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Bouncing Betty: make throwable

Bouncing Betty: use anims from AT Mine
Placeable mines: optimize last shot switch time
This commit is contained in:
Jbleezy
2024-04-11 18:24:09 -07:00
parent a1fafbc928
commit fc74d54232
5 changed files with 27 additions and 6 deletions

View File

@ -175,11 +175,11 @@ betty_last_shot_switch(weapname)
self endon("disconnect");
ammo = self getammocount(weapname);
fire_time = 0.8;
fire_time = weaponfiretime(weapname) * 0.8;
if (self hasperk("specialty_rof"))
{
fire_time -= 0.2;
fire_time *= getdvarfloat("perk_weapRateMultiplier");
}
wait fire_time;

View File

@ -140,11 +140,11 @@ claymore_last_shot_switch(weapname)
self endon("disconnect");
ammo = self getammocount(weapname);
fire_time = 0.8;
fire_time = weaponfiretime(weapname) * 0.8;
if (self hasperk("specialty_rof"))
{
fire_time -= 0.2;
fire_time *= getdvarfloat("perk_weapRateMultiplier");
}
wait fire_time;