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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
141 lines
4.1 KiB
Plaintext
141 lines
4.1 KiB
Plaintext
#include maps\mp\zm_buried_sq;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_sidequests;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\zm_buried_sq_bt;
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#include maps\mp\zm_buried_sq_mta;
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#include maps\mp\zm_buried_sq_gl;
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#include maps\mp\zm_buried_sq_ftl;
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#include maps\mp\zm_buried_sq_ll;
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#include maps\mp\zm_buried_sq_ts;
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#include maps\mp\zm_buried_sq_ctw;
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#include maps\mp\zm_buried_sq_tpo;
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#include maps\mp\zm_buried_sq_ip;
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#include maps\mp\zm_buried_sq_ows;
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#include maps\mp\gametypes_zm\_globallogic_score;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_buildables;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_perks;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zm_buried_amb;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_score;
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sq_metagame()
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{
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level endon("sq_metagame_player_connected");
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if (!is_true(level.buried_sq_maxis_complete) && !is_true(level.buried_sq_richtofen_complete))
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level waittill("buried_sidequest_achieved");
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m_endgame_machine = getstruct("sq_endgame_machine", "targetname");
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a_stat = [];
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a_stat[0] = "sq_transit_last_completed";
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a_stat[1] = "sq_highrise_last_completed";
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a_stat[2] = "sq_buried_last_completed";
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level.n_metagame_machine_lights_on = 0;
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flag_wait("start_zombie_round_logic");
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sq_metagame_clear_lights();
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players = get_players();
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player_count = players.size;
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for (n_player = 0; n_player < player_count; n_player++)
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{
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for (n_stat = 0; n_stat < a_stat.size; n_stat++)
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{
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if (flag("sq_is_max_tower_built"))
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{
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m_endgame_machine sq_metagame_machine_set_light(n_player, n_stat, "sq_bulb_orange");
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}
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else
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{
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m_endgame_machine sq_metagame_machine_set_light(n_player, n_stat, "sq_bulb_blue");
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}
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level setclientfield("buried_sq_egm_bulb_" + n_stat, 1);
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}
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}
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m_endgame_machine.activate_trig = spawn("trigger_radius", m_endgame_machine.origin, 0, 128, 72);
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m_endgame_machine.activate_trig waittill("trigger");
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m_endgame_machine.activate_trig delete();
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m_endgame_machine.activate_trig = undefined;
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level setclientfield("buried_sq_egm_animate", 1);
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m_endgame_machine.endgame_trig = spawn("trigger_radius_use", m_endgame_machine.origin, 0, 16, 16);
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m_endgame_machine.endgame_trig setcursorhint("HINT_NOICON");
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m_endgame_machine.endgame_trig sethintstring(&"ZM_BURIED_SQ_EGM_BUT");
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m_endgame_machine.endgame_trig triggerignoreteam();
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m_endgame_machine.endgame_trig usetriggerrequirelookat();
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m_endgame_machine.endgame_trig waittill("trigger");
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m_endgame_machine.endgame_trig delete();
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m_endgame_machine.endgame_trig = undefined;
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level thread sq_metagame_clear_tower_pieces();
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playsoundatposition("zmb_endgame_mach_button", m_endgame_machine.origin);
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players = get_players();
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sq_metagame_clear_lights();
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if (flag("sq_is_max_tower_built"))
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level notify("end_game_reward_starts_maxis");
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else
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level notify("end_game_reward_starts_richtofen");
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}
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make_richtofen_zombie()
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{
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self endon("death");
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level.sq_richtofen_zombie.spawned = 1;
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self setclientfield("buried_sq_maxis_ending_update_eyeball_color", 1);
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self thread richtofen_zombie_watch_death();
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self waittill("completed_emerging_into_playable_area");
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self thread richtofen_zombie_vo_watcher();
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self.deathfunction_old = self.deathfunction;
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self.deathfunction = ::richtofen_zombie_deathfunction_override;
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}
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richtofen_zombie_deathfunction_override()
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{
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if (isdefined(self.attacker) && isplayer(self.attacker))
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{
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if (!(isdefined(self.turning_into_ghost) && self.turning_into_ghost))
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{
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self force_random_powerup_drop();
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self.attacker maps\mp\zombies\_zm_score::add_to_player_score(500);
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}
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}
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return self [[self.deathfunction_old]]();
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}
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sq_give_player_rewards()
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{
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level thread scripts\zm\reimagined\_zm_sq::sq_complete_time_hud();
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level thread scripts\zm\reimagined\_zm_sq::sq_play_song();
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players = get_players();
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foreach (player in players)
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{
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if (is_player_valid(player))
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{
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player thread scripts\zm\reimagined\_zm_sq::sq_give_player_all_perks();
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}
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}
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}
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mule_kick_allows_4_weapons()
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{
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level.additionalprimaryweapon_limit = 4;
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} |