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BO2-Reimagined/scripts/zm/replaced/zm_alcatraz_classic.gsc
2023-12-16 20:01:17 -08:00

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#include maps\mp\zm_alcatraz_classic;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include scripts\zm\replaced\_zm_afterlife;
give_afterlife()
{
onplayerconnect_callback(scripts\zm\replaced\_zm_afterlife::init_player);
flag_wait("initial_players_connected");
wait 0.5;
start_pos = 1;
players = getplayers();
foreach (player in players)
{
if (isDefined(player.afterlife) && !player.afterlife)
{
player thread fake_kill_player(start_pos);
start_pos++;
}
}
}