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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
2024-01-03 00:35:40 -08:00

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#include maps\mp\zm_buried;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zm_buried_gamemodes;
#include maps\mp\zombies\_zm_banking;
#include maps\mp\zm_buried_sq;
#include maps\mp\zombies\_zm_weapon_locker;
#include maps\mp\zm_buried_distance_tracking;
#include maps\mp\zm_buried_fx;
#include maps\mp\zm_buried_ffotd;
#include maps\mp\zm_buried_buildables;
#include maps\mp\zombies\_zm;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zm_buried_amb;
#include maps\mp\zombies\_zm_ai_ghost;
#include maps\mp\zombies\_zm_ai_sloth;
#include maps\mp\zombies\_load;
#include maps\mp\teams\_teamset_cdc;
#include maps\mp\gametypes_zm\_spawning;
#include maps\mp\zombies\_zm_perk_divetonuke;
#include maps\mp\zombies\_zm_perk_vulture;
#include maps\mp\zm_buried_jail;
#include maps\mp\zombies\_zm_weap_bowie;
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
#include maps\mp\zombies\_zm_weap_claymore;
#include maps\mp\zombies\_zm_weap_ballistic_knife;
#include maps\mp\zombies\_zm_weap_slowgun;
#include maps\mp\zombies\_zm_weap_tazer_knuckles;
#include maps\mp\zombies\_zm_weap_time_bomb;
#include maps\mp\zm_buried_achievement;
#include maps\mp\zm_buried_maze;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zm_buried_classic;
#include maps\mp\zombies\_zm_pers_upgrades_functions;
#include maps\mp\zombies\_zm_devgui;
#include maps\mp\zombies\_zm_buildables;
#include character\c_transit_player_farmgirl;
#include character\c_transit_player_oldman;
#include character\c_transit_player_engineer;
#include character\c_buried_player_reporter_dam;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_ai_faller;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_equip_headchopper;
init_level_specific_wall_buy_fx()
{
level._effect["an94_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_an94");
level._effect["pdw57_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_pdw57");
level._effect["svu_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_svuas");
level._effect["lsat_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_lsat");
level._effect["tazer_knuckles_zm_fx"] = loadfx("maps/zombie/fx_zmb_buried_buy_taseknuck");
level._effect["tazer_knuckles_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_buried_dyn_taseknuck");
level._effect["870mcs_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_870mcs");
level._effect["vector_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_ak74u");
level._effect["an94_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_an94");
level._effect["pdw57_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_pdw57");
level._effect["svu_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_svuas");
}