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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
BO2-Reimagined/ui_mp/t6/zombie/hudreimagined.lua

834 lines
54 KiB
Lua

CoD.Reimagined = {}
LUI.createMenu.ReimaginedArea = function(LocalClientIndex)
local safeArea = CoD.Menu.NewSafeAreaFromState("ReimaginedArea", LocalClientIndex)
safeArea:setOwner(LocalClientIndex)
local enemyCounterWidget = LUI.UIElement.new()
enemyCounterWidget:setLeftRight(true, true, 7, 7)
enemyCounterWidget:setTopBottom(true, false, 3, 3)
enemyCounterWidget:setAlpha(0)
safeArea:addElement(enemyCounterWidget)
local enemyCounterText = LUI.UIText.new()
enemyCounterText:setLeftRight(true, true, 0, 0)
enemyCounterText:setTopBottom(true, false, 0, CoD.textSize.Default)
enemyCounterText:setFont(CoD.fonts.Big)
enemyCounterText:setAlignment(LUI.Alignment.Left)
enemyCounterWidget:addElement(enemyCounterText)
enemyCounterWidget.enemyCounterText = enemyCounterText
enemyCounterWidget:registerEventHandler("hud_update_refresh", CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_enemy_counter", CoD.Reimagined.EnemyCounterArea.UpdateEnemyCounter)
local timerWidget = LUI.UIElement.new()
timerWidget:setLeftRight(true, true, -7, -7)
timerWidget:setTopBottom(true, false, 18, 18)
timerWidget:setAlpha(0)
safeArea:addElement(timerWidget)
local totalTimerText = LUI.UIText.new()
totalTimerText:setLeftRight(true, true, 0, 0)
totalTimerText:setTopBottom(true, false, 0, CoD.textSize.Default)
totalTimerText:setFont(CoD.fonts.Big)
totalTimerText:setAlignment(LUI.Alignment.Right)
timerWidget:addElement(totalTimerText)
timerWidget.totalTimerText = totalTimerText
local roundTimerText = LUI.UIText.new()
roundTimerText:setLeftRight(true, true, 0, 0)
roundTimerText:setTopBottom(true, false, 0 + 23, CoD.textSize.Default + 23)
roundTimerText:setFont(CoD.fonts.Big)
roundTimerText:setAlignment(LUI.Alignment.Right)
timerWidget:addElement(roundTimerText)
timerWidget.roundTimerText = roundTimerText
local roundTotalTimerText = LUI.UIText.new()
roundTotalTimerText:setLeftRight(true, true, 0, 0)
roundTotalTimerText:setTopBottom(true, false, 0 + 46, CoD.textSize.Default + 46)
roundTotalTimerText:setFont(CoD.fonts.Big)
roundTotalTimerText:setAlignment(LUI.Alignment.Right)
roundTotalTimerText:setAlpha(0)
roundTotalTimerText:registerAnimationState("fade_out", {
alpha = 0,
})
roundTotalTimerText:registerAnimationState("fade_in", {
alpha = 1,
})
timerWidget:addElement(roundTotalTimerText)
timerWidget.roundTotalTimerText = roundTotalTimerText
timerWidget:registerEventHandler("hud_update_refresh", CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.Reimagined.TimerArea.UpdateVisibility)
timerWidget:registerEventHandler("hud_update_total_timer", CoD.Reimagined.TimerArea.UpdateTotalTimer)
timerWidget:registerEventHandler("hud_update_round_timer", CoD.Reimagined.TimerArea.UpdateRoundTimer)
timerWidget:registerEventHandler("hud_update_round_total_timer", CoD.Reimagined.TimerArea.UpdateRoundTotalTimer)
timerWidget:registerEventHandler("hud_fade_out_round_total_timer", CoD.Reimagined.TimerArea.FadeOutRoundTotalTimer)
timerWidget:registerEventHandler("hud_fade_in_round_total_timer", CoD.Reimagined.TimerArea.FadeInRoundTotalTimer)
local healthBarWidget = LUI.UIElement.new()
healthBarWidget:setLeftRight(true, true, 7, 7)
healthBarWidget:setTopBottom(false, true, -163, -163)
healthBarWidget:setAlpha(0)
healthBarWidget.width = 169
healthBarWidget.height = 13
healthBarWidget.bgDiff = 2
safeArea:addElement(healthBarWidget)
local healthBarBg = LUI.UIImage.new()
healthBarBg:setLeftRight(true, false, 0, 0 + healthBarWidget.width)
healthBarBg:setTopBottom(true, false, 0, 0 + healthBarWidget.height)
healthBarBg:setImage(RegisterMaterial("white"))
healthBarBg:setRGB(0, 0, 0)
healthBarBg:setAlpha(0.5)
healthBarWidget:addElement(healthBarBg)
healthBarWidget.healthBarBg = healthBarBg
local healthBar = LUI.UIImage.new()
healthBar:setLeftRight(true, false, healthBarWidget.bgDiff, healthBarWidget.width - healthBarWidget.bgDiff)
healthBar:setTopBottom(true, false, healthBarWidget.bgDiff, healthBarWidget.height - healthBarWidget.bgDiff)
healthBar:setImage(RegisterMaterial("white"))
healthBar:setAlpha(1)
healthBarWidget:addElement(healthBar)
healthBarWidget.healthBar = healthBar
local shieldBar = LUI.UIImage.new()
shieldBar:setLeftRight(true, false, healthBarWidget.bgDiff, healthBarWidget.width - healthBarWidget.bgDiff)
shieldBar:setTopBottom(true, false, healthBarWidget.bgDiff, (healthBarWidget.height - healthBarWidget.bgDiff) / 2)
shieldBar:setImage(RegisterMaterial("white"))
shieldBar:setRGB(0.5, 0.5, 0.5)
shieldBar:setAlpha(0)
healthBarWidget:addElement(shieldBar)
healthBarWidget.shieldBar = shieldBar
local healthText = LUI.UIText.new()
healthText:setLeftRight(true, true, healthBarWidget.width + healthBarWidget.bgDiff * 2, 0)
healthText:setTopBottom(true, false, 0 - healthBarWidget.bgDiff, healthBarWidget.height + healthBarWidget.bgDiff)
healthText:setFont(CoD.fonts.Big)
healthText:setAlignment(LUI.Alignment.Left)
healthBarWidget:addElement(healthText)
healthBarWidget.healthText = healthText
healthBarWidget:registerEventHandler("hud_update_refresh", CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_IN_AFTERLIFE, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.Reimagined.HealthBarArea.UpdateVisibility)
healthBarWidget:registerEventHandler("hud_update_health_bar", CoD.Reimagined.HealthBarArea.UpdateHealthBar)
local zoneNameWidget = LUI.UIElement.new()
zoneNameWidget:setLeftRight(true, true, 7, 7)
zoneNameWidget:setTopBottom(false, true, -167, -167)
zoneNameWidget:setAlpha(0)
safeArea:addElement(zoneNameWidget)
local zoneNameText = LUI.UIText.new()
zoneNameText:setLeftRight(true, true, 0, 0)
zoneNameText:setTopBottom(true, false, -CoD.textSize.Default, 0)
zoneNameText:setFont(CoD.fonts.Big)
zoneNameText:setAlignment(LUI.Alignment.Left)
zoneNameText:registerAnimationState("fade_out", {
alpha = 0,
})
zoneNameText:registerAnimationState("fade_in", {
alpha = 1,
})
zoneNameWidget:addElement(zoneNameText)
zoneNameWidget.zoneNameText = zoneNameText
zoneNameWidget:registerEventHandler("hud_update_refresh", CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.Reimagined.ZoneNameArea.UpdateVisibility)
zoneNameWidget:registerEventHandler("hud_update_zone_name", CoD.Reimagined.ZoneNameArea.UpdateZoneName)
zoneNameWidget:registerEventHandler("hud_fade_out_zone_name", CoD.Reimagined.ZoneNameArea.FadeOutZoneName)
zoneNameWidget:registerEventHandler("hud_fade_in_zone_name", CoD.Reimagined.ZoneNameArea.FadeInZoneName)
local questTimerWidget = LUI.UIElement.new()
questTimerWidget:setLeftRight(true, true, 0, 0)
questTimerWidget:setTopBottom(false, false, -200, -200)
questTimerWidget:setAlpha(0)
safeArea:addElement(questTimerWidget)
local questTimerText = LUI.UIText.new()
questTimerText:setLeftRight(true, true, 0, 0)
questTimerText:setTopBottom(false, false, 0, CoD.textSize.Default)
questTimerText:setFont(CoD.fonts.Big)
questTimerText:setAlignment(LUI.Alignment.Center)
questTimerText:setAlpha(0)
questTimerText:registerAnimationState("fade_out", {
alpha = 0,
})
questTimerText:registerAnimationState("fade_in", {
alpha = 1,
})
questTimerWidget:addElement(questTimerText)
questTimerWidget.questTimerText = questTimerText
questTimerWidget:registerEventHandler("hud_update_refresh", CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.Reimagined.QuestTimerArea.UpdateVisibility)
questTimerWidget:registerEventHandler("hud_update_quest_timer", CoD.Reimagined.QuestTimerArea.UpdateQuestTimer)
questTimerWidget:registerEventHandler("hud_fade_out_quest_timer", CoD.Reimagined.QuestTimerArea.FadeOutQuestTimer)
questTimerWidget:registerEventHandler("hud_fade_in_quest_timer", CoD.Reimagined.QuestTimerArea.FadeInQuestTimer)
local gameModeNameWidget = LUI.UIElement.new()
gameModeNameWidget:setLeftRight(true, true, 0, 0)
gameModeNameWidget:setTopBottom(true, false, 3, 3)
gameModeNameWidget:setAlpha(0)
safeArea:addElement(gameModeNameWidget)
local gameModeNameText = LUI.UIText.new()
gameModeNameText:setLeftRight(true, true, 0, 0)
gameModeNameText:setTopBottom(true, false, 0, CoD.textSize.ExtraSmall)
gameModeNameText:setFont(CoD.fonts.Big)
gameModeNameText:setAlignment(LUI.Alignment.Center)
gameModeNameWidget:addElement(gameModeNameText)
gameModeNameWidget.gameModeNameText = gameModeNameText
gameModeNameWidget:registerEventHandler("hud_update_refresh", CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
gameModeNameWidget:registerEventHandler("hud_update_game_mode_name", CoD.Reimagined.GameModeNameArea.UpdateGameModeName)
local gameModeScoreWidget = LUI.UIElement.new()
gameModeScoreWidget:setLeftRight(true, true, 0, 0)
gameModeScoreWidget:setTopBottom(true, false, 26, 26)
gameModeScoreWidget:setAlpha(0)
gameModeScoreWidget.iconSize = 42
safeArea:addElement(gameModeScoreWidget)
local gameModeScoreFriendlyIcon = LUI.UIImage.new()
gameModeScoreFriendlyIcon:setLeftRight(false, false, -105 - (gameModeScoreWidget.iconSize / 2), -105 + (gameModeScoreWidget.iconSize / 2))
gameModeScoreFriendlyIcon:setTopBottom(true, false, 0, gameModeScoreWidget.iconSize)
gameModeScoreFriendlyIcon:setAlpha(0)
gameModeScoreWidget:addElement(gameModeScoreFriendlyIcon)
gameModeScoreWidget.gameModeScoreFriendlyIcon = gameModeScoreFriendlyIcon
local gameModeScoreEnemyIcon = LUI.UIImage.new()
gameModeScoreEnemyIcon:setLeftRight(false, false, 105 - (gameModeScoreWidget.iconSize / 2), 105 + (gameModeScoreWidget.iconSize / 2))
gameModeScoreEnemyIcon:setTopBottom(true, false, 0, gameModeScoreWidget.iconSize)
gameModeScoreEnemyIcon:setAlpha(0)
gameModeScoreWidget:addElement(gameModeScoreEnemyIcon)
gameModeScoreWidget.gameModeScoreEnemyIcon = gameModeScoreEnemyIcon
local gameModeScoreFriendlyText = LUI.UIText.new()
gameModeScoreFriendlyText:setLeftRight(true, true, -40, -40)
gameModeScoreFriendlyText:setTopBottom(true, false, -10, -10 + CoD.textSize.Morris)
gameModeScoreFriendlyText:setFont(CoD.fonts.Morris)
gameModeScoreFriendlyText:setAlignment(LUI.Alignment.Center)
gameModeScoreFriendlyText:setRGB(CoD.RoundStatus.DefaultColor.r, CoD.RoundStatus.DefaultColor.g, CoD.RoundStatus.DefaultColor.b)
gameModeScoreWidget:addElement(gameModeScoreFriendlyText)
gameModeScoreWidget.gameModeScoreFriendlyText = gameModeScoreFriendlyText
local gameModeScoreEnemyText = LUI.UIText.new()
gameModeScoreEnemyText:setLeftRight(true, true, 40, 40)
gameModeScoreEnemyText:setTopBottom(true, false, -10, -10 + CoD.textSize.Morris)
gameModeScoreEnemyText:setFont(CoD.fonts.Morris)
gameModeScoreEnemyText:setAlignment(LUI.Alignment.Center)
gameModeScoreEnemyText:setRGB(CoD.RoundStatus.DefaultColor.r, CoD.RoundStatus.DefaultColor.g, CoD.RoundStatus.DefaultColor.b)
gameModeScoreWidget:addElement(gameModeScoreEnemyText)
gameModeScoreWidget.gameModeScoreEnemyText = gameModeScoreEnemyText
local gameModeScoreFriendlyPlayerCount = LUI.UIImage.new()
gameModeScoreFriendlyPlayerCount:setLeftRight(false, false, -40 - (gameModeScoreWidget.iconSize / 2), -40 + (gameModeScoreWidget.iconSize / 2))
gameModeScoreFriendlyPlayerCount:setTopBottom(true, false, 46, 46 + gameModeScoreWidget.iconSize)
gameModeScoreFriendlyPlayerCount:setRGB(CoD.RoundStatus.DefaultColor.r, CoD.RoundStatus.DefaultColor.g, CoD.RoundStatus.DefaultColor.b)
gameModeScoreFriendlyPlayerCount:setAlpha(0)
gameModeScoreWidget:addElement(gameModeScoreFriendlyPlayerCount)
gameModeScoreWidget.gameModeScoreFriendlyPlayerCount = gameModeScoreFriendlyPlayerCount
local gameModeScoreEnemyPlayerCount = LUI.UIImage.new()
gameModeScoreEnemyPlayerCount:setLeftRight(false, false, 40 - (gameModeScoreWidget.iconSize / 2), 40 + (gameModeScoreWidget.iconSize / 2))
gameModeScoreEnemyPlayerCount:setTopBottom(true, false, 46, 46 + gameModeScoreWidget.iconSize)
gameModeScoreEnemyPlayerCount:setRGB(CoD.RoundStatus.DefaultColor.r, CoD.RoundStatus.DefaultColor.g, CoD.RoundStatus.DefaultColor.b)
gameModeScoreEnemyPlayerCount:setAlpha(0)
gameModeScoreWidget:addElement(gameModeScoreEnemyPlayerCount)
gameModeScoreWidget.gameModeScoreEnemyPlayerCount = gameModeScoreEnemyPlayerCount
local gameModeScoreScoringTeam = LUI.UIImage.new()
gameModeScoreScoringTeam.iconSize = gameModeScoreWidget.iconSize / 2
gameModeScoreScoringTeam:setLeftRight(false, false, 0 - (gameModeScoreScoringTeam.iconSize / 2), 0 + (gameModeScoreScoringTeam.iconSize / 2))
gameModeScoreScoringTeam:setTopBottom(true, false, 46, 46 + gameModeScoreScoringTeam.iconSize)
gameModeScoreScoringTeam:setImage(RegisterMaterial("waypoint_target"))
gameModeScoreScoringTeam:setAlpha(0)
gameModeScoreWidget:addElement(gameModeScoreScoringTeam)
gameModeScoreWidget.gameModeScoreScoringTeam = gameModeScoreScoringTeam
gameModeScoreWidget:registerEventHandler("hud_update_refresh", CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
gameModeScoreWidget:registerEventHandler("hud_update_team_change", CoD.Reimagined.GameModeScoreArea.UpdateTeamChange)
gameModeScoreWidget:registerEventHandler("hud_update_scores", CoD.Reimagined.GameModeScoreArea.UpdateScores)
gameModeScoreWidget:registerEventHandler("hud_update_player_count", CoD.Reimagined.GameModeScoreArea.UpdatePlayerCount)
gameModeScoreWidget:registerEventHandler("hud_update_scoring_team", CoD.Reimagined.GameModeScoreArea.UpdateScoringTeam)
local containmentWidget = LUI.UIElement.new()
containmentWidget:setLeftRight(true, true, 7, 7)
containmentWidget:setTopBottom(true, false, 3, 3)
containmentWidget:setAlpha(0)
safeArea:addElement(containmentWidget)
local containmentZoneText = LUI.UIText.new()
containmentZoneText:setLeftRight(true, true, 0, 0)
containmentZoneText:setTopBottom(true, false, 0, CoD.textSize.Default)
containmentZoneText:setFont(CoD.fonts.Big)
containmentZoneText:setAlignment(LUI.Alignment.Left)
containmentWidget:addElement(containmentZoneText)
containmentWidget.containmentZoneText = containmentZoneText
local containmentTimeText = LUI.UIText.new()
containmentTimeText:setLeftRight(true, true, 0, 0)
containmentTimeText:setTopBottom(true, false, 0 + 23, CoD.textSize.Default + 23)
containmentTimeText:setFont(CoD.fonts.Big)
containmentTimeText:setAlignment(LUI.Alignment.Left)
containmentWidget:addElement(containmentTimeText)
containmentWidget.containmentTimeText = containmentTimeText
containmentWidget:registerEventHandler("hud_update_refresh", CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.Reimagined.ContainmentArea.UpdateVisibility)
containmentWidget:registerEventHandler("hud_update_containment_zone", CoD.Reimagined.ContainmentArea.UpdateContainmentZone)
containmentWidget:registerEventHandler("hud_update_containment_time", CoD.Reimagined.ContainmentArea.UpdateContainmentTime)
return safeArea
end
CoD.Reimagined.EnemyCounterArea = {}
CoD.Reimagined.EnemyCounterArea.UpdateVisibility = function(Menu, ClientInstance)
local controller = ClientInstance.controller
if UIExpression.DvarBool(nil, "ui_hud_enemy_counter") == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_FLASH_BANGED) == 0 and (UIExpression.IsVisibilityBitSet(controller, CoD.BIT_UI_ACTIVE) == 0 or UIExpression.IsVisibilityBitSet(controller, CoD.BIT_SCOREBOARD_OPEN) == 1) and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_SCOPED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_PLAYER_ZOMBIE) == 0 and (not CoD.IsShoutcaster(controller) or CoD.ExeProfileVarBool(controller, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(controller)) and CoD.FSM_VISIBILITY(controller) == 0 then
if Menu.visible ~= true then
Menu:setAlpha(1)
Menu.visible = true
end
elseif Menu.visible == true then
Menu:setAlpha(0)
Menu.visible = nil
end
end
CoD.Reimagined.EnemyCounterArea.UpdateEnemyCounter = function(Menu, ClientInstance)
local enemyCount = ClientInstance.data[1]
if enemyCount == 0 then
enemyCount = ""
end
Menu.enemyCounterText:setText(Engine.Localize("ZOMBIE_HUD_ENEMIES_REMAINING") .. enemyCount)
end
CoD.Reimagined.TimerArea = {}
CoD.Reimagined.TimerArea.UpdateVisibility = function(Menu, ClientInstance)
local controller = ClientInstance.controller
if UIExpression.DvarBool(nil, "ui_hud_timer") == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_FLASH_BANGED) == 0 and (UIExpression.IsVisibilityBitSet(controller, CoD.BIT_UI_ACTIVE) == 0 or UIExpression.IsVisibilityBitSet(controller, CoD.BIT_SCOREBOARD_OPEN) == 1) and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_SCOPED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_PLAYER_ZOMBIE) == 0 and (not CoD.IsShoutcaster(controller) or CoD.ExeProfileVarBool(controller, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(controller)) and CoD.FSM_VISIBILITY(controller) == 0 then
if Menu.visible ~= true then
Menu:setAlpha(1)
Menu.visible = true
end
elseif Menu.visible == true then
Menu:setAlpha(0)
Menu.visible = nil
end
end
CoD.Reimagined.TimerArea.UpdateTotalTimer = function(Menu, ClientInstance)
local timeNum = ClientInstance.data[1]
local time = CoD.Reimagined.ConvertNumToTime(timeNum)
Menu.totalTimerText:setText(Engine.Localize("ZOMBIE_HUD_TOTAL_TIME") .. time)
end
CoD.Reimagined.TimerArea.UpdateRoundTimer = function(Menu, ClientInstance)
local timeNum = ClientInstance.data[1]
local time = CoD.Reimagined.ConvertNumToTime(timeNum)
Menu.roundTimerText:setText(Engine.Localize("ZOMBIE_HUD_ROUND_TIME") .. time)
end
CoD.Reimagined.TimerArea.UpdateRoundTotalTimer = function(Menu, ClientInstance)
local timeNum = ClientInstance.data[1]
local time = CoD.Reimagined.ConvertNumToTime(timeNum)
Menu.roundTotalTimerText:setText(Engine.Localize("ZOMBIE_HUD_ROUND_TOTAL_TIME") .. time)
end
CoD.Reimagined.TimerArea.FadeOutRoundTotalTimer = function(Menu, ClientInstance)
if ClientInstance.data ~= nil then
Menu.roundTotalTimerText:animateToState("fade_out", ClientInstance.data[1])
else
Menu.roundTotalTimerText:animateToState("fade_out")
end
end
CoD.Reimagined.TimerArea.FadeInRoundTotalTimer = function(Menu, ClientInstance)
if ClientInstance.data ~= nil then
Menu.roundTotalTimerText:animateToState("fade_in", ClientInstance.data[1])
else
Menu.roundTotalTimerText:animateToState("fade_in")
end
end
CoD.Reimagined.HealthBarArea = {}
CoD.Reimagined.HealthBarArea.UpdateVisibility = function(Menu, ClientInstance)
local controller = ClientInstance.controller
if UIExpression.DvarBool(nil, "ui_hud_health_bar") == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IS_PLAYER_IN_AFTERLIFE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_FLASH_BANGED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_SCOREBOARD_OPEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_SCOPED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_PLAYER_ZOMBIE) == 0 and (not CoD.IsShoutcaster(controller) or CoD.ExeProfileVarBool(controller, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(controller)) and CoD.FSM_VISIBILITY(controller) == 0 then
if Menu.visible ~= true then
Menu:setAlpha(1)
Menu.visible = true
end
elseif Menu.visible == true then
Menu:setAlpha(0)
Menu.visible = nil
end
end
CoD.Reimagined.HealthBarArea.UpdateHealthBar = function(Menu, ClientInstance)
local health = ClientInstance.data[1]
local maxHealth = ClientInstance.data[2]
local shieldHealth = ClientInstance.data[3]
local healthPercent = health / maxHealth
local shieldHealthPercent = shieldHealth / 100
local healthWidth = math.max(3, (Menu.width * healthPercent) - Menu.bgDiff)
Menu.healthBar:setLeftRight(true, false, Menu.bgDiff, healthWidth)
if shieldHealthPercent > 0 then
local shieldHealthWidth = math.max(3, (Menu.width * shieldHealthPercent) - Menu.bgDiff)
Menu.shieldBar:setAlpha(1)
Menu.shieldBar:setLeftRight(true, false, Menu.bgDiff, shieldHealthWidth)
Menu.healthBar:setTopBottom(true, false, (Menu.height + Menu.bgDiff) / 2, Menu.height - Menu.bgDiff)
Menu.healthText:setText(health .. " | " .. shieldHealth)
else
Menu.shieldBar:setAlpha(0)
Menu.healthBar:setTopBottom(true, false, Menu.bgDiff, Menu.height - Menu.bgDiff)
Menu.healthText:setText(health)
end
end
CoD.Reimagined.ZoneNameArea = {}
CoD.Reimagined.ZoneNameArea.UpdateVisibility = function(Menu, ClientInstance)
local controller = ClientInstance.controller
if UIExpression.DvarBool(nil, "ui_hud_zone_name") == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_FLASH_BANGED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_SCOREBOARD_OPEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_SCOPED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_PLAYER_ZOMBIE) == 0 and (not CoD.IsShoutcaster(controller) or CoD.ExeProfileVarBool(controller, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(controller)) and CoD.FSM_VISIBILITY(controller) == 0 then
if Menu.visible ~= true then
Menu:setAlpha(1)
Menu.visible = true
end
elseif Menu.visible == true then
Menu:setAlpha(0)
Menu.visible = nil
end
end
CoD.Reimagined.ZoneNameArea.UpdateZoneName = function(Menu, ClientInstance)
local zoneName = Engine.Localize(Engine.GetIString(ClientInstance.data[1], "CS_LOCALIZED_STRINGS"))
Menu.zoneNameText:setText(zoneName)
end
CoD.Reimagined.ZoneNameArea.FadeOutZoneName = function(Menu, ClientInstance)
if ClientInstance.data ~= nil then
Menu.zoneNameText:animateToState("fade_out", ClientInstance.data[1])
else
Menu.zoneNameText:animateToState("fade_out")
end
end
CoD.Reimagined.ZoneNameArea.FadeInZoneName = function(Menu, ClientInstance)
if ClientInstance.data ~= nil then
Menu.zoneNameText:animateToState("fade_in", ClientInstance.data[1])
else
Menu.zoneNameText:animateToState("fade_in")
end
end
CoD.Reimagined.QuestTimerArea = {}
CoD.Reimagined.QuestTimerArea.UpdateVisibility = function(Menu, ClientInstance)
local controller = ClientInstance.controller
if UIExpression.IsVisibilityBitSet(controller, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_FLASH_BANGED) == 0 and (UIExpression.IsVisibilityBitSet(controller, CoD.BIT_UI_ACTIVE) == 0 or UIExpression.IsVisibilityBitSet(controller, CoD.BIT_SCOREBOARD_OPEN) == 1) and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_SCOPED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_PLAYER_ZOMBIE) == 0 and (not CoD.IsShoutcaster(controller) or CoD.ExeProfileVarBool(controller, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(controller)) and CoD.FSM_VISIBILITY(controller) == 0 then
if Menu.visible ~= true then
Menu:setAlpha(1)
Menu.visible = true
end
elseif Menu.visible == true then
Menu:setAlpha(0)
Menu.visible = nil
end
end
CoD.Reimagined.QuestTimerArea.UpdateQuestTimer = function(Menu, ClientInstance)
local timeNum = ClientInstance.data[1]
local time = CoD.Reimagined.ConvertNumToTime(timeNum)
Menu.questTimerText:setText(Engine.Localize("ZOMBIE_HUD_QUEST_COMPLETE_TIME") .. time)
end
CoD.Reimagined.QuestTimerArea.FadeOutQuestTimer = function(Menu, ClientInstance)
if ClientInstance.data ~= nil then
Menu.questTimerText:animateToState("fade_out", ClientInstance.data[1])
else
Menu.questTimerText:animateToState("fade_out")
end
end
CoD.Reimagined.QuestTimerArea.FadeInQuestTimer = function(Menu, ClientInstance)
if ClientInstance.data ~= nil then
Menu.questTimerText:animateToState("fade_in", ClientInstance.data[1])
else
Menu.questTimerText:animateToState("fade_in")
end
end
CoD.Reimagined.GameModeNameArea = {}
CoD.Reimagined.GameModeNameArea.UpdateVisibility = function(Menu, ClientInstance)
local controller = ClientInstance.controller
if UIExpression.DvarBool(nil, "ui_hud_game_mode_name") == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_FLASH_BANGED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_SCOREBOARD_OPEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_SCOPED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_PLAYER_ZOMBIE) == 0 and (not CoD.IsShoutcaster(controller) or CoD.ExeProfileVarBool(controller, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(controller)) and CoD.FSM_VISIBILITY(controller) == 0 then
if Menu.visible ~= true then
Menu:setAlpha(1)
Menu.visible = true
end
elseif Menu.visible == true then
Menu:setAlpha(0)
Menu.visible = nil
end
end
CoD.Reimagined.GameModeNameArea.UpdateGameModeName = function(Menu, ClientInstance)
local gameModeNameName = Engine.Localize(Engine.GetIString(ClientInstance.data[1], "CS_LOCALIZED_STRINGS"))
Menu.gameModeNameText:setText(gameModeNameName)
end
CoD.Reimagined.GameModeScoreArea = {}
CoD.Reimagined.GameModeScoreArea.UpdateVisibility = function(Menu, ClientInstance)
local controller = ClientInstance.controller
if UIExpression.DvarBool(nil, "ui_hud_game_mode_score") == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_FLASH_BANGED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_SCOREBOARD_OPEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_SCOPED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_PLAYER_ZOMBIE) == 0 and (not CoD.IsShoutcaster(controller) or CoD.ExeProfileVarBool(controller, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(controller)) and CoD.FSM_VISIBILITY(controller) == 0 then
if Menu.visible ~= true then
Menu:setAlpha(1)
Menu.visible = true
end
elseif Menu.visible == true then
Menu:setAlpha(0)
Menu.visible = nil
end
end
CoD.Reimagined.GameModeScoreArea.UpdateTeamChange = function(Menu, ClientInstance)
if UIExpression.DvarString(nil, "ui_zm_gamemodegroup") ~= CoD.Zombie.GAMETYPEGROUP_ZENCOUNTER then
return
end
if Menu.team ~= ClientInstance.team then
Menu.team = ClientInstance.team
local FactionTeam = Engine.GetFactionForTeam(ClientInstance.team)
local EnemyFactionTeam = Engine.GetFactionForTeam(CoD.Reimagined.GetOtherTeam(ClientInstance.team))
if FactionTeam ~= "" then
Menu.gameModeScoreFriendlyIcon:setImage(RegisterMaterial("faction_" .. FactionTeam))
Menu.gameModeScoreFriendlyIcon:setAlpha(1)
Menu.gameModeScoreEnemyIcon:setImage(RegisterMaterial("faction_" .. EnemyFactionTeam))
Menu.gameModeScoreEnemyIcon:setAlpha(1)
if Menu.yourScore ~= nil and Menu.enemyScore ~= nil then
Menu.yourScore, Menu.enemyScore = Menu.enemyScore, Menu.yourScore
CoD.Reimagined.GameModeScoreArea.UpdateScores(Menu, ClientInstance)
end
if Menu.yourPlayerCount ~= nil and Menu.enemyPlayerCount ~= nil then
Menu.yourPlayerCount, Menu.enemyPlayerCount = Menu.enemyPlayerCount, Menu.yourPlayerCount
CoD.Reimagined.GameModeScoreArea.UpdatePlayerCount(Menu, ClientInstance)
end
if Menu.scoringTeam ~= nil then
if Menu.scoringTeam == 1 then
Menu.scoringTeam = 2
elseif Menu.scoringTeam == 2 then
Menu.scoringTeam = 1
end
CoD.Reimagined.GameModeScoreArea.UpdateScoringTeam(Menu, ClientInstance)
end
else
Menu.gameModeScoreFriendlyIcon:setAlpha(0)
Menu.gameModeScoreEnemyIcon:setAlpha(0)
end
end
end
CoD.Reimagined.GameModeScoreArea.UpdateScores = function(Menu, ClientInstance)
if UIExpression.DvarString(nil, "ui_zm_gamemodegroup") ~= CoD.Zombie.GAMETYPEGROUP_ZENCOUNTER then
return
end
if ClientInstance.name ~= "hud_update_team_change" then
Menu.yourScore = ClientInstance.yourScore
Menu.enemyScore = ClientInstance.enemyScore
end
Menu.gameModeScoreFriendlyText:setText(Menu.yourScore)
Menu.gameModeScoreEnemyText:setText(Menu.enemyScore)
end
CoD.Reimagined.GameModeScoreArea.UpdatePlayerCount = function(Menu, ClientInstance)
if UIExpression.DvarString(nil, "ui_zm_gamemodegroup") ~= CoD.Zombie.GAMETYPEGROUP_ZENCOUNTER then
return
end
if ClientInstance.name ~= "hud_update_team_change" then
if ClientInstance.data ~= nil then
Menu.yourPlayerCount = ClientInstance.data[1]
Menu.enemyPlayerCount = ClientInstance.data[2]
else
Menu.yourPlayerCount = nil
Menu.enemyPlayerCount = nil
end
end
if Menu.yourPlayerCount == nil or Menu.enemyPlayerCount == nil then
Menu.gameModeScoreFriendlyPlayerCount:setAlpha(0)
Menu.gameModeScoreEnemyPlayerCount:setAlpha(0)
return
end
if Menu.yourPlayerCount > 0 then
local offset = (4 - Menu.yourPlayerCount) * (Menu.iconSize / 8)
Menu.gameModeScoreFriendlyPlayerCount:setLeftRight(false, false, -40 + offset - (Menu.iconSize / 2), -40 + offset + (Menu.iconSize / 2))
Menu.gameModeScoreFriendlyPlayerCount:setImage(RegisterMaterial("chalkmarks_hellcatraz_" .. Menu.yourPlayerCount))
Menu.gameModeScoreFriendlyPlayerCount:setAlpha(1)
else
Menu.gameModeScoreFriendlyPlayerCount:setAlpha(0)
end
if Menu.enemyPlayerCount > 0 then
local offset = (4 - Menu.enemyPlayerCount) * (Menu.iconSize / 8)
Menu.gameModeScoreEnemyPlayerCount:setLeftRight(false, false, 40 + offset - (Menu.iconSize / 2), 40 + offset + (Menu.iconSize / 2))
Menu.gameModeScoreEnemyPlayerCount:setImage(RegisterMaterial("chalkmarks_hellcatraz_" .. Menu.enemyPlayerCount))
Menu.gameModeScoreEnemyPlayerCount:setAlpha(1)
else
Menu.gameModeScoreEnemyPlayerCount:setAlpha(0)
end
end
CoD.Reimagined.GameModeScoreArea.UpdateScoringTeam = function(Menu, ClientInstance)
if UIExpression.DvarString(nil, "ui_zm_gamemodegroup") ~= CoD.Zombie.GAMETYPEGROUP_ZENCOUNTER then
return
end
if ClientInstance.name ~= "hud_update_team_change" then
if ClientInstance.data ~= nil then
Menu.scoringTeam = ClientInstance.data[1]
else
Menu.scoringTeam = nil
end
end
if Menu.scoringTeam == nil then
Menu.gameModeScoreScoringTeam:setAlpha(0)
return
end
if Menu.scoringTeam == 0 then
Menu.gameModeScoreScoringTeam:setLeftRight(false, false, 0 - (Menu.gameModeScoreScoringTeam.iconSize / 2), 0 + (Menu.gameModeScoreScoringTeam.iconSize / 2))
Menu.gameModeScoreScoringTeam:setRGB(1, 1, 1)
Menu.gameModeScoreScoringTeam:setAlpha(1)
elseif Menu.scoringTeam == 1 then
Menu.gameModeScoreScoringTeam:setLeftRight(false, false, -105 - (Menu.gameModeScoreScoringTeam.iconSize / 2), -105 + (Menu.gameModeScoreScoringTeam.iconSize / 2))
Menu.gameModeScoreScoringTeam:setRGB(0, 1, 0)
Menu.gameModeScoreScoringTeam:setAlpha(1)
elseif Menu.scoringTeam == 2 then
Menu.gameModeScoreScoringTeam:setLeftRight(false, false, 105 - (Menu.gameModeScoreScoringTeam.iconSize / 2), 105 + (Menu.gameModeScoreScoringTeam.iconSize / 2))
Menu.gameModeScoreScoringTeam:setRGB(1, 0, 0)
Menu.gameModeScoreScoringTeam:setAlpha(1)
elseif Menu.scoringTeam == 3 then
Menu.gameModeScoreScoringTeam:setLeftRight(false, false, 0 - (Menu.gameModeScoreScoringTeam.iconSize / 2), 0 + (Menu.gameModeScoreScoringTeam.iconSize / 2))
Menu.gameModeScoreScoringTeam:setRGB(1, 1, 0)
Menu.gameModeScoreScoringTeam:setAlpha(1)
elseif Menu.scoringTeam == 4 then
Menu.gameModeScoreScoringTeam:setLeftRight(false, false, 0 - (Menu.gameModeScoreScoringTeam.iconSize / 2), 0 + (Menu.gameModeScoreScoringTeam.iconSize / 2))
Menu.gameModeScoreScoringTeam:setRGB(0.5, 0.5, 0.5)
Menu.gameModeScoreScoringTeam:setAlpha(0.5)
else
Menu.gameModeScoreScoringTeam:setAlpha(0)
end
end
CoD.Reimagined.ContainmentArea = {}
CoD.Reimagined.ContainmentArea.UpdateVisibility = function(Menu, ClientInstance)
local controller = ClientInstance.controller
if UIExpression.DvarBool(nil, "ui_hud_containment") == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_FLASH_BANGED) == 0 and (UIExpression.IsVisibilityBitSet(controller, CoD.BIT_UI_ACTIVE) == 0 or UIExpression.IsVisibilityBitSet(controller, CoD.BIT_SCOREBOARD_OPEN) == 1) and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_SCOPED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_PLAYER_ZOMBIE) == 0 and (not CoD.IsShoutcaster(controller) or CoD.ExeProfileVarBool(controller, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(controller)) and CoD.FSM_VISIBILITY(controller) == 0 then
if Menu.visible ~= true then
Menu:setAlpha(1)
Menu.visible = true
end
elseif Menu.visible == true then
Menu:setAlpha(0)
Menu.visible = nil
end
end
CoD.Reimagined.ContainmentArea.UpdateContainmentZone = function(Menu, ClientInstance)
local zoneName = Engine.Localize(Engine.GetIString(ClientInstance.data[1], "CS_LOCALIZED_STRINGS"))
Menu.containmentZoneText:setText(Engine.Localize("ZOMBIE_HUD_CONTAINMENT_ZONE") .. zoneName)
end
CoD.Reimagined.ContainmentArea.UpdateContainmentTime = function(Menu, ClientInstance)
local timeNum = ClientInstance.data[1]
local time = ""
if timeNum >= 0 then
time = CoD.Reimagined.ConvertNumToTime(timeNum)
end
Menu.containmentTimeText:setText(Engine.Localize("ZOMBIE_HUD_CONTAINMENT_TIME") .. time)
end
CoD.Reimagined.ConvertNumToTime = function(num)
local time = ""
local hrs = 0
local mins = 0
local secs = 0
if num >= 3600 then
hrs = math.floor(num / 3600)
num = num - (hrs * 3600)
end
if num >= 60 then
mins = math.floor(num / 60)
num = num - (mins * 60)
end
if num > 0 then
secs = num
end
if hrs > 0 then
time = tostring(hrs) .. ":" .. string.format("%02d", mins) .. ":" .. string.format("%02d", secs)
else
time = tostring(mins) .. ":" .. string.format("%02d", secs)
end
return time
end
CoD.Reimagined.GetOtherTeam = function(team)
if team == CoD.TEAM_ALLIES then
return CoD.TEAM_AXIS
elseif team == CoD.TEAM_AXIS then
return CoD.TEAM_ALLIES
end
return team
end