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https://github.com/JezuzLizard/BO2-Reimagined.git
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Origins: fix ascend from darkness quest step
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@ -13,34 +13,6 @@
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zm_tomb_craftables;
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is_unclaimed_staff_weapon( str_weapon )
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{
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if ( !maps\mp\zombies\_zm_equipment::is_limited_equipment( str_weapon ) )
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{
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return true;
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}
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s_elemental_staff = get_staff_info_from_weapon_name( str_weapon, 0 );
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players = get_players();
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foreach ( player in players )
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{
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if ( isdefined( player ) && player has_weapon_or_upgrade( s_elemental_staff.weapname ) )
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{
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return false;
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}
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}
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e_upgraded_staff = maps\mp\zm_tomb_craftables::get_staff_info_from_weapon_name( str_weapon );
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if (is_true(e_upgraded_staff.ee_in_use))
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{
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return false;
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}
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return true;
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}
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quadrotor_control_thread()
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{
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self endon( "bled_out" );
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@ -63,35 +63,70 @@ robot_head_trigger_think()
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str_weap_staffs = array("staff_air_upgraded_zm", "staff_lightning_upgraded_zm", "staff_fire_upgraded_zm", "staff_water_upgraded_zm");
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e_upgraded_staffs = [];
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for (i = 0; i < str_weap_staffs.size; i++)
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{
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e_upgraded_staffs[i] = maps\mp\zm_tomb_craftables::get_staff_info_from_weapon_name( str_weap_staffs[i] );
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}
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staff_placed = 0;
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while ( !staff_placed )
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while ( true )
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{
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self waittill( "trigger", player );
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if (is_true(self.stub.staff_placed))
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{
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continue;
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}
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for (i = 0; i < str_weap_staffs.size; i++)
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{
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if ( player hasweapon( str_weap_staffs[i] ) )
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{
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staff_placed = 1;
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e_upgraded_staffs[i].ee_in_use = 1;
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self.stub.staff_placed = 1;
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e_upgraded_staff = maps\mp\zm_tomb_craftables::get_staff_info_from_weapon_name( str_weap_staffs[i] );
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for (j = 0; j < level.a_elemental_staffs_upgraded.size; j++)
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{
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if (level.a_elemental_staffs_upgraded[j].weapname == str_weap_staffs[i])
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{
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level.a_elemental_staffs_upgraded[j].ee_in_use = 1;
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}
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}
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player takeweapon( str_weap_staffs[i] );
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maps\mp\zm_tomb_craftables::clear_player_staff( str_weap_staffs[i] );
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level.n_ee_robot_staffs_planted++;
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if ( level.n_ee_robot_staffs_planted == 4 )
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{
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flag_set( "ee_all_staffs_placed" );
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}
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e_upgraded_staffs[i] thread place_staff( self.stub.m_plinth );
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break;
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e_upgraded_staff thread place_staff( self.stub.m_plinth );
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}
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}
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}
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}
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remove_plinth()
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{
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playfx( level._effect["teleport_1p"], self.m_plinth.origin );
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playsoundatposition( "zmb_footprintbox_disappear", self.m_plinth.origin );
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wait 3;
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if ( isdefined( self.m_plinth.m_staff ) )
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{
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self.m_plinth.m_staff unlink();
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self.m_plinth.m_staff.origin = self.m_plinth.v_old_origin;
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self.m_plinth.m_staff.angles = self.m_plinth.v_old_angles;
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for (i = 0; i < level.a_elemental_staffs_upgraded.size; i++)
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{
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if (level.a_elemental_staffs_upgraded[i].weapname == self.m_plinth.e_staff.upgrade.weapname)
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{
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level.a_elemental_staffs_upgraded[i].ee_in_use = undefined;
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}
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}
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}
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self.m_sign delete();
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self.m_plinth delete();
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self.m_coll delete();
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unregister_unitrigger( self );
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}
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@ -22,8 +22,8 @@ main()
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replaceFunc(maps\mp\zm_tomb_quest_fire::fire_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_fire::fire_puzzle_1_run);
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replaceFunc(maps\mp\zm_tomb_quest_ice::ice_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_ice::ice_puzzle_1_run);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_2::create_robot_head_trigger, scripts\zm\replaced\zm_tomb_ee_main_step_2::create_robot_head_trigger);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_2::remove_plinth, scripts\zm\replaced\zm_tomb_ee_main_step_2::remove_plinth);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_3::fire_link_cooldown, scripts\zm\replaced\zm_tomb_ee_main_step_3::fire_link_cooldown);
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replaceFunc(maps\mp\zm_tomb_craftables::is_unclaimed_staff_weapon, scripts\zm\replaced\zm_tomb_craftables::is_unclaimed_staff_weapon);
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replaceFunc(maps\mp\zm_tomb_craftables::quadrotor_control_thread, scripts\zm\replaced\zm_tomb_craftables::quadrotor_control_thread);
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replaceFunc(maps\mp\zm_tomb_challenges::challenges_init, scripts\zm\replaced\zm_tomb_challenges::challenges_init);
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replaceFunc(maps\mp\zm_tomb_dig::increment_player_perk_purchase_limit, scripts\zm\replaced\zm_tomb_dig::increment_player_perk_purchase_limit);
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