mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-12 08:08:00 -05:00
124 lines
3.8 KiB
Plaintext
124 lines
3.8 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\animscripts\zm_utility;
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#include maps\mp\zombies\_zm_ai_avogadro;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\zombies\_zm;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_ai_basic;
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#include maps\mp\zm_transit_bus;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_weap_riotshield;
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check_range_attack()
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{
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enemy = self.favoriteenemy;
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if ( isdefined( enemy ) )
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{
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vec_enemy = enemy.origin - self.origin;
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dist_sq = lengthsquared( vec_enemy );
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if ( dist_sq > 4096 && dist_sq < 360000 )
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{
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vec_facing = anglestoforward( self.angles );
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norm_facing = vectornormalize( vec_facing );
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norm_enemy = vectornormalize( vec_enemy );
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dot = vectordot( norm_facing, norm_enemy );
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if ( dot > 0.99 )
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{
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enemy_eye_pos = enemy geteye();
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eye_pos = self geteye();
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passed = bullettracepassed( eye_pos, enemy_eye_pos, 0, undefined );
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if ( passed )
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return true;
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}
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}
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}
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return false;
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}
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avogadro_exit( from )
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{
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self.state = "exiting";
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self notify( "stop_find_flesh" );
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self notify( "zombie_acquire_enemy" );
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self setfreecameralockonallowed( 0 );
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self.audio_loop_ent stoploopsound( 0.5 );
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self notify( "stop_health" );
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powerup_origin = self.origin;
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if ( isdefined( self.health_fx ) )
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{
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self.health_fx unlink();
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self.health_fx delete();
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}
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if ( isdefined( from ) )
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{
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if ( from == "bus" )
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{
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self playsound( "zmb_avogadro_death_short" );
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playfx( level._effect["avogadro_ascend_aerial"], self.origin );
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self animscripted( self.origin, self.angles, "zm_bus_win" );
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maps\mp\animscripts\zm_shared::donotetracks( "bus_win_anim" );
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}
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else if ( from == "chamber" )
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{
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self playsound( "zmb_avogadro_death_short" );
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playfx( level._effect["avogadro_ascend"], self.origin );
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self animscripted( self.origin, self.angles, "zm_chamber_out" );
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wait 0.4;
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self ghost();
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stop_exploder( 500 );
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}
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else
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{
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self playsound( "zmb_avogadro_death" );
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playfx( level._effect["avogadro_ascend"], self.origin );
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self animscripted( self.origin, self.angles, "zm_exit" );
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maps\mp\animscripts\zm_shared::donotetracks( "exit_anim" );
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}
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}
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else
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{
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self playsound( "zmb_avogadro_death" );
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playfx( level._effect["avogadro_ascend"], self.origin );
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self animscripted( self.origin, self.angles, "zm_exit" );
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maps\mp\animscripts\zm_shared::donotetracks( "exit_anim" );
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}
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if ( !isdefined( from ) || from != "chamber" )
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level thread do_avogadro_flee_vo( self );
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self ghost();
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self.hit_by_melee = 0;
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self.anchor.origin = self.origin;
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self.anchor.angles = self.angles;
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self linkto( self.anchor );
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if ( isdefined( from ) && from == "exit_idle" )
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self.return_round = level.round_number + 1;
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else
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self.return_round = level.round_number + randomintrange( 2, 5 );
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level.next_avogadro_round = self.return_round;
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self.state = "cloud";
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self thread cloud_update_fx();
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if ( !isdefined( from ) )
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{
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if ( level.powerup_drop_count >= level.zombie_vars["zombie_powerup_drop_max_per_round"] )
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level.powerup_drop_count = level.zombie_vars["zombie_powerup_drop_max_per_round"] - 1;
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level.zombie_vars["zombie_drop_item"] = 1;
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level thread maps\mp\zombies\_zm_powerups::powerup_drop( powerup_origin );
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}
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} |