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Message shows when the meat is active on a player Meleeing while the meat is moving no longer grabs the meat Meleeing while the meat is moving throws the meat Meleeing while the meat is moving activates more consistently
Call of Duty: Black Ops 2 Zombies - Reimagined
Created by: Jbleezy
Change Notes
General
- Increased level of detail at longer distances
- In-game menu no longer disabled instantly when the game ends
HUD
- Enemy counter displayed on top left of screen
- Timer displayed on top right of screen
- Health bar displayed on bottom left of screen
- Current zone displayed on bottom left of screen
Players
- Unlimited sprint
- Self revives in solo are active whenever the player has at least 1 perk
- 100% backwards speed, strafe speed, and sprint strafe speed
- Can dive again right away after just diving
- Can move after diving quicker
- Decreased dive startup time
- Increased melee range by 16% (same as Black Ops 1)
- Disabled melee lunging
- Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
- Decreased low health regeneration delay from 5 seconds to 4 seconds
- Normal health regeneration rate is no longer instant
- Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds)
- Fall damage no longer increases when max health is increased
- Removed blur when getting damaged
- No longer killed when landing on top of another player
- Can shoot while looking at other players
- Increased mantle speed
- Start with semtex on maps that have semtex
- Entering and exiting last stand no longer refills last stand weapon clip automatically
- Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
- Removed enemy player name fade in time
Zombies
- Health capped at 1 million
- Removed walkers in high rounds
- Neck counts as headshot
Screechers
- Decreased minimum number of melees to kill from 5 to 3
- Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
- Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
- No longer automatically runs away when player is first attacked on solo
- Removed hint when player is first attacked on solo
Weapons
AN-94
- Increased weapon cost from 1200 to 1500
B23R
- Changed weapon cost to 900 on all maps
M1927
- Decreased ammo cost from 800 to 750
Remington 870
- Changed weapon cost to 1200 on all maps
SMR
- Increased damage by 100%
War Machine
- Unupgraded: grenades explode on impact
EMP Grenade
- Decreased perk EMP time from 90 seconds to 60 seconds
- Decreased zombie EMP radius by 30% (same radius as perk EMP)
- Sprinting no longer wakes up EMP'd zombies
- No longer effects players
Ray Gun
- No longer limited to 4 players
Jet Gun
- Kills whenever the right gauge is above 20%
- Kills multiple enemies significantly faster
- Must be firing weapon to kill
- Overheats while attempting to fire while meleeing
- Cools down twice as fast
- Cools down while not holding weapon
- No longer automatically switched to weapon when picked up
- No longer dropped to the ground when another buildable is taken
- No longer disassembles when overheated
- Weapon is taken when overheated
Sliquifier
- Kills on any round (normally stops killing after round 100)
- Removed additional goo created by chain kills
Wallbuys
- Increased trigger radius
- Decreased upgraded ammo cost from 4500 to 2500
Perks
- No longer deactivated if the perk machine is powered off
Quick Revive
- No longer automatically powered on in solo
- Increased cost in solo from 500 to 1500
- Decreases normal health regeneration delay from 2 seconds to 1.5 seconds
- Decreases low health regeneration delay from 4 seconds to 3 seconds
- Increases health regeneration rate from 100 health per second to 125 health per second
Speed Cola
- Aim twice as fast
- Switch weapons twice as fast
- Throw grenades twice as fast
Stamin-Up
- Move faster (normally only sprint faster)
Deadshot Daiquiri
- Double headshot damage
- Move faster while aiming
- Decreased sprint recovery time
Mule Kick
- Added additional weapon indicator
- Additional weapon is given back when perk is repurchased
Tombstone Soda
- Added in solo
- Players keep all other perks when revived
- Tombstone powerup no longer spawns until the player bleeds out
- Unlimited time to pick up Tombstone powerup
- Disabled suicide option when player is down
Who's Who
- Gain all other perks the player had before going down when entering Who's Who mode
- Revive twice as fast when in Who's Who mode
- No longer gives the player claymores when entering Who's Who mode if the player purchased claymores
Electric Cherry
- Removed cooldown after being used multiple times in a row
Vulture-Aid
- Stink areas no longer activate while the player is moving
Powerups
Carpenter
- Removed
Nuke
- Kills all zombies instantly
Meat
- Decreased time on ground from 16 seconds to 10 seconds
Persistent Upgrades
- Removed
Buildables
- Added purchase cost
- Parts automatically picked up
- Zombies no longer attack (except Zombie Shield)
- Destroyed by taking 1500 damage
- No longer destroyed by 2 grenades
Electric Trap
- No longer needs to be powered by a Turbine
- Gets destroyed after being deployed for 60 seconds
- Kills on any round (normally stops killing after round 50)
- Kills immediately after being deployed (normally waits 2 seconds)
Turret
- No longer needs to be powered by a Turbine
- Gets destroyed after being deployed for 60 seconds
- No longer damages players if they have Juggernog
- Fixed a bug where the Turret sounds would continue playing after being picked up
Subsurface Resonator
- No longer needs to be powered by a Turbine
Bank
- Disabled
Weapon Locker
- Stored weapon resets each game
Maps
Tranzit
- Any door that requires a Turbine to open is automatically open whenever the power is on
- Lava in starting area activates after the power is on
- Lava destroys grenades instantly
- Power switch automatically crafted
- Pack-a-Punch automatically crafted
- Navcard table automatically crafted
Town
- Moved Quick Revive to Stamin-Up's location on Town
- Moved Stamin-Up to its location on Tranzit
- Moved Tombstone Soda to the laundry room front door
Farm
- Zombies spawn in the Farm zone when in the Barn zone
- Added Claymore wallbuy
- Survival: removed Galvaknuckles wallbuy
Bus Depot
- Lava in starting area activates immediately
- Power doors open when door is opened
- Lava pit is accessible
Die Rise
- Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
- Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
- Navcard table automatically crafted
Mob of the Dead
- Acid Trap kills on any round (normally stops killing after round 158 on PC)
- Tower Trap kills on any round in 1 shot
- Upgraded Tower Trap kills on any round in 1-2 shots
- Upgraded Tower Trap stays upgraded until the end of the round
- Plane parts are shared in coop
- Plane parts must be all acquired to craft
- Plane fuel automatically picked up
- Players no longer respawn in the Acid Trap
Cell Block
- Added Smoke Grenades to the Mystery Box
Buried
- Power automatically on
- Removed Turbine
- Removed Sloth barricades
- Sloth can no longer be unlocked
- Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
- Fountain portal automatically active
- Navcard table automatically crafted
- Players can no longer get into the corner next to Juggernog
Borough
- Tunnels disabled
- Players initially spawn in the Stables zone
- Added B23R, M16A1, Claymore, and Bowie Knife wallbuys
- Moved Quick Revive to Speed Cola's location on Borough
- Moved Speed Cola to its location on Buried
- Moved Stamin-Up to Vulture Aid's location on Buried
Origins
- Door prices in solo cost the same as in coop
- Shovels automatically picked up
- Gramophone and records automatically picked up
- Der Wunderfizz: all perks have an equal chance of being obtained
- Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
- Rituals of the Ancients: spend points challenge reward gives a permament perk slot
- Soul boxes: decreased kill requirement from 30 to 20
- Perk bottle dig spots: visible and diggable without Zombie Blood
- Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
Gamemodes
Grief
- Teams win rounds by getting all enemy players down
- First team to win 3 rounds wins the game
- Tie round if both teams die within 5 seconds of eachother
- Unlimited zombies
- 2000 health zombies
- 0.5 second zombie spawn rate
- Only sprinting zombies
- Zombies start spawning 10 seconds after the round starts
- Players start each round with at least 10000 points
- 2 lethal grenades and mines awarded each round
- Unlimited barrier rebuild points
- Decreased stun time of unupgraded weapons by 50%
- Decreased stun time of upgraded weapons by 33%
- Meleeing enemy players pushes 17% farther for every 500 damage that melee weapon deals
- Meleeing enemy players that are crouched pushes 50% of the amount when standing
- Meleeing enemy players that are prone pushes 25% of the amount when standing
- Meleeing enemy players that are already stunned will push them
- Stunning enemy players steals 10 points from them
- Downing enemy players awards 5% of their current points
- Bleeding out enemy players awards 10% of your current points to all teammates
- Landing on top of an enemy player downs only the bottom player
- Landing on top of an enemy player can be done at any stance
- Increased max radius for landing on top of an enemy player by 33%
- Decreased max height for landing on top of an enemy player that is prone by 40%
- Decreased max height for landing on top of an enemy player that is crouched by 13%
- Added kill feed (includes downs, revives, and bleed outs)
- Added player kills on scoreboard
- Added player downed and bled out icons on scoreboard
- EMP Grenades make downed enemy players bleed out
- Removed Ray Gun Mark 2 and Monkey Bombs from the Mystery Box
- Meat powerup is able to drop when players are down
- Message shows when the meat is on a player
- Meleeing while the meat is moving no longer grabs the meat
- Meleeing while the meat is moving throws the meat
- Meleeing while the meat is moving activates more consistently
- Added intro text
- Announcer audio always plays
- Last player alive audio only plays for the player who is alive instead of every player on the team
- Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
- Enemies remaining text is removed when new text is displayed
- Added text when rounds are won/lost
- Added new audio when enemy players bleed out
- Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
- Players always respawn at initial spawn points
- Fixed an issue where players initially spawned in the incorrect positions
- Random map rotation
- 20000 health Brutus
Description
Languages
GSC
67.7%
Lua
32%
Batchfile
0.3%