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Bouncing Betty: make throwable
Bouncing Betty: use anims from AT Mine Placeable mines: optimize last shot switch time
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@ -175,11 +175,11 @@ betty_last_shot_switch(weapname)
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self endon("disconnect");
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ammo = self getammocount(weapname);
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fire_time = 0.8;
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fire_time = weaponfiretime(weapname) * 0.8;
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if (self hasperk("specialty_rof"))
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{
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fire_time -= 0.2;
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fire_time *= getdvarfloat("perk_weapRateMultiplier");
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}
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wait fire_time;
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@ -140,11 +140,11 @@ claymore_last_shot_switch(weapname)
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self endon("disconnect");
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ammo = self getammocount(weapname);
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fire_time = 0.8;
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fire_time = weaponfiretime(weapname) * 0.8;
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if (self hasperk("specialty_rof"))
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{
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fire_time -= 0.2;
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fire_time *= getdvarfloat("perk_weapRateMultiplier");
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}
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wait fire_time;
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