1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-22 21:20:15 -05:00

Meat powerup: remove meleeing the meat throwing it in Meat game mode

This commit is contained in:
Jbleezy
2023-03-20 21:00:04 -07:00
parent 2ce8acea14
commit fc179d207c

View File

@ -22,7 +22,7 @@ meat_bounce_override( pos, normal, ent, bounce )
{ {
if ( isdefined( ent ) && isplayer( ent ) && is_player_valid(ent) && !ent hasWeapon("item_meat_zm") && !is_true(ent.dont_touch_the_meat) ) if ( isdefined( ent ) && isplayer( ent ) && is_player_valid(ent) && !ent hasWeapon("item_meat_zm") && !is_true(ent.dont_touch_the_meat) )
{ {
if (ent isMeleeing()) if (ent isMeleeing() && level.scr_zm_ui_gametype_obj != "zmeat")
{ {
ent thread maps\mp\gametypes_zm\zmeat::spike_the_meat(self); ent thread maps\mp\gametypes_zm\zmeat::spike_the_meat(self);
@ -71,7 +71,7 @@ meat_bounce_override( pos, normal, ent, bounce )
if ( isdefined( closest_player ) ) if ( isdefined( closest_player ) )
{ {
if (closest_player isMeleeing()) if (closest_player isMeleeing() && level.scr_zm_ui_gametype_obj != "zmeat")
{ {
closest_player thread maps\mp\gametypes_zm\zmeat::spike_the_meat(self); closest_player thread maps\mp\gametypes_zm\zmeat::spike_the_meat(self);