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BO2-Reimagined/scripts/zm/replaced/zm_alcatraz_weap_quest.gsc
2024-02-13 16:33:23 -08:00

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#include maps\mp\zm_alcatraz_weap_quest;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#using_animtree("fxanim_props");
grief_soul_catcher_state_manager()
{
wait 1;
if (is_true(level.scr_zm_ui_gametype_pro))
{
for (i = 0; i < level.soul_catchers.size; i++)
{
level.soul_catchers[i].is_charged = 1;
}
return;
}
while (true)
{
level setclientfield(self.script_parameters, 0);
self waittill("first_zombie_killed_in_zone");
if (isdefined(level.soul_catcher_clip[self.script_noteworthy]))
level.soul_catcher_clip[self.script_noteworthy] setvisibletoall();
level setclientfield(self.script_parameters, 1);
anim_length = getanimlength(%o_zombie_dreamcatcher_intro);
wait(anim_length);
while (!self.is_charged)
{
level setclientfield(self.script_parameters, 2);
self waittill_either("fully_charged", "finished_eating");
}
level setclientfield(self.script_parameters, 6);
anim_length = getanimlength(%o_zombie_dreamcatcher_outtro);
wait(anim_length);
if (isdefined(level.soul_catcher_clip[self.script_noteworthy]))
level.soul_catcher_clip[self.script_noteworthy] delete();
self.souls_received = 0;
level thread wolf_spit_out_powerup();
if (is_gametype_active("zgrief"))
{
wait 20;
}
else
{
level waittill("between_round_over");
}
self thread soul_catcher_check();
}
}
wolf_spit_out_powerup()
{
if (!(isdefined(level.enable_magic) && level.enable_magic))
return;
power_origin_structs = getstructarray("wolf_puke_powerup_origin", "targetname");
power_origin_struct = undefined;
foreach (struct in power_origin_structs)
{
if (isdefined(struct.script_string) && struct.script_string == level.scr_zm_map_start_location)
{
power_origin_struct = struct;
break;
}
}
if (!isdefined(power_origin_struct))
{
return;
}
powerup_array = array_randomize(level.zombie_powerup_array);
wolf_powerup = undefined;
foreach (powerup in powerup_array)
{
if (powerup == "meat_stink" && level.scr_zm_ui_gametype_obj != "zmeat")
{
continue;
}
wolf_powerup = powerup;
break;
}
spawn_infinite_powerup_drop(power_origin_struct.origin, wolf_powerup);
power_ups = get_array_of_closest(power_origin_struct.origin, level.active_powerups, undefined, undefined, 100);
if (isdefined(power_ups[0]))
power_ups[0] movez(120, 4);
}
hellhole_projectile_watch()
{
self endon("disconnect");
while (true)
{
self waittill("grenade_fire", grenade, weapname);
if (is_lethal_grenade(weapname))
self thread hellhole_grenades(grenade);
}
}