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Containment on Maze: move Maze zone objective waypoint
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@ -2552,7 +2552,11 @@ containment_think()
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player.obj_waypoint.z = zone.volumes[0].origin[2];
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}
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if(level.script == "zm_prison" && zone_name == "zone_dock")
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if(level.script == "zm_buried" && zone_name == "zone_maze")
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{
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player.obj_waypoint.z += 200;
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}
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else if(level.script == "zm_prison" && zone_name == "zone_dock")
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{
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player.obj_waypoint.z -= 100;
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}
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