mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
63 lines
2.8 KiB
Plaintext
63 lines
2.8 KiB
Plaintext
#include maps\mp\zm_buried;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zm_buried_gamemodes;
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#include maps\mp\zombies\_zm_banking;
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#include maps\mp\zm_buried_sq;
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#include maps\mp\zombies\_zm_weapon_locker;
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#include maps\mp\zm_buried_distance_tracking;
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#include maps\mp\zm_buried_fx;
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#include maps\mp\zm_buried_ffotd;
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#include maps\mp\zm_buried_buildables;
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#include maps\mp\zombies\_zm;
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#include maps\mp\animscripts\zm_death;
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#include maps\mp\zm_buried_amb;
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#include maps\mp\zombies\_zm_ai_ghost;
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#include maps\mp\zombies\_zm_ai_sloth;
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#include maps\mp\zombies\_load;
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#include maps\mp\teams\_teamset_cdc;
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#include maps\mp\gametypes_zm\_spawning;
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#include maps\mp\zombies\_zm_perk_divetonuke;
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#include maps\mp\zombies\_zm_perk_vulture;
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#include maps\mp\zm_buried_jail;
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#include maps\mp\zombies\_zm_weap_bowie;
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#include maps\mp\zombies\_zm_weap_cymbal_monkey;
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#include maps\mp\zombies\_zm_weap_claymore;
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#include maps\mp\zombies\_zm_weap_ballistic_knife;
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#include maps\mp\zombies\_zm_weap_slowgun;
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#include maps\mp\zombies\_zm_weap_tazer_knuckles;
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#include maps\mp\zombies\_zm_weap_time_bomb;
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#include maps\mp\zm_buried_achievement;
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#include maps\mp\zm_buried_maze;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zm_buried_classic;
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#include maps\mp\zombies\_zm_pers_upgrades_functions;
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#include maps\mp\zombies\_zm_devgui;
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#include maps\mp\zombies\_zm_buildables;
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#include character\c_transit_player_farmgirl;
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#include character\c_transit_player_oldman;
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#include character\c_transit_player_engineer;
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#include character\c_buried_player_reporter_dam;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\zombies\_zm_ai_faller;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_equip_headchopper;
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init_level_specific_wall_buy_fx()
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{
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level._effect["an94_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_an94");
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level._effect["pdw57_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_pdw57");
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level._effect["svu_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_svuas");
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level._effect["lsat_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_lsat");
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level._effect["tazer_knuckles_zm_fx"] = loadfx("maps/zombie/fx_zmb_buried_buy_taseknuck");
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level._effect["tazer_knuckles_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_buried_dyn_taseknuck");
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level._effect["870mcs_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_870mcs");
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level._effect["vector_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_ak74u");
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level._effect["an94_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_an94");
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level._effect["pdw57_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_pdw57");
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level._effect["svu_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_svuas");
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} |