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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Change player mid game starting points and respawn points
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@ -326,6 +326,12 @@ round_think( restart = 0 )
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for (;;)
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{
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level.player_starting_points = (level.round_number + 1) * 500;
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if (level.player_starting_points > 10000)
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{
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level.player_starting_points = 10000;
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}
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maxreward = 50 * level.round_number;
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if ( maxreward > 500 )
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@ -428,6 +434,49 @@ round_think( restart = 0 )
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}
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}
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spectators_respawn()
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{
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level endon( "between_round_over" );
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if ( !isdefined( level.zombie_vars["spectators_respawn"] ) || !level.zombie_vars["spectators_respawn"] )
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return;
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if ( !isdefined( level.custom_spawnplayer ) )
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level.custom_spawnplayer = ::spectator_respawn;
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while ( true )
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{
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players = get_players();
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for ( i = 0; i < players.size; i++ )
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{
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if ( players[i].sessionstate == "spectator" && isdefined( players[i].spectator_respawn ) )
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{
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players[i] [[ level.spawnplayer ]]();
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thread refresh_player_navcard_hud();
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new_score = (level.round_number + 1) * 250;
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if (new_score > 1500)
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{
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new_score = 1500;
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}
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if ( players[i].score < new_score )
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{
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players[i].old_score = players[i].score;
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if ( isdefined( level.spectator_respawn_custom_score ) )
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players[i] [[ level.spectator_respawn_custom_score ]]();
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players[i].score = new_score;
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}
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}
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}
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wait 1;
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}
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}
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ai_calculate_health( round_number )
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{
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level.zombie_health = level.zombie_vars[ "zombie_health_start" ];
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@ -805,6 +805,11 @@ on_player_spawned()
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if (is_respawn_gamemode())
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{
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min_points = level.player_starting_points;
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if (level.scr_zm_ui_gametype_obj == "zrace")
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{
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min_points = (level.round_number + 1) * 250;
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}
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if (min_points > 1500)
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{
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min_points = 1500;
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