine"].unlock_cost = 2000;
if ( !is_gametype_active( "zgrief" ) )
{
level.interaction_types["blocker"] = spawnstruct();
level.interaction_types["blocker"].priority = 5;
level.interaction_types["blocker"].animstate = "zm_smash_blocker";
level.interaction_types["blocker"].notify_name = "board_smash_anim";
level.interaction_types["blocker"].action_notetrack = "fire";
level.interaction_types["blocker"].validity_func = ::is_blocker_valid;
level.interaction_types["blocker"].get_func = ::get_blockers;
level.interaction_types["blocker"].value_func = ::get_dist_score;
level.interaction_types["blocker"].interact_func = ::blocker_smash;
level.interaction_types["blocker"].spawn_bias = 50;
level.interaction_types["trap"] = spawnstruct();
level.interaction_types["trap"].priority = 3;
level.interaction_types["trap"].animstate = "zm_smash_trap";
level.interaction_types["trap"].notify_name = "trap_smash_anim";
level.interaction_types["trap"].action_notetrack = "fire";
level.interaction_types["trap"].validity_func = ::is_trap_valid;
level.interaction_types["trap"].get_func = ::get_traps;
level.interaction_types["trap"].value_func = ::get_dist_score;
level.interaction_types["trap"].interact_func = ::trap_smash;
level.interaction_types["trap"].spawn_bias = 400;
level.interaction_types["trap"].interaction_z_offset = -15;
level.interaction_types["craftable_table"] = spawnstruct();
level.interaction_types["craftable_table"].priority = 2;
level.interaction_types["craftable_table"].animstate = "zm_smash_craftable_table";
level.interaction_types["craftable_table"].notify_name = "table_smash_anim";
level.interaction_types["craftable_table"].action_notetrack = "fire";
level.interaction_types["craftable_table"].validity_func = ::is_craftable_table_valid;
level.interaction_types["craftable_table"].get_func = ::get_craftable_tables;
level.interaction_types["craftable_table"].value_func = ::get_dist_score;
level.interaction_types["craftable_table"].interact_func = ::craftable_table_lock;
level.interaction_types["craftable_table"].spawn_bias = 600;
level.interaction_types["craftable_table"].num_times_to_scale = 1;
level.interaction_types["craftable_table"].unlock_cost = 2000;
level.interaction_types["craftable_table"].interaction_z_offset = -15;
level.interaction_types["craftable_table"].interaction_yaw_offset = 270;
level.interaction_types["craftable_table"].fx_z_offset = -44;
level.interaction_types["craftable_table"].fx_yaw_offset = 270;
level.interaction_types["plane_ramp"] = spawnstruct();
level.interaction_types["plane_ramp"].priority = 4;
level.interaction_types["plane_ramp"].animstate = "zm_lock_plane_ramp";
level.interaction_types["plane_ramp"].notify_name = "plane_lock_anim";
level.interaction_types["plane_ramp"].action_notetrack = "locked";
level.interaction_types["plane_ramp"].end_notetrack = "lock_done";
level.interaction_types["plane_ramp"].validity_func = ::is_plane_ramp_valid;
level.interaction_types["plane_ramp"].get_func = ::get_plane_ramps;
level.interaction_types["plane_ramp"].value_func = ::get_dist_score;
level.interaction_types["plane_ramp"].interact_func = ::plane_ramp_lock;
level.interaction_types["plane_ramp"].spawn_bias = 500;
level.interaction_types["plane_ramp"].num_times_to_scale = 3;
level.interaction_types["plane_ramp"].unlock_cost = 2000;
level.interaction_types["plane_ramp"].interaction_z_offset = -60;
level.interaction_types["plane_ramp"].fx_z_offset = -60;
level.interaction_types["plane_ramp"].fx_x_offset = 70;
level.interaction_types["plane_ramp"].fx_yaw_offset = 90;
}
level.interaction_priority = [];
interaction_types = getarraykeys( level.interaction_types );
for ( i = 0; i < interaction_types.size; i++ )
{
int_type = interaction_types[i];
interaction = level.interaction_types[int_type];
assert( !isdefined( level.interaction_priority[interaction.priority] ) );
level.interaction_priority[interaction.priority] = int_type;
}
}
brutus_find_flesh()
{
self endon( "death" );
level endon( "intermission" );
if ( level.intermission )
return;
self.ai_state = "idle";
self.helitarget = 1;
self.ignoreme = 0;
self.nododgemove = 1;
self.ignore_player = [];
self thread brutus_watch_for_gondola();
self thread brutus_stuck_watcher();
self thread brutus_goal_watcher();
self thread watch_for_player_dist();
while ( true )
{
if ( self.not_interruptable )
{
wait 0.05;
continue;
}
player = brutus_get_closest_valid_player();
brutus_zone = get_zone_from_position( self.origin );
if ( !isdefined( brutus_zone ) )
{
brutus_zone = self.prev_zone;
if ( !isdefined( brutus_zone ) )
{
wait 1;
continue;
}
}
player_zone = undefined;
self.prev_zone = brutus_zone;
if ( !isdefined( player ) )
self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
else
{
player_zone = player get_player_zone();
if ( isdefined( player_zone ) )
self.priority_item = self get_priority_item_for_brutus( player_zone );
else
self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
}
if ( isdefined( player ) && distancesquared( self.origin, player.origin ) < level.brutus_aggro_dist_sq && isdefined( player_zone ) && should_brutus_aggro( player_zone, brutus_zone ) )
{
self.favorite_enemy = player;
self.goal_pos = player.origin;
brutus_start_basic_find_flesh();
}
else if ( isdefined( self.priority_item ) )
{
brutus_stop_basic_find_flesh();
self.goalradius = 12;
self.custom_goalradius_override = 12;
self.goal_pos = self get_interact_offset( self.priority_item, self.ai_state );
self setgoalpos( self.goal_pos );
}
else if ( isdefined( player ) )
{
self.favorite_enemy = player;
self.goal_pos = self.favorite_enemy.origin;
brutus_start_basic_find_flesh();
}
else
{
self.goal_pos = self.origin;
self.ai_state = "idle";
self setanimstatefromasd( "zm_idle" );
self setgoalpos( self.goal_pos );
}
wait 1;
}
}
get_brutus_spawn_pos_val( brutus_pos )
{
score = 0;
zone_name = brutus_pos.zone_name;
if ( !maps\mp\zombies\_zm_zonemgr::zone_is_enabled( zone_name ) )
return 0;
a_players_in_zone = get_players_in_zone( zone_name, 1 );
if ( a_players_in_zone.size == 0 )
return 0;
else
{
n_score_addition = 1;
for ( i = 0; i < a_players_in_zone.size; i++ )
{
if ( findpath( brutus_pos.origin, a_players_in_zone[i].origin, self, 0, 0 ) )
{
n_dist = distance2d( brutus_pos.origin, a_players_in_zone[i].origin );
n_score_addition += linear_map( n_dist, 2000, 0, 0, level.brutus_players_in_zone_spawn_point_cap );
}
}
if ( n_score_addition > level.brutus_players_in_zone_spawn_point_cap )
n_score_addition = level.brutus_players_in_zone_spawn_point_cap;
score += n_score_addition;
}
interaction_types = getarraykeys( level.interaction_types );
interact_array = level.interaction_types;
for ( i = 0; i < interaction_types.size; i++ )
{
int_type = interaction_types[i];
interaction = interact_array[int_type];
interact_points = [[ interaction.get_func ]]( zone_name );
for ( j = 0; j < interact_points.size; j++ )
{
if ( interact_points[j] [[ interaction.validity_func ]]() )
score += interaction.spawn_bias;
}
}
return score;
}
brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name )
{
level.num_pulls_since_brutus_spawn = 0;

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@ -22,6 +22,8 @@ main()
replaceFunc(maps\mp\zm_alcatraz_utility::blundergat_upgrade_station, scripts\zm\replaced\zm_alcatraz_utility::blundergat_upgrade_station);
replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_add, scripts\zm\replaced\_zm_afterlife::afterlife_add);
replaceFunc(maps\mp\zombies\_zm_ai_brutus::init, scripts\zm\replaced\_zm_ai_brutus::init);
replaceFunc(maps\mp\zombies\_zm_ai_brutus::get_brutus_spawn_pos_val, scripts\zm\replaced\_zm_ai_brutus::get_brutus_spawn_pos_val);
replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_spawn, scripts\zm\replaced\_zm_ai_brutus::brutus_spawn);
replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_health_increases, scripts\zm\replaced\_zm_ai_brutus::brutus_health_increases);
replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round, scripts\zm\replaced\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round);