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https://github.com/JezuzLizard/BO2-Reimagined.git
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Tranzit: change lava damage
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@ -538,6 +538,8 @@
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* Bus wallbuy trigger functions the same as other wallbuy triggers
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* Lava in starting area activates after the power is on
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* Lava destroys grenades instantly
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* Lava damage no longer changes based on player's health
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* Decreased light lava damage from 6 to 5
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* Players can be revived in the fog easier
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* Lamp post portals stay active after activating once
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* Decreased brightness at Power Station
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52
scripts/zm/replaced/zm_transit_lava.gsc
Normal file
52
scripts/zm/replaced/zm_transit_lava.gsc
Normal file
@ -0,0 +1,52 @@
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#include maps\mp\zm_transit_lava;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\animscripts\zm_death;
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player_lava_damage( trig )
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{
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self endon( "zombified" );
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self endon( "death" );
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self endon( "disconnect" );
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max_dmg = 15;
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min_dmg = 5;
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burn_time = 1;
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if ( isdefined( self.is_zombie ) && self.is_zombie )
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return;
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self thread player_stop_burning();
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if ( isdefined( trig.script_float ) )
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{
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max_dmg *= trig.script_float;
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min_dmg *= trig.script_float;
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burn_time *= trig.script_float;
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if ( burn_time >= 1.5 )
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burn_time = 1.5;
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}
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if (max_dmg < 15)
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{
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max_dmg = 5;
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}
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if ( !isdefined( self.is_burning ) && is_player_valid( self ) )
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{
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self.is_burning = 1;
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maps\mp\_visionset_mgr::vsmgr_activate( "overlay", "zm_transit_burn", self, burn_time, level.zm_transit_burn_max_duration );
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self notify( "burned" );
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if ( isdefined( trig.script_float ) && trig.script_float >= 0.1 )
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self thread player_burning_fx();
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radiusdamage( self.origin, 10, max_dmg, min_dmg );
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wait 0.5;
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self.is_burning = undefined;
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}
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}
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@ -10,6 +10,7 @@
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#include scripts\zm\replaced\zm_transit_ai_screecher;
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#include scripts\zm\replaced\zm_transit_bus;
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#include scripts\zm\replaced\zm_transit_distance_tracking;
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#include scripts\zm\replaced\zm_transit_lava;
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#include scripts\zm\replaced\_zm_riotshield;
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#include scripts\zm\replaced\_zm_ai_avogadro;
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#include scripts\zm\replaced\_zm_ai_screecher;
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@ -42,6 +43,7 @@ main()
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replaceFunc(maps\mp\zm_transit_bus::busscheduleadd, scripts\zm\replaced\zm_transit_bus::busscheduleadd);
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replaceFunc(maps\mp\zm_transit_bus::busplowkillzombieuntildeath, scripts\zm\replaced\zm_transit_bus::busplowkillzombieuntildeath);
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replaceFunc(maps\mp\zm_transit_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_transit_distance_tracking::delete_zombie_noone_looking);
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replaceFunc(maps\mp\zm_transit_lava::player_lava_damage, scripts\zm\replaced\zm_transit_lava::player_lava_damage);
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replaceFunc(maps\mp\zombies\_zm_ai_avogadro::check_range_attack, scripts\zm\replaced\_zm_ai_avogadro::check_range_attack);
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replaceFunc(maps\mp\zombies\_zm_ai_avogadro::avogadro_exit, scripts\zm\replaced\_zm_ai_avogadro::avogadro_exit);
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replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_spawning_logic, scripts\zm\replaced\_zm_ai_screecher::screecher_spawning_logic);
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