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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 13:49:33 -05:00
2023-03-09 23:38:09 -08:00
2023-03-04 01:32:57 -08:00
2023-03-09 23:38:09 -08:00
2022-02-08 00:35:18 -08:00
2020-02-13 16:52:11 -08:00

Call of Duty: Black Ops 2 Zombies - Reimagined

Created by: Jbleezy

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Change Notes

General

  • Removed fog
  • Disabled depth of field
  • Increased level of detail at longer distances
  • In-game menu no longer disabled instantly when the game ends

HUD

  • Enemy counter displayed on top left of screen
  • Timer displayed on top right of screen
  • Health bar displayed on bottom left of screen
  • Current zone displayed on bottom left of screen
  • Increased waypoint offset from top of screen
  • Changed player waypoint location to be center of player instead of top of player
  • Increased distance between revive waypoint arrow and icon
  • Bleedout bar displayed when downed
  • Revive bar displayed for downed player
  • Changed revive bar color to blue
  • Player needs to be revived text updates to new player instantly

Players

  • Unlimited sprint
  • Increased health from 100 to 150
  • Self revives in solo are active whenever the player has at least 1 perk
  • 100% backwards move speed
  • Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds
  • Can move immediately after diving
  • Can dive again right away after just diving
  • Increased melee range by 16% (same as Black Ops 1)
  • Disabled melee lunging
  • Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
  • Decreased low health regeneration delay from 5 seconds to 4 seconds
  • Normal health regeneration rate is no longer instant
  • Changed health regeneration rate to 100 health per second (normally fully restored health in 0.5 seconds)
  • Fall damage no longer increases when max health is increased
  • Added blood fx when at or below 20% health
  • Removed blur when getting damaged
  • Removed shellshock when getting damaged from grenades
  • No longer killed when landing on top of another player
  • Ignored by enemies for 1 second after being revived
  • Weapon is no longer switched after reviving if player switched weapons during revive
  • No longer gain points back on self revives
  • Respawn near random player (normally respawns near the same player every time)
  • Can shoot while looking at other players
  • Increased mantle speed
  • Increased ladder climb speed
  • Start with Semtex on maps that have Semtex
  • Entering and exiting last stand no longer refills last stand weapon clip automatically
  • Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
  • Removed enemy player name fade in time

Zombies

  • Health capped at 100,000
  • Changed height to 64 on all maps (normally either 48 or 72)
  • Attracted towards points of interest immediately
  • Removed walkers in high rounds
  • Removed headless zombies
  • Neck counts as headshot

Denizens

  • Decreased maximum amount that can be spawned at once from 2 to 1
  • Decreased minimum number of melees to kill from 5 to 3
  • Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
  • Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
  • No longer automatically runs away when player is first attacked in solo
  • Removed hint when player is first attacked in solo

Brutus

  • No longer receives additional damage from Ray Gun Mark 2

Weapons

  • Switch to melee weapon by pressing the Previous Scorestreak button (same button as the Time Bomb and Maxis Drone)
  • Inspect weapon by pressing the Alt Fire button
  • Changed grenade damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number)
  • Capped grenade damage scalar at 1500
  • Changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number)
  • Capped projectile weapon damage scalar at 3000
  • Changed placeable mine damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
  • Capped placeable mine damage scalar at 9000
  • Disabled sniper scope sway

AN-94

  • Increased weapon cost from 1200 to 1500

B23R

  • Changed weapon cost to 900 on all maps

Ballistic Knife

  • Projectiles are no longer picked up by other players
  • Projectiles can be picked up while the weapon is not reloaded
  • Projectiles can be picked up while the player is not on the ground

Executioner

  • Increased penetration

HAMR

  • Decreased recoil

M1216

  • Increased penetration

M1911

  • Upgraded: given as last stand pistol above all others except Ray Gun Mark 2
  • Upgraded: decreased last stand ammo from 2 clips to 1 clip

M1927

  • Decreased ammo cost from 800 to 750

M8A1

  • Decreased recoil

MTAR

  • Decreased recoil

Remington 870

  • Changed weapon cost to 1200 on all maps
  • Increased penetration

RPD

  • Decreased recoil

S12

  • Increased penetration

SMR

  • Increased damage by 100%
  • Removed ADS spread

Type 25

  • Decreased recoil

War Machine

  • Unupgraded: grenades explode on impact

EMP Grenade

  • No longer disables HUD
  • Disables player's perks for 30 seconds
  • Added fx to EMP'd players
  • Decreased zombie EMP radius by 30% (same radius as perk EMP)
  • Sprinting no longer wakes up EMP'd zombies

Claymore

  • Can be repurchased
  • Increased max amount that can be placed from 12 to 20

Ray Gun

  • Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
  • Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
  • No longer limited to 4 players

Ray Gun Mark 2

  • Same probability to obtain as other weapons
  • Can be obtained if player has Ray Gun
  • Limited to 1 player on all maps
  • Decreased last stand ammo from 3 clips to 1 clip

Jet Gun

  • Kills multiple enemies significantly faster
  • Kills enemies that are in the ground, traversing, or behind barriers
  • Awards points for kills
  • Cools down twice as fast
  • Cools down while not holding weapon
  • Heats up when firing while meleeing
  • No longer kills when not firing
  • No longer automatically switched to weapon when picked up
  • No longer disassembles when overheated
  • Weapon is taken when overheated

Sliquifier

  • Added upgraded version
  • Kills on any round (normally stops killing after round 100)
  • Removed additional goo created by chain kills

Paralyzer

  • Kills on any round

Blundergat

  • Kills on any round

Acid Gat

  • Kills on any round

Staffs

  • Upgrade only requires collecting souls in The Crazy Place
  • Can no longer collect souls in The Crazy Place from staff kills
  • Can collect souls in The Crazy Place after upgrading to fill 5% of max ammo per soul
  • Get full ammo when initially picked up after upgrading (normally missing one clip)
  • Max ammo no longer fills clip ammo

Wallbuys

  • Increased trigger radius
  • Decreased upgraded ammo cost from 4500 to 2500
  • Lethal grenade hint string no longer displays "ammo" after purchasing

Mystery Box

  • Decreased weapon pickup time from 12 seconds to 9 seconds
  • Moves to new location instantly
  • Special sound no longer plays when obtaining the Ray Gun
  • Special sound plays when obtaining a limited weapon

Perks

  • Removed perk limit
  • No longer deactivated if the perk machine is powered off
  • Added high qualty perk icons to all maps

Juggernog

  • Increases current health by 100 upon purchase (normally sets current health to max)

Quick Revive

  • No longer automatically powered on in solo
  • Increased cost in solo from 500 to 1500
  • Decreases revive time by 33.33%
  • Decreases health regeneration delay by 25%

Speed Cola

  • Aim twice as fast
  • Switch weapons twice as fast
  • Throw grenades twice as fast

Double Tap

  • Removed shooting 2 bullets for every shot
  • Increases bullet damage by 50%

Stamin-Up

  • Increased cost from 2000 to 2500
  • Move 7% faster (normally only sprint 10% faster)

Deadshot Daiquiri

  • Increases bullet headshot damage by 100%
  • Move faster while aiming
  • Decreases sprint recovery time

Mule Kick

  • Added additional weapon indicator
  • Additional weapon is given back when perk is reacquired
  • Stowed weapons refill ammo from stock over time

Tombstone Soda

  • Added in solo
  • Added powerup waypoint
  • Powerup no longer removed when revived
  • Powerup removed when downed
  • Unlimited time to pick up powerup
  • Changed powerup fx color to blue
  • Powerup gets destroyed by EMP Grenades
  • Restores all weapons properly
  • Disabled suicide option when player is down
  • Flipped perk icon

Who's Who

  • Gain all other perks the player had before going down when entering Who's Who mode
  • Revive twice as fast when in Who's Who mode
  • No longer gives the player Claymores when entering Who's Who mode if the player purchased Claymores

Electric Cherry

  • Removed cooldown after being used multiple times in a row

Vulture-Aid

  • Stink areas no longer activate while the player is moving

Pack-a-Punch

  • Decreased weapon pickup time from 15 seconds to 12 seconds

Powerups

Insta Kill

  • Grabbing while already active adds to timer instead of resetting timer

Double Points

  • Grabbing while already active adds to timer instead of resetting timer

Nuke

  • Kills all zombies instantly
  • Counts as kills for player who grabbed it

Carpenter

  • Removed

Meat

  • Able to drop when players are down
  • Changed powerup fx color to blue
  • Decreased time on ground from 16 seconds to 10 seconds
  • Message shows when the meat is on a player
  • Meleeing while the meat is moving no longer grabs the meat
  • Meleeing while the meat is moving throws the meat
  • Meleeing while the meat is moving activates more consistently
  • Removed pick up trigger

Persistent Upgrades

  • Removed

Buildables

  • Added purchase cost
  • Parts automatically picked up
  • Zombies no longer attack (except Zombie Shield)
  • Destroyed by taking 1500 damage
  • No longer destroyed by 2 grenades

Electric Trap

  • No longer needs to be powered by a Turbine
  • Gets destroyed after being deployed for 30 seconds
  • Kills on any round (normally stops killing after round 50)
  • Can kill unlimited zombies at once
  • No longer kills players without Juggernog instantly
  • Decreased player damage from 75 to 25
  • Decreased player shellshock time from 2.5 seconds to 1.25 seconds
  • Decreased startup time from 2 seconds to 0.5 seconds

Turret

  • No longer needs to be powered by a Turbine
  • Gets destroyed after being deployed for 30 seconds
  • Kills on any round in 1-4 shots (normally does 1200 damage max)
  • No longer damages players
  • Fire type changed from burst fire to continuous fire
  • Fixed an issue where the Turret sounds would continue playing after being picked up

Trample Steam

  • No longer gets destroyed from kills
  • Gets destroyed after activating 15 times

Subsurface Resonator

  • No longer needs to be powered by a Turbine
  • No longer gets destroyed from kills
  • Gets destroyed after being deployed for 30 seconds
  • Fires every 2 seconds (normally has a longer delay depending on the amount of kills from the previous fire)

Head Chopper

  • No longer gets destroyed from kills
  • Gets destroyed after activating 15 times

Maxis Drone

  • Switches back to correct weapon after deploying

Bank

  • Deposited points resets each game
  • Gain 10% interest on deposited points at the end of each round
  • No longer costs 100 points to withdraw
  • Players can deposit and withdraw less than 1000 points
  • Account balance is shown when depositing, withdrawing, and going near the triggers
  • Disabled trading points

Weapon Locker

  • Stored weapon resets each game
  • Stored weapon gains max ammo at the end of each round

Maps

Tranzit

  • Any door that requires a Turbine to open is automatically open whenever the power is on
  • Lava in starting area activates after the power is on
  • Lava destroys grenades instantly
  • Decreased brightness at Power Station
  • Power switch automatically crafted
  • Pack-a-Punch automatically crafted
  • Navcard table automatically crafted
  • Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
  • Fixed a zombie riser spawn point at Outside Power Station being too high above ground
  • Fixed a zombie pathing exploit at Town in Bookstore

Bus Depot

  • Lava in starting area activates immediately
  • Power doors open when door is opened
  • Lava pit is accessible

Diner

  • Added Survival and Grief game modes
  • Wallbuys: M14, Olympia, MP5, Galvaknuckles
  • Perks: Juggernog, Quick Revive, Speed Cola, Double Tap

Farm

  • Zombies spawn in the Farm zone when in the Barn zone
  • Replaced Olympia wallbuy with Remington 870 wallbuy
  • Replaced Galvaknuckles wallbuy with Claymore wallbuy (also added to Grief)
  • Grief: removed player spawns near gate

Power Station

  • Added Survival and Grief game modes
  • Wallbuys: M14, Olympia, AK74u, MP5, Bowie Knife
  • Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Tombstone Soda
  • Pack-a-Punch

Town

  • Moved Quick Revive to Stamin-Up's location on Town
  • Moved Stamin-Up to its location on Tranzit
  • Moved Tombstone Soda to the laundry room front door
  • Grief: added Tombstone Soda

Tunnel

  • Added Survival and Grief game modes
  • Wallbuys: M14, Olympia, M16, MP5, Semtex
  • Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Stamin-Up
  • Pack-a-Punch

Die Rise

  • Moved weapon locker to the downstairs fridge
  • Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
  • Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
  • Navcard table automatically crafted

Mob of the Dead

  • 1 afterlife max in solo
  • Acid Trap kills on any round (normally stops killing after round 158 on PC)
  • Tower Trap kills on any round in 1 shot
  • Upgraded Tower Trap kills on any round in 1-2 shots
  • Upgraded Tower Trap stays upgraded until the end of the round
  • Plane parts are shared in coop
  • Plane parts must be all acquired to craft
  • Plane fuel automatically picked up
  • Players no longer respawn in the Acid Trap

Cell Block

  • Added Smoke Grenades to the Mystery Box
  • Added Richtofen Head meat powerup model

Buried

  • Power automatically on
  • Removed Turbine
  • Removed Sloth barricades
  • Sloth can no longer be unlocked
  • Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
  • Fountain portal automatically active
  • Navcard table automatically crafted
  • Players can no longer get into the corner next to Juggernog
  • Fixed hint strings on buildables when purchased

Borough

  • Tunnels disabled
  • Players spawn at Stables
  • Mystery Box initially spawns at a random location
  • Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried
  • Added PDW wallbuy at Morgue
  • Added SVU wallbuy at Church
  • Moved Quick Revive to Speed Cola's location on Borough
  • Moved Speed Cola to its location on Buried
  • Moved Stamin-Up to Vulture Aid's location on Buried

Origins

  • Door prices in solo cost the same as in coop
  • Shovels automatically picked up
  • Gramophone and records automatically picked up
  • Der Wunderfizz: increased cost from 1500 to 2500
  • Der Wunderfizz: all perks have an equal chance of being obtained
  • Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
  • Soul boxes: decreased kill requirement from 30 to 20
  • Perk bottle dig spots: give random perk
  • Perk bottle dig spots: visible and diggable without Zombie Blood
  • Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
  • Ascend from darkness quest step: staffs can be placed at any staff holder
  • Ascend from darkness quest step: fixed an issue where staffs were able to be picked up at their build location when placed in the staff holders
  • Rain fire quest step: button no longer deactivates

Game Modes

Encounter

  • Group of competitive game modes
  • Unlimited zombies
  • 2500 health zombies (25000 health Brutus)
  • 0.5 second zombie spawn rate
  • Only sprinting zombies
  • Unlimited powerups
  • Unlimited barrier rebuild points
  • Decreased stun time of weapons from 0.75 seconds to 0.375 seconds
  • Meleeing enemy players that are crouched pushes 25% less
  • Meleeing enemy players that are prone pushes 50% less
  • Meleeing enemy players that are reviving pushes 50% less
  • Meleeing enemy players that are already stunned from weapons will push and restun them
  • Ballistic knife projectile pushes enemy players
  • Claymores are no longer triggered by enemy players
  • Stun fx is linked to the player
  • Stun fx shows in the correct position for projectiles
  • Stunning enemy players steals 50 points from them
  • Meleeing enemy players steals 100 points from them
  • Downing enemy players awards 500 points
  • Bleeding out enemy players awards 1000 points to all teammates
  • Landing on top of an enemy player that is prone downs them
  • Increased max radius for landing on top of an enemy player by 16.67%
  • Decreased max height for landing on top of an enemy player by 50%
  • Max Ammo: decreased amount of ammo given from max stock to one clip
  • Max Ammo: unloads clip of all enemy players' weapons
  • Double Points: decreased duration from 30 seconds to 15 seconds
  • Double Points: enemy players gain half points
  • Insta Kill: decreased duration from 30 seconds to 15 seconds
  • Insta Kill: enemy players deal half damage
  • Nuke: deals 80 damage to all alive enemy players
  • Nuke: makes all downed enemy players bleed out
  • Added teammate waypoint icons
  • Added kill feed (includes downs, revives, and bleed outs)
  • Added player kills on scoreboard (replaces headshots)
  • Added player downed and bled out icons on scoreboard
  • Added intro text
  • Announcer audio always plays
  • Last player alive audio only plays for the player who is alive instead of every player on the team

Grief

  • Gain score by making enemy players bleed out
  • Make 25 enemy players bleed out to win the game
  • Players respawn after being down for 10 seconds
  • Players retain perks

Search & Rezurrect

  • Win rounds by getting all enemy players down
  • Win 3 rounds to win the game
  • Tie round if both teams die within 5 seconds of eachother
  • Players start each round with at least 10000 points
  • Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
  • Enemies remaining text is removed when new text is displayed
  • Added new audio when enemy players bleed out
  • Players do not get their weapons back on round reset if they bled out
  • Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
  • Spawn points are assigned to a team
  • Teams switch spawn points each round
  • Players respawn at initial spawn points

Race

  • Gain score by getting kills
  • Get 500 kills to win the game
  • Starts at round 1
  • Round increments every 30 seconds (up to round 20)
  • Players gain 500 points at the beginning of each round
  • Players respawn after being down for 10 seconds

Containment

  • Gain score by being the team with the most players alive in the containment zone
  • Gain 250 score to win the game
  • Contested if both teams have the same amount of players alive in the containment zone
  • Both teams gain score at half-rate when contested
  • Zombies only go after players in the containment zone
  • Players in the containment zone gain 50 points when their team gains score
  • Players respawn after being down for 10 seconds
  • Players retain perks

Meat

  • Gain score by being the team holding the meat
  • Gain 200 score to win the game
  • Meat powerup always spawns from the first zombie killed
  • All zombies go after the player holding the meat
  • Player holding the meat moves at 60% speed
  • Player holding the meat gains 100 points when their team gains score
  • Downing while holding the meat drops it as a powerup
  • Throwing the meat on the ground drops it as a powerup
  • Throwing the meat onto another player makes them hold the meat
  • Players respawn after being down for 10 seconds
  • Players retain perks

Encounter Pro

  • 100 player health
  • Added Juggernog and Speed Cola on all maps
  • Removed all perks except for Juggernog and Speed Cola
  • Removed Pack-a-Punch
  • Removed Mystery Box
  • Removed powerups
  • Removed buildables
  • Removed unlimited sprint
  • Disabled Semtex and Claymore wallbuys

Launching New Maps

  • Copy and paste the following commands into the console

Survival on Diner

  • g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation diner

Survival on Power Station

  • g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation power

Survival on Tunnel

  • g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation tunnel

Grief on Diner

  • g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation diner

Grief on Power Station

  • g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation power

Grief on Tunnel

  • g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel

Launching New Game Modes

  • By default, a random game mode will be chosen when launching Grief
  • Copy and paste the following commands into the console to choose a specific game mode

Grief

  • set ui_gametype_obj zgrief

Search & Rezurrect

  • set ui_gametype_obj zsnr

Race

  • set ui_gametype_obj zrace

Containment

  • set ui_gametype_obj zcontainment

Meat

  • set ui_gametype_obj zmeat
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