mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 07:37:56 -05:00
Remove 5 second wait before match start
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@ -15,8 +15,9 @@
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## Change Notes
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## Change Notes
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## General
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## General
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* Removed round cap
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* Removed 5 second wait before match start
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* Removed fog
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* Removed fog
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* Removed round cap
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* Disabled depth of field
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* Disabled depth of field
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* Increased level of detail at longer distances
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* Increased level of detail at longer distances
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* Announcer audio always plays
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* Announcer audio always plays
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@ -290,6 +290,7 @@ CoD.PrivateGameLobby.PopulateButtons_Project_Zombie = function(PrivateGameLobbyB
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-- end
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-- end
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AddGameOptionsButtons(PrivateGameLobbyButtonPane, CoD.PrivateGameLobby.GameTypeSettings, "gts")
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AddGameOptionsButtons(PrivateGameLobbyButtonPane, CoD.PrivateGameLobby.GameTypeSettings, "gts")
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AddGameOptionsButtons(PrivateGameLobbyButtonPane, CoD.PrivateGameLobby.Dvars, "dvar")
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AddGameOptionsButtons(PrivateGameLobbyButtonPane, CoD.PrivateGameLobby.Dvars, "dvar")
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PrivateGameLobbyButtonPane:registerEventHandler("start_game", CoD.PrivateGameLobby.ButtonStartGame)
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PrivateGameLobbyButtonPane:registerEventHandler("enable_sliding_zm", CoD.PrivateGameLobby.EnableSlidingZombie)
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PrivateGameLobbyButtonPane:registerEventHandler("enable_sliding_zm", CoD.PrivateGameLobby.EnableSlidingZombie)
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PrivateGameLobbyButtonPane.defaultFocusButton = PrivateGameLobbyButtonPane.body.startMatchButton
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PrivateGameLobbyButtonPane.defaultFocusButton = PrivateGameLobbyButtonPane.body.startMatchButton
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PrivateGameLobbyButtonPane.body.buttonList.hintText:setAlpha(1)
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PrivateGameLobbyButtonPane.body.buttonList.hintText:setAlpha(1)
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@ -330,6 +331,10 @@ CoD.PrivateGameLobby.PopulateButtons_Project_Zombie = function(PrivateGameLobbyB
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end
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end
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end
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end
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CoD.PrivateGameLobby.ButtonStartGame = function(PrivateGameLobbyButtonPane, ClientInstance)
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Engine.Exec(ClientInstance.controller, "xpartygo")
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end
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CoD.PrivateGameLobby.ButtonGameLobbyUpdate_Zombie = function(GametypeSettingButton, f14_arg1)
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CoD.PrivateGameLobby.ButtonGameLobbyUpdate_Zombie = function(GametypeSettingButton, f14_arg1)
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GametypeSettingButton:refreshChoice()
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GametypeSettingButton:refreshChoice()
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GametypeSettingButton:dispatchEventToChildren(f14_arg1)
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GametypeSettingButton:dispatchEventToChildren(f14_arg1)
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