mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
147 lines
5.8 KiB
Plaintext
147 lines
5.8 KiB
Plaintext
#include maps\mp\zm_buried_buildables;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_buildables;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_magicbox;
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#include maps\mp\zombies\_zm_sidequests;
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#include maps\mp\zombies\_zm_buildables_pooled;
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#include maps\mp\zombies\_zm_score;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_melee_weapon;
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#include maps\mp\zombies\_zm_weap_claymore;
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#include maps\mp\zombies\_zm_unitrigger;
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init_buildables( buildablesenabledlist )
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{
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registerclientfield( "scriptmover", "buildable_glint_fx", 12000, 1, "int" );
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precacheitem( "chalk_draw_zm" );
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precacheitem( "no_hands_zm" );
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level._effect["wallbuy_replace"] = loadfx( "maps/zombie_buried/fx_buried_booze_candy_spawn" );
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level._effect["wallbuy_drawing"] = loadfx( "maps/zombie/fx_zmb_wall_dyn_chalk_drawing" );
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level.str_buildables_build = &"ZOMBIE_BUILD_SQ_COMMON";
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level.str_buildables_building = &"ZOMBIE_BUILDING_SQ_COMMON";
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level.str_buildables_grab_part = &"ZOMBIE_BUILD_PIECE_GRAB";
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level.str_buildables_swap_part = &"ZOMBIE_BUILD_PIECE_SWITCH";
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level.safe_place_for_buildable_piece = ::safe_place_for_buildable_piece;
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level.buildable_slot_count = max( 1, 2 ) + 1;
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level.buildable_clientfields = [];
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level.buildable_clientfields[0] = "buildable";
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level.buildable_clientfields[1] = "buildable" + "_pu";
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level.buildable_piece_counts = [];
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level.buildable_piece_counts[0] = 15;
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level.buildable_piece_counts[1] = 4;
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if ( -1 )
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{
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level.buildable_clientfields[2] = "buildable" + "_sq";
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level.buildable_piece_counts[2] = 13;
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}
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if ( isinarray( buildablesenabledlist, "sq_common" ) )
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add_zombie_buildable( "sq_common", level.str_buildables_build, level.str_buildables_building );
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if ( isinarray( buildablesenabledlist, "buried_sq_tpo_switch" ) )
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add_zombie_buildable( "buried_sq_tpo_switch", level.str_buildables_build, level.str_buildables_building );
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if ( isinarray( buildablesenabledlist, "buried_sq_ghost_lamp" ) )
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add_zombie_buildable( "buried_sq_ghost_lamp", level.str_buildables_build, level.str_buildables_building );
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if ( isinarray( buildablesenabledlist, "buried_sq_bt_m_tower" ) )
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add_zombie_buildable( "buried_sq_bt_m_tower", &"ZM_BURIED_BUILD_MTOWER", level.str_buildables_building );
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if ( isinarray( buildablesenabledlist, "buried_sq_bt_r_tower" ) )
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add_zombie_buildable( "buried_sq_bt_r_tower", &"ZM_BURIED_BUILD_RTOWER", level.str_buildables_building );
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if ( isinarray( buildablesenabledlist, "buried_sq_oillamp" ) )
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add_zombie_buildable( "buried_sq_oillamp", level.str_buildables_build, level.str_buildables_building, &"NULL_EMPTY" );
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if ( isinarray( buildablesenabledlist, "turbine" ) )
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{
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add_zombie_buildable( "turbine", &"ZOMBIE_BUILD_TURBINE", level.str_buildables_building, &"ZOMBIE_BOUGHT_TURBINE" );
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add_zombie_buildable_vox_category( "turbine", "trb" );
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}
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if ( isinarray( buildablesenabledlist, "springpad_zm" ) )
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{
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add_zombie_buildable( "springpad_zm", &"ZM_BURIED_BUILD_SPRINGPAD", level.str_buildables_building, &"ZM_BURIED_BOUGHT_SPRINGPAD" );
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add_zombie_buildable_vox_category( "springpad_zm", "stm" );
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}
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if ( isinarray( buildablesenabledlist, "subwoofer_zm" ) )
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{
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add_zombie_buildable( "subwoofer_zm", &"ZM_BURIED_BUILD_SUBWOOFER", level.str_buildables_building, &"ZM_BURIED_BOUGHT_SUBWOOFER" );
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add_zombie_buildable_vox_category( "subwoofer_zm", "sw" );
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}
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if ( isinarray( buildablesenabledlist, "headchopper_zm" ) )
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{
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add_zombie_buildable( "headchopper_zm", &"ZM_BURIED_BUILD_HEADCHOPPER", level.str_buildables_building, &"ZM_BURIED_BOUGHT_HEADCHOPPER" );
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add_zombie_buildable_vox_category( "headchopper_zm", "hc" );
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}
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if ( isinarray( buildablesenabledlist, "booze" ) )
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{
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add_zombie_buildable( "booze", &"ZM_BURIED_LEAVE_BOOZE", level.str_buildables_building, &"NULL_EMPTY" );
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add_zombie_buildable_piece_vox_category( "booze", "booze" );
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}
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if ( isinarray( buildablesenabledlist, "candy" ) )
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{
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add_zombie_buildable( "candy", &"ZM_BURIED_LEAVE_CANDY", level.str_buildables_building, &"NULL_EMPTY" );
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add_zombie_buildable_piece_vox_category( "candy", "candy" );
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}
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if ( isinarray( buildablesenabledlist, "chalk" ) )
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{
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add_zombie_buildable( "chalk", &"NULL_EMPTY", level.str_buildables_building, &"NULL_EMPTY" );
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add_zombie_buildable_piece_vox_category( "chalk", "gunshop_chalk", 300 );
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}
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if ( isinarray( buildablesenabledlist, "sloth" ) )
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add_zombie_buildable( "sloth", &"ZM_BURIED_BOOZE_GV", level.str_buildables_building, &"NULL_EMPTY" );
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if ( isinarray( buildablesenabledlist, "keys_zm" ) )
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{
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add_zombie_buildable( "keys_zm", &"ZM_BURIED_KEYS_BL", level.str_buildables_building, &"NULL_EMPTY" );
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add_zombie_buildable_piece_vox_category( "keys_zm", "key" );
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}
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level thread chalk_host_migration();
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}
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subwooferbuildable()
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{
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stub = maps\mp\zombies\_zm_buildables::buildable_trigger_think( "subwoofer_zm_buildable_trigger", "subwoofer_zm", "equip_subwoofer_zm", &"ZM_BURIED_GRAB_SUBWOOFER", 1, 1 );
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maps\mp\zombies\_zm_buildables_pooled::add_buildable_to_pool( stub, "buried" );
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}
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springpadbuildable()
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{
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stub = maps\mp\zombies\_zm_buildables::buildable_trigger_think( "springpad_zm_buildable_trigger", "springpad_zm", "equip_springpad_zm", &"ZM_BURIED_GRAB_SPRINGPAD", 1, 1 );
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maps\mp\zombies\_zm_buildables_pooled::add_buildable_to_pool( stub, "buried" );
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}
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headchopperbuildable()
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{
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stub = maps\mp\zombies\_zm_buildables::buildable_trigger_think( "headchopper_buildable_trigger", "headchopper_zm", "equip_headchopper_zm", &"ZM_BURIED_GRAB_HEADCHOPPER", 1, 1 );
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maps\mp\zombies\_zm_buildables_pooled::add_buildable_to_pool( stub, "buried" );
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}
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watch_cell_open_close(door)
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{
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level.cell_open = 0;
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while (true)
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{
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level waittill("cell_open");
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level.cell_open = 1;
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level waittill("cell_close");
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level.cell_open = 0;
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}
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} |