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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-05 03:19:06 -05:00
Grief: fix stun fx occasionally not playing
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@ -216,6 +216,7 @@ set_grief_vars()
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level.grief_score["A"] = 0;
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level.grief_score["B"] = 0;
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level.game_mode_griefed_time = 2.5;
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level.stun_fx_amount = 3;
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}
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grief_onplayerconnect()
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@ -1001,13 +1002,28 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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angle = (0, angle[1], 0);
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stun_fx = spawn("script_model", pos);
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stun_fx.angles = angle;
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stun_fx setModel("tag_origin");
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stun_fx linkTo(self);
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stun_fx thread deleteaftertime(3);
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if(!isDefined(self.stun_fx))
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{
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// spawning in model right before playfx causes the fx not to play occasionally
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// stun fx lasts longer than stun time, so alternate between different models
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self.stun_fx = [];
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self.stun_fx_ind = 0;
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playFXOnTag(level._effect["butterflies"], stun_fx, "tag_origin");
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for(i = 0; i < level.stun_fx_amount; i++)
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{
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self.stun_fx[i] = spawn("script_model", pos);
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self.stun_fx[i] setModel("tag_origin");
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}
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}
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self.stun_fx[self.stun_fx_ind] unlink();
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self.stun_fx[self.stun_fx_ind].origin = pos;
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self.stun_fx[self.stun_fx_ind].angles = angle;
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self.stun_fx[self.stun_fx_ind] linkTo(self);
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playFXOnTag(level._effect["butterflies"], self.stun_fx[self.stun_fx_ind], "tag_origin");
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self.stun_fx_ind = (self.stun_fx_ind + 1) % level.stun_fx_amount;
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}
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self thread do_game_mode_shellshock(is_melee, maps/mp/zombies/_zm_weapons::is_weapon_upgraded(sweapon));
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